This is documentation for a beta release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of beta if your add-on isn't working properly. Resource and Behavior Packs created for the beta are not guaranteed to work on the final release.
These properties are part of the Block Definition. This helps the system determine how to parse and initialize this block.
Name | Type | Default Value | Description |
---|---|---|---|
format_version | Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it. |
Example
{ "format_version": "1.16.0", "minecraft:block": { "description": { "identifier": "design:lavenderstone" }, "components": { "minecraft:loot": "loot_tables/chests/simple_dungeon.json", "minecraft:destroy_time": 4.0, "minecraft:friction": 0.6, "minecraft:map_color": "#00ff00", "minecraft:flammable": { "flame_odds": 50, "burn_odds": 0 }, "minecraft:block_light_emission": 1.0 } } }
Name | Type | Default Value | Description |
---|---|---|---|
identifier | String | The identifier for this block. The name must include a namespace and must not use the Minecraft namespace unless overriding a Vanilla block. | |
is_experimental | Boolean | false | If this block is experimental, it will only be registered if the world is marked as experimantal. |
register_to_creative_menu | Boolean | false | Whether or not to register this block to the creative inventory menu. |
The amount of light this block will absorb.
The amount of light this block will emit in a range [0.0, 1.0].
Sets the destroy time property for the block. Greater numbers result in greater mining times.
Sets the explosion resistance for this block.
Describes the flammable properties for this block.
Name | Type | Default Value | Description |
---|---|---|---|
burn_odds | Integer | 0 | How likely the block will be destroyed by flames when on fire. |
flame_odds | Integer | 0 | How likely the block will catch flame when next to a fire. |
Property describing the friction for this block. Friction effects an entities movements when it walks on the block.
The path of the loot table that this component will use when the block is destroyed.
A color represented as a hex value. This will be the color rendered to a map.