BLOCKS DOCUMENTATION Version: 1.12.0.28
Index#
Blocks#
minecraft:loot#
Loot table component used to set what loot table is used when a block is destroyed.
Name | Type | Default Value | Description |
table |
String |
|
The path of the loot table that this component will use. |
minecraft:destroy_time#
The destroy time propety for a block
Name | Type | Default Value | Description |
value |
Decimal |
0.0 |
Sets the destroy time property for the block. Greater numbers result in greater mining times. |
minecraft:explosion_resistance#
The explosion resistance property for a block.
Name | Type | Default Value | Description |
value |
Decimal |
0.0 |
Sets the explosion resistance for this block. |
minecraft:friction#
Property describing the friction for this block. Friction effects an entities movements when it walks on the block.
Name | Type | Default Value | Description |
value |
Decimal |
0.1 |
Sets the friction property for this block. |
minecraft:flammable#
Describes the flammable properties for this block.
Name | Type | Default Value | Description |
flame_odds |
Integer |
0 |
How likely the block will catch flame when next to a fire. |
burn_odds |
Integer |
0 |
How likely the block will be destroyed by flames when on fire. |
minecraft:map_color#
Modifies the map color for a block.
Name | Type | Default Value | Description |
color |
String |
|
A color represented as a hex value. This will be the color rendered to a map. |
minecraft:block_light_absorption#
How a block absorbs light
Name | Type | Default Value | Description |
value |
Integer |
0 |
The amount of light this block will absorb. For ice blocks, this describes at what light level the ice will melt. |
minecraft:block_light_emission#
Makes the block emit light.
Name | Type | Default Value | Description |
emission |
Decimal |
0.0 |
The amount of light this block will emit in a range [0.0, 1.0]. |
Block Definition Properties#
These properties are part of the Block Definition. This helps the system determine how to parse and initialize this block.
Name | Type | Default Value | Description |
format_version |
|
|
Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it. |
Code Example
Example
{
"format_version": "1.10.0",
"minecraft:block": {
"components": {
...
}
...
}
}
Block Description Properties#
Name | Type | Default Value | Description |
identifier |
String |
|
The identifier for this block. The name must include a namespace and must not use the Minecraft namespace unless overriding a Vanilla block. |
register_to_creative_menu |
Boolean |
false |
Whether or not to register this block to the creative inventory menu. |
is_experimental |
Boolean |
false |
If this block is experimental, it will only be registered if the world is marked as experimantal. |