SCHEMAS DOCUMENTATION
Version: 1.11.0.23

Index

Overview

These are the data format schemas for content creators to reference when editing or creating new content.

Schemas

actor_animation:1.8.0:{
    version "format_version"[1,4294967295]
    object "animations"[1,4294967295]
    {
        object "animation.<identifier>"[1,4294967295]
        {
            bool "loop"[1,4294967295] : opt // should this animation loop or stop playing when finished
            molang "anim_time_update"[1,4294967295] : opt // how does time pass when playing the animation.  Defaults to "query.anim_time + query.delta_time" which means advance in seconds.
            molang "blend_weight"[1,4294967295] : opt
            bool "override_previous_animation"[1,4294967295] : opt // reset bones in this animation to the default pose before applying this animation
            object "bones"[1,4294967295] : opt
            {
                object "<identifier>"[1,4294967295]
                {
                    object "relative_to"[1,4294967295] : opt
                    {
                        string "rotation"[1,4294967295] : opt // if set, makes the bone rotation relative to the entity instead of the bone's parent
                    }
                    molang "position"[1,4294967295] : opt
                    object "position"[1,4294967295] : opt
                    {
                        object "<any array element>(.<any array element>)?"[1,4294967295]
                        {
                            string "lerp_mode"[1,4294967295] : opt
                            array "pre"[3] : opt
                            {
                                molang "<any array element>"[1,4294967295]
                            }
                            array "post"[3] : opt
                            {
                                molang "<any array element>"[1,4294967295]
                            }
                        }
                        array "<any array element>(.<any array element>)?"[3]
                        {
                            molang "<any array element>"[1,4294967295]
                        }
                    }
                    array "position"[3] : opt
                    {
                        molang "<any array element>"[1,4294967295]
                    }
                    molang "rotation"[1,4294967295] : opt
                    array "rotation"[3] : opt
                    {
                        molang "<any array element>"[1,4294967295]
                    }
                    object "rotation"[1,4294967295] : opt
                    {
                        object "<any array element>(.<any array element>)?"[1,4294967295]
                        {
                            string "lerp_mode"[1,4294967295] : opt
                            array "pre"[3] : opt
                            {
                                molang "<any array element>"[1,4294967295]
                            }
                            array "post"[3] : opt
                            {
                                molang "<any array element>"[1,4294967295]
                            }
                        }
                        array "<any array element>(.<any array element>)?"[3]
                        {
                            molang "<any array element>"[1,4294967295]
                        }
                    }
                    molang "scale"[1,4294967295] : opt
                    object "scale"[1,4294967295] : opt
                    {
                        object "<any array element>(.<any array element>)?"[1,4294967295]
                        {
                            string "lerp_mode"[1,4294967295] : opt
                            array "pre"[3] : opt
                            {
                                molang "<any array element>"[1,4294967295]
                            }
                            array "post"[3] : opt
                            {
                                molang "<any array element>"[1,4294967295]
                            }
                        }
                        array "<any array element>(.<any array element>)?"[3]
                        {
                            molang "<any array element>"[1,4294967295]
                        }
                    }
                    array "scale"[3] : opt
                    {
                        molang "<any array element>"[1,4294967295]
                    }
                }
            }
            object "particle_effects"[1,4294967295] : opt
            {
                array "<any array element>(.<any array element>)?"[1,4294967295] : opt
                {
                    object "<any array element>"[1,4294967295] : opt
                    {
                        string "effect"[1,4294967295]
                        string "locator"[1,4294967295] : opt
                        molang "pre_effect_script"[1,4294967295] : opt
                    }
                }
                object "<any array element>(.<any array element>)?"[1,4294967295] : opt
                {
                    string "effect"[1,4294967295]
                    string "locator"[1,4294967295] : opt
                    molang "pre_effect_script"[1,4294967295] : opt
                }
            }
            object "timeline"[1,4294967295] : opt
            {
                string "<any array element>(.<any array element>)?"[1,4294967295] : opt
                array "<any array element>(.<any array element>)?"[1,4294967295] : opt
                {
                    string "<any array element>"[1,4294967295] : opt
                }
            }
            float "animation_length"[1,4294967295] : opt // override calculated value (set as the last keyframe time) and set animation length in seconds.
        }
    }
}

actor_animation_controller:1.8.0:{
    version "format_version"[1,4294967295]
    object "animation_controllers"[1,4294967295]
    {
        object "controller.animation.<identifier>"[1,4294967295]
        {
            object "states"[1,4294967295]
            {
                object "<identifier>"[1,4294967295]
                {
                    array "parameters"[1,4294967295] : opt
                    {
                        string "<any array element>"[1,4294967295]
                    }
                    array "animations"[1,4294967295] : opt
                    {
                        object "<any array element>"
                        {
                            array "<identifier>"[0,4294967295]
                            {
                                object "<any array element>"[1,4294967295] : opt
                                {
                                    float "<any array element>(.<any array element>)?"[1,4294967295] : opt
                                }
                            }
                        }
                    }
                    array "transitions"[1,4294967295] : opt
                    {
                        object "<any array element>" : opt
                        {
                            molang "<identifier>"[1,4294967295]
                        }
                    }
                    array "particle_effects"[1,4294967295] : opt
                    {
                        object "<any array element>"[1,4294967295] : opt
                        {
                            string "effect"[1,4294967295]
                            string "locator"[1,4294967295] : opt
                            string "pre_effect_script"[1,4294967295] : opt
                        }
                    }
                    array "on_entry"[1,4294967295] : opt
                    {
                        string "<any array element>"[1,4294967295] : opt
                    }
                    array "on_exit"[1,4294967295] : opt
                    {
                        string "<any array element>"[1,4294967295] : opt
                    }
                }
            }
            string "initial_state"[1,4294967295] : opt
        }
    }
}

actor_animation_controller:1.10.0:{
    version "format_version"[1,4294967295]
    object "animation_controllers"[1,4294967295]
    {
        object "controller.animation.<identifier>"[1,4294967295]
        {
            object "states"[1,4294967295]
            {
                object "<identifier>"[1,4294967295]
                {
                    object "variables"[1,4294967295] : opt
                    {
                        object "<identifier>"[1,4294967295]
                        {
                            molang "input"[1,4294967295]
                            object "remap_curve"[1,4294967295]
                            {
                                float "<any array element>(.<any array element>)?"[1,4294967295]
                            }
                        }
                    }
                    array "animations"[1,4294967295] : opt
                    {
                        string "<any array element>"[1,4294967295]
                        object "<any array element>"[1,4294967295]
                        {
                            molang "<identifier>"[1,4294967295]
                        }
                    }
                    array "transitions"[1,4294967295] : opt
                    {
                        object "<any array element>" : opt
                        {
                            string "<identifier>"[1,4294967295]
                        }
                    }
                    object "blend_transition"[1,4294967295] : opt // Specifies the cross-fade time in seconds when transitioning to another state
                    {
                        float "<identifier>"[1,4294967295] // Mapping of time since the animation was canceled, to the blend value at that time.  A default key of time=0 to a blend value of 1.0 is provided if any other key is set and a blend value at time=0 hasn't already been set.
                    }
                    float "blend_transition"[1,4294967295] : opt // A short-hand version of blend_out that simply sets the amount of time to fade out if the animation is interrupted
                    array "particle_effects"[1,4294967295] : opt
                    {
                        object "<any array element>"[1,4294967295] : opt
                        {
                            string "effect"[1,4294967295]
                            string "locator"[1,4294967295] : opt
                            string "pre_effect_script"[1,4294967295] : opt
                        }
                    }
                    array "on_entry"[1,4294967295] : opt
                    {
                        string "<any array element>"[1,4294967295] : opt
                    }
                    array "on_exit"[1,4294967295] : opt
                    {
                        string "<any array element>"[1,4294967295] : opt
                    }
                }
            }
            string "initial_state"[1,4294967295] : opt
        }
    }
}

actor_resource_definition:1.8.0:{
    version "format_version"[1,4294967295]
    object "minecraft:(client_entity|attachable)"[1,4294967295]
    {
        object "description"[1,4294967295]
        {
            string "identifier"[1,4294967295]
            version "min_engine_version"[1,4294967295] : opt
            object "materials"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295]
            }
            object "textures"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295]
            }
            object "geometry"[1,4294967295]
            {
                string "<identifier>"[1,4294967295]
            }
            object "spawn_egg"[1,4294967295] : opt
            {
                string "texture"[1,4294967295] : opt
                string "base_color"[1,4294967295] : opt
                string "overlay_color"[1,4294967295] : opt
                int "texture_index"[1,4294967295] : opt
            }
            object "scripts"[1,4294967295] : opt
            {
                array "pre_animation"[1,4294967295] : opt
                {
                    molang "<any array element>"[1,4294967295]
                }
                molang "scale"[1,4294967295] : opt
                molang "scale[xX]"[1,4294967295] : opt
                molang "scale[yY]"[1,4294967295] : opt
                molang "scale[zZ]"[1,4294967295] : opt
            }
            object "particle_effects"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295] : opt
            }
            object "particle_emitters"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295] : opt
            }
            object "animations"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295] : opt
            }
            array "animation_controllers"[1,4294967295] : opt
            {
                object "<any array element>"[1,4294967295] : opt
                {
                    string "<identifier>"[1,4294967295] : opt
                }
            }
            array "render_controllers"[1,4294967295] : opt
            {
                string "<any array element>"[1,4294967295] : opt
            }
            bool "enable_attachables"[1,4294967295] : opt
        }
    }
}

actor_resource_definition:1.10.0:{
    version "format_version"[1,4294967295]
    object "minecraft:(client_entity|attachable)"[1,4294967295]
    {
        object "description"[1,4294967295]
        {
            string "identifier"[1,4294967295]
            version "min_engine_version"[1,4294967295] : opt
            object "materials"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295]
            }
            object "textures"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295]
            }
            object "geometry"[1,4294967295]
            {
                string "<identifier>"[1,4294967295]
            }
            object "spawn_egg"[1,4294967295] : opt
            {
                string "texture"[1,4294967295] : opt
                string "base_color"[1,4294967295] : opt
                string "overlay_color"[1,4294967295] : opt
                int "texture_index"[1,4294967295] : opt
            }
            object "scripts"[1,4294967295] : opt
            {
                array "pre_animation"[1,4294967295] : opt
                {
                    molang "<any array element>"[1,4294967295]
                }
                molang "scale"[1,4294967295] : opt
                molang "scale[xX]"[1,4294967295] : opt
                molang "scale[yY]"[1,4294967295] : opt
                molang "scale[zZ]"[1,4294967295] : opt
                array "animate"[1,4294967295] : opt
                {
                    string "<any array element>"[1,4294967295] : opt
                    object "<any array element>"[1,4294967295] : opt
                    {
                        molang "<scope_identifier>"[1,4294967295] : opt
                    }
                }
            }
            object "particle_effects"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295] : opt
            }
            object "particle_emitters"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295] : opt
            }
            object "animations"[1,4294967295] : opt
            {
                string "<identifier>"[1,4294967295] : opt
            }
            array "animation_controllers"[1,4294967295] : opt
            {
                object "<any array element>"[1,4294967295] : opt
                {
                    string "<identifier>"[1,4294967295] : opt
                }
            }
            array "render_controllers"[1,4294967295] : opt
            {
                string "<any array element>"[1,4294967295] : opt
            }
            bool "enable_attachables"[1,4294967295] : opt
        }
    }
}

render_controller:1.8.0:{
    version "format_version"[1,4294967295]
    object "render_controllers"[1,4294967295]
    {
        object "controller.render.<scope_identifier>"[1,4294967295]
        {
            bool "rebuild_animation_matrices"[1,4294967295] : opt
            object "arrays"[1,4294967295] : opt
            {
                object "geometries"[1,4294967295] : opt
                {
                    array "array.<scope_identifier>"[1,4294967295]
                    {
                        string "<any array element>"[1,4294967295]
                    }
                }
                object "materials"[1,4294967295] : opt
                {
                    array "array.<scope_identifier>"[1,4294967295]
                    {
                        string "<any array element>"[1,4294967295]
                    }
                }
                object "textures"[1,4294967295] : opt
                {
                    array "array.<scope_identifier>"[1,4294967295]
                    {
                        string "<any array element>"[1,4294967295]
                    }
                }
            }
            string "geometry"[1,4294967295]
            array "part_visibility"[1,4294967295] : opt
            {
                object "<any array element>"[1,4294967295]
                {
                    molang "[a-zA-Z0-9_.:*]+"[1,4294967295]
                }
            }
            array "materials"[1,4294967295] : opt
            {
                object "<any array element>"[1,4294967295]
                {
                    molang "[a-zA-Z0-9_.:*]+"[1,4294967295]
                }
            }
            array "textures"[1,4294967295] : opt
            {
                string "<any array element>"[1,4294967295]
            }
            object "color"[1,4294967295] : opt
            {
                molang "r"[1,4294967295] : opt
                molang "g"[1,4294967295] : opt
                molang "b"[1,4294967295] : opt
                molang "a"[1,4294967295] : opt
            }
            object "overlay_color"[1,4294967295] : opt
            {
                molang "r"[1,4294967295] : opt
                molang "g"[1,4294967295] : opt
                molang "b"[1,4294967295] : opt
                molang "a"[1,4294967295] : opt
            }
            object "uv_anim"[1,4294967295] : opt
            {
                array "offset"[2]
                {
                    molang "<any array element>"[1,4294967295]
                }
                array "scale"[2]
                {
                    molang "<any array element>"[1,4294967295]
                }
            }
            molang "light_color_multiplier"[1,4294967295] : opt
            bool "ignore_lighting"[1,4294967295] : opt
        }
    }
}

geometry:1.1.0:{
    version "format_version"[1,4294967295]
    object "geometry.<scope_identifier>"[0,4294967295]
    {
        float "visible_bounds_width"[1,4294967295] : opt
        float "visible_bounds_height"[1,4294967295] : opt
        array "visible_bounds_offset"[3] : opt
        {
            float "<any array element>"[1,4294967295]
        }
        int "texturewidth"[1,4294967295] : opt
        int "textureheight"[1,4294967295] : opt
        array "bones"[1,4294967295] : opt
        {
            object "<any array element>"[1,4294967295]
            {
                string "name"[1,4294967295]
                bool "reset"[1,4294967295] : opt
                bool "neverRender"[1,4294967295] : opt
                string "parent"[1,4294967295] : opt
                array "pivot"[3] : opt
                {
                    float "<any array element>"[1,4294967295]
                }
                array "rotation"[3] : opt
                {
                    float "<any array element>"[1,4294967295]
                }
                array "bind_pose_rotation"[3] : opt
                {
                    float "<any array element>"[1,4294967295] : opt
                }
                bool "mirror"[1,4294967295] : opt
                float "inflate"[1,4294967295] : opt
                bool "debug"[1,4294967295] : opt
                array "cubes"[0,4294967295] : opt
                {
                    object "<any array element>"[1,4294967295] : opt
                    {
                        array "origin"[3] : opt
                        {
                            float "<any array element>"[1,4294967295]
                        }
                        array "size"[3] : opt
                        {
                            float "<any array element>"[1,4294967295]
                        }
                        array "uv"[2] : opt
                        {
                            float "<any array element>"[1,4294967295]
                        }
                        float "inflate"[1,4294967295] : opt
                        bool "mirror"[1,4294967295] : opt
                    }
                }
                object "locators"[1,4294967295] : opt
                {
                    array "<identifier>"[1,4294967295] : opt
                    {
                        float "<any array element>"[1,4294967295] : opt
                    }
                }
                object "poly_mesh"[1,4294967295] : opt // ***EXPERIMENTAL*** A triangle or quad mesh object.  Can be used in conjunction with cubes and texture geometry.
                {
                    array "normalized_uvs"[1,4294967295] : opt // If true, UVs are assumed to be [0-1].  If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
                    array "positions"[1,4294967295] : opt
                    {
                        array "<any array element>"[3] : opt
                        {
                            float "<any array element>"[1,4294967295] // Vertex positions for the mesh.  Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
                        }
                    }
                    array "normals"[1,4294967295] : opt
                    {
                        array "<any array element>"[3] : opt
                        {
                            float "<any array element>"[1,4294967295] // Vertex normals.  Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
                        }
                    }
                    array "uvs"[1,4294967295] : opt
                    {
                        array "<any array element>"[2] : opt
                        {
                            float "<any array element>"[1,4294967295] // Vertex UVs.  Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
                        }
                    }
                    array "polys"[1,4294967295]
                    {
                        array "<any array element>"[3,4] : opt
                        {
                            array "<any array element>"[3]
                            {
                                float "<any array element>"[1,4294967295] // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
                            }
                        }
                    }
                    string "polys"[1,4294967295] // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
                }
                array "texture_meshes"[1,4294967295] : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
                {
                    object "<any array element>"[1,4294967295]
                    {
                        string "texture"[1,4294967295] // The friendly-named texture to use.
                        array "offset"[3] : opt
                        {
                            float "<any array element>"[1,4294967295] // The offset (in entity space not bone space) of the texture geometry
                        }
                        array "rotation"[3] : opt
                        {
                            float "<any array element>"[1,4294967295] // The rotation (in degrees) of the texture geometry relative to the offset
                        }
                    }
                }
            }
        }
    }
}



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