ADDONS DOCUMENTATION Version: 1.10.0.3
This is documentation for a beta release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of beta if your add-on isn't working properly. Resource and Behavior Packs created for the beta are not guaranteed to work on the final release.
Index#
AI Goals#
minecraft:behavior.avoid_mob_type#
Allows this entity to avoid certain mob types.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entity types this mob avoids.
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
max_dist |
Decimal |
0.0 |
Maximum distance to look for an entity |
max_flee |
Decimal |
0.5 |
Distance in blocks within the mob considers it should stop fleeing. |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for running speed. 1.0 means keep the regular speed, while higher numbers make the running speed faster |
probability_per_strength |
Decimal |
1.0 |
Determines how likely it is that this entity will stop avoiding another entity based on that entity's strength |
ignore_visibility |
Boolean |
false |
If true, visbility between this entity and the mob type will not be checked. |
minecraft:behavior.beg#
Allows this mob to look at and follow the player that holds food they like.
Parameters
Name | Type | Default Value | Description |
items |
List |
|
List of items that this mob likes |
look_distance |
Decimal |
8.0 |
Distance in blocks the mob will beg from |
look_time |
Range [a, b] |
[2, 4] |
The range of time in seconds this mob will stare at the player holding a food they like, begging for it |
minecraft:behavior.break_door#
Allows this mob to break doors.
minecraft:behavior.stomp_turtle_egg#
Allows this mob to stomp turtle eggs
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
The distance in blocks it will look for turtle eggs to move towards |
search_height |
Integer |
1 |
Height in blocks the mob will look for turtle eggs to move towards |
search_count |
Integer |
10 |
The number of blocks each tick that the mob will check within it's search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
interval |
Integer |
120 |
A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal |
minecraft:behavior.breed#
Allows this mob to breed with other mobs.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.charge_held_item#
Allows this mob to charge and use their held item.
Parameters
Name | Type | Default Value | Description |
items |
List |
|
The list of items that can be used to charge the held item. |
minecraft:behavior.defend_village_target#
Allows the mob to stay in the village and fight mobs hostile to the villagers.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entity types this mob considers a threat to the village
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
minecraft:behavior.door_interact#
Allows the mob to open and close doors.
minecraft:behavior.eat_block#
Allows the mob to eat a block (for example, sheep eating grass).
Parameters
Name | Type | Default Value | Description |
on_eat |
Trigger |
|
Trigger to fire when the mob eats a block of grass |
minecraft:behavior.explore_outskirts#
allows a mob to explore the outskirts of a village
Parameters
Name | Type | Default Value | Description |
wait_time |
Integer |
0 |
The time the mob will stand around 'searching' for POIs |
explore_dist |
Decimal |
5.0 |
The distance in which the mob will proceed past the village bounds |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.flee_sun#
Allows the mob to run away from direct sunlight and seek shade.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.float#
Allows the mob to stay afloat while swimming.
minecraft:behavior.follow_owner#
Allows the mob to follow the player that owns them.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
start_distance |
Decimal |
10.0 |
The distance in blocks that the owner can be away from this mob before it starts following it |
stop_distance |
Decimal |
2.0 |
The distance in blocks this mob will stop from its owner while following it |
minecraft:behavior.follow_parent#
Allows the mob to follow their parent around.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.follow_caravan#
Allows the mob to follow mobs that are in a caravan.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
entity_count |
Integer |
1 |
Number of entities that can be in the caravan |
entity_types |
JSON Object |
|
List of entity types that this mob can follow in a caravan
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
minecraft:behavior.follow_mob#
Allows the mob to follow other mobs.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
stop_distance |
Decimal |
2.0 |
The distance in blocks this mob stops from the mob it is following |
search_range |
Integer |
0 |
The distance in blocks it will look for a mob to follow |
minecraft:behavior.go_home#
Allows the mob to move back to the position they were spawned.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
interval |
Integer |
120 |
A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
on_home |
String |
|
Event to run when this mob gets home. |
minecraft.behavior.scared#
Allows the a mob to become scared when the weather outside is thundering
Parameters
Name | Type | Default Value | Description |
sound_interval |
Integer |
0 |
The interval in which a sound will play when active in a 1/delay chance to kick off |
minecraft:behavior.move_to_water#
Allows the mob to move back into water when on land.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
The distance in blocks it will look for water to move towards |
search_height |
Integer |
1 |
Height in blocks the mob will look for water to move towards |
search_count |
Integer |
10 |
The number of blocks each tick that the mob will check within it's search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
minecraft:behavior.move_to_land#
Allows the mob to move back onto land when in water.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
The distance in blocks it will look for land to move towards |
search_height |
Integer |
1 |
Height in blocks the mob will look for land to move towards |
search_count |
Integer |
10 |
The number of blocks each tick that the mob will check within it's search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
minecraft.behavior.move_to_poi#
Allows the mob to move to a POI if able to
Parameters
Name | Type | Default Value | Description |
poi_type |
String |
|
Tells the goal what POI type it should be looking for |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft.behavior.work#
allows the NPC to use their jobsite POI
Parameters
Name | Type | Default Value | Description |
sound_delay_min |
Integer |
0 |
The min interval in which a sound will play when active in a 1/delay chance to kick off |
sound_delay_max |
Integer |
0 |
The max interval in which a sound will play when active in a 1/delay chance to kick off |
goal_cooldown |
Integer |
0 |
The amount of ticks the goal will be on cooldown before it can be used again |
active_time |
Integer |
0 |
The amount of ticks the NPC will stay the work location |
minecraft:behavior.random_breach#
Allows the mob to randomly break surface of the water.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
xz_dist |
Integer |
10 |
Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 |
y_dist |
Integer |
7 |
Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1 |
interval |
Integer |
120 |
A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal |
cooldown_time |
Decimal |
0.0 |
Time in seconds the mob has to wait before using the goal again |
minecraft:behavior.nearest_attackable_target#
Allows the mob to check for and pursue the nearest valid target.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entity types that this mob considers valid targets
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
within_radius |
Decimal |
0.0 |
Distance in blocks that the target can be within to launch an attack |
attack_interval |
Integer |
0 |
Time in seconds between attacks |
must_see |
Boolean |
false |
If true, only entities in this mob's viewing range can be selected as targets |
must_see_forget_duration |
Decimal |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
must_reach |
Boolean |
false |
If true, only entities that this mob can path to can be selected as targets |
reselect_targets |
Boolean |
false |
If true, the target will change to the current closest entity whenever a different entity is closer |
scan_interval |
Integer |
10 |
How many ticks to wait between scanning for a target. |
target_search_height |
Decimal |
-1.0f |
Height in blocks to search for a target mob. -1.0f means the height does not matter. |
persist_time |
Decimal |
0.0f |
Time in seconds for a valid target to stay targeted when it becomes and invalid target. |
minecraft:behavior.hurt_by_target#
Allows the mob to target another mob that hurts them.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entity types that this mob can target when hurt by them
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
alert_same_type |
Boolean |
false |
If true, nearby mobs of the same type will be alerted about the damage |
hurt_owner |
Boolean |
false |
If true, the mob will hurt its owner and other mobs with the same owner as itself |
minecraft:behavior.owner_hurt_by_target#
Allows the mob to target another mob that hurts their owner.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entity types that this mob can target if they hurt their owner
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
minecraft:behavior.owner_hurt_target#
Allows the mob to target a mob that is hurt by their owner.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entity types that this entity can target if the potential target is hurt by this mob's owner
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
minecraft:behavior.lay_egg#
Allows the mob to lay an egg block on a sand block if the mob is pregnant.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
The distance in blocks it will look for a sand block to move towards |
search_height |
Integer |
1 |
Height in blocks the mob will look for sand block to move towards |
search_count |
Integer |
10 |
The number of blocks each tick that the mob will check within it's search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
on_lay |
String |
|
Event to run when this mob lays the egg. |
minecraft:behavior.look_at_player#
Allows the mob to look at the player when the player is nearby.
Parameters
Name | Type | Default Value | Description |
look_distance |
Decimal |
8.0 |
The distance in blocks from which the entity will look at |
probability |
Decimal |
0.02 |
The probability of looking at the target. A value of 1.00 is 100% |
look_time |
Range [a, b] |
[2, 4] |
Time range to look at the entity |
angle_of_view_vertical |
Integer |
360 |
The angle in degrees that the mob can see in the X-axis (left-right) |
angle_of_view_horizontal |
Integer |
360 |
The angle in degrees that the mob can see in the Y-axis (up-down) |
minecraft:behavior.look_at_target#
Allows the mob to look at the entity they are targetting.
Parameters
Name | Type | Default Value | Description |
look_distance |
Decimal |
8.0 |
The distance in blocks from which the entity will look at |
probability |
Decimal |
0.02 |
The probability of looking at the target. A value of 1.00 is 100% |
look_time |
Range [a, b] |
[2, 4] |
Time range to look at the entity |
angle_of_view_vertical |
Integer |
360 |
The angle in degrees that the mob can see in the X-axis (left-right) |
angle_of_view_horizontal |
Integer |
360 |
The angle in degrees that the mob can see in the Y-axis (up-down) |
minecraft:behavior.look_at_entity#
Allows the mob to look at nearby entities.
Parameters
Name | Type | Default Value | Description |
look_distance |
Decimal |
8.0 |
The distance in blocks from which the entity will look at |
probability |
Decimal |
0.02 |
The probability of looking at the target. A value of 1.00 is 100% |
look_time |
Range [a, b] |
[2, 4] |
Time range to look at the entity |
angle_of_view_vertical |
Integer |
360 |
The angle in degrees that the mob can see in the X-axis (left-right) |
angle_of_view_horizontal |
Integer |
360 |
The angle in degrees that the mob can see in the Y-axis (up-down) |
filters |
Minecraft Filter |
|
Filter to determine the conditions for this mob to look at the entity |
minecraft:behavior.look_at_trading_player#
Allows the mob to look at the player they are trading with.
Parameters
Name | Type | Default Value | Description |
look_distance |
Decimal |
8.0 |
The distance in blocks from which the entity will look at |
probability |
Decimal |
0.02 |
The probability of looking at the target. A value of 1.00 is 100% |
look_time |
Range [a, b] |
[2, 4] |
Time range to look at the entity |
angle_of_view_vertical |
Integer |
360 |
The angle in degrees that the mob can see in the X-axis (left-right) |
angle_of_view_horizontal |
Integer |
360 |
The angle in degrees that the mob can see in the Y-axis (up-down) |
minecraft:behavior.mount_pathing#
Allows the mob to move around on its own while mounted seeking a target to attack.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
target_dist |
Decimal |
0.0 |
The distance at which this mob wants to be away from its target |
track_target |
Boolean |
false |
If true, this mob will chase after the target as long as it's a valid target |
minecraft:behavior.move_indoors#
Can only be used by Villagers. Allows them to seek shelter indoors.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.move_through_village#
Can only be used by Villagers. Allows the villagers to create paths around the village.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
only_at_night |
Boolean |
false |
If true, the mob will only move through the village during night time |
minecraft:behavior.move_towards_restriction#
Allows Guardians, Iron Golems and Villagers to move within their pre-defined area that the mob should be restricted to. Other mobs don't have a restriction defined.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.move_towards_target#
Allows mob to move towards its current target.
Parameters
Name | Type | Default Value | Description |
within_radius |
Decimal |
0.0 |
Defines the radius in blocks that the mob tries to be from the target. A value of 0 means it tries to occupy the same block as the target |
minecraft:behavior.ocelotattack#
Can only be used by the Ocelot. Allows it to perform the sneak and pounce attack.
Parameters
Name | Type | Default Value | Description |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed while using this attack |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed of this mob while using this attack |
sneak_speed_multiplier |
Decimal |
1.0 |
Multiplier for the sneaking speed. 1.0 means the ocelot will move at the speed it normally sneaks |
minecraft:behavior.ocelot_sit_on_block#
Allows to mob to be able to sit in place like the ocelot.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.lay_down#
Allows mobs to lay down at times
Parameters
Name | Type | Default Value | Description |
interval |
Integer |
120 |
A random value to determine at what intervals something can occur. This has a 1/interval chance to choose this goal |
random_stop_interval |
Integer |
120 |
a random value in which the goal can use to pull out of the behavior. This is a 1/interval chance to play the sound |
minecraft:behavior.offer_flower#
Allows the mob to offer the player a flower like the Iron Golem does.
minecraft:behavior.open_door#
Allows the mob to open doors. Requires the mob to be able to path through doors, otherwise the mob won't even want to try opening them.
Parameters
Name | Type | Default Value | Description |
close_door_after |
Boolean |
true |
If true, the mob will close the door after opening it and going through it |
minecraft:behavior.panic#
Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
ignore_mob_damage |
Boolean |
false |
If true, the mob will not panic in response to damage from other mobs (only fire/lava etc) |
prefer_water |
Boolean |
false |
If true, the mob will prefer water over land |
force |
Boolean |
false |
If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it |
minecraft:behavior.run_around_like_crazy#
Allows the mob to run around aimlessly.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.restrict_sun#
Allows the mob to automatically start avoiding the sun when its a clear day out.
minecraft:behavior.restrict_open_door#
Allows the mob to stay indoors during night time.
minecraft:behavior.random_look_around#
Allows the mob to randomly look around.
Parameters
Name | Type | Default Value | Description |
look_time |
Range [a, b] |
[2, 4] |
The range of time in seconds the mob will stay looking in a random direction before looking elsewhere |
minecraft:behavior.silverfish_merge_with_stone#
Allows the mob to go into stone blocks like Silverfish do. Currently it can only be used by Silverfish.
minecraft:behavior.silverfish_wake_up_friends#
Allows the mob to alert mobs in nearby blocks to come out. Currently it can only be used by Silverfish.
minecraft:behavior.stay_while_sitting#
Allows the mob to stay put while it is in a sitting state instead of doing something else.
minecraft:behavior.make_love#
Allows the villager to look for a mate to spawn other villagers with. Can only be used by Villagers.
minecraft:behavior.snacking#
Allows the mob to take a load off and snack on food that it found nearby.
Parameters
Name | Type | Default Value | Description |
snacking_cooldown |
Decimal |
7.5 |
The cooldown time in seconds before the mob is able to snack again |
snacking_cooldown_min |
Decimal |
0.5f |
The minimum time in seconds before the mob is able to snack again |
snacking_stop_chance |
Decimal |
0.0017 |
This is the chance that the mob will stop snacking, from 0 to 1 |
items |
List |
|
Items that we are interested in snacking on |
minecraft:behavior.random_sitting#
Allows the mob to randomly sit for a duration.
Parameters
Name | Type | Default Value | Description |
start_chance |
Decimal |
0.1 |
This is the chance that the mob will start sitting, from 0 to 1 |
stop_chance |
Decimal |
0.3 |
This is the chance that the mob will stop sitting, from 0 to 1 |
cooldown_time |
Decimal |
0.0 |
Time in seconds the mob has to wait before using the goal again |
min_sit_time |
Decimal |
10 |
The minimum amount of time in seconds before the mob can stand back up |
minecraft:behavior.melee_attack#
Allows the mob to use close combat melee attacks.
Parameters
Name | Type | Default Value | Description |
melee_fov |
Decimal |
90.0 |
The allowable FOV the actor will use to determine if it can make a valid melee attack |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
track_target |
Boolean |
false |
If true, this mob will chase after the target as long as it's a valid target |
attack_types |
String |
|
Defines the entity types this mob will attack |
random_stop_interval |
Integer |
0 |
Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance |
reach_multiplier |
Decimal |
2.0 |
Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger) |
attack_once |
Boolean |
false |
If true, this mob will attack only one time. |
require_complete_path |
Boolean |
false |
If true, this goal will only trigger if the mob can reach its target. |
minecraft:behavior.stomp_attack#
Allows the mob to use the polar bear's melee attack.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
track_target |
Boolean |
false |
If true, this mob will chase after the target as long as it's a valid target |
attack_types |
String |
|
Defines the entity types this mob will attack |
random_stop_interval |
Integer |
0 |
Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance |
reach_multiplier |
Decimal |
2.0 |
Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger) |
attack_once |
Boolean |
false |
If true, this mob will attack only one time. |
require_complete_path |
Boolean |
false |
If true, this goal will only trigger if the mob can reach its target. |
minecraft:behavior.ranged_attack#
Allows the mob to use ranged attacks like shooting arrows.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
ranged_fov |
Decimal |
90.0 |
The allowable FOV the actor will use to determine if it can make a valid ranged attack |
burst_shots |
Integer |
1 |
Number of shots fired every time the mob uses a charged attack |
burst_interval |
Decimal |
0.0 |
Amount of time in seconds between each individual shot when firing multiple shots per attack |
attack_interval_min |
Integer |
0 |
Minimum amount of time in seconds the entity will wait after an attack before launching another |
attack_interval_max |
Integer |
0 |
Maximum amount of time in seconds the entity will wait after an attack before launching another |
attack_radius |
Decimal |
0.0 |
Maximum distance the target can be for this mob to fire. If the target is further away, this mob will move first before firing |
charge_charged_trigger |
Decimal |
0.0 |
The minimum amount of time in ticks the mob has to charge before firing a charged attack |
charge_shoot_trigger |
Decimal |
0.0 |
The minimum amount of time in ticks for the mob to start charging a charged shot. Must be greater than 0 to enable burst shots |
minecraft:behavior.random_stroll#
Allows a mob to randomly stroll around.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
xz_dist |
Integer |
10 |
Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 |
y_dist |
Integer |
7 |
Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1 |
interval |
Integer |
120 |
A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal |
minecraft:behavior.random_swim#
Allows an entity to randomly move through water
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
xz_dist |
Integer |
10 |
Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 |
y_dist |
Integer |
7 |
Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1 |
interval |
Integer |
120 |
A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal |
minecraft:behavior.random_fly#
Allows a mob to randomly fly around.
Parameters
Name | Type | Default Value | Description |
xz_dist |
Integer |
10 |
Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 |
y_dist |
Integer |
7 |
Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1 |
can_land_on_trees |
Boolean |
true |
If true, the mob can stop flying and land on a tree instead of the ground |
minecraft:behavior.swim_wander#
Has the fish swim around when they can't pathfind
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
10 |
speed of the entity |
minecraft:behavior.tempt#
Allows the mob to be tempted by food they like.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
items |
List |
|
List of items this mob is tempted by |
can_get_scared |
Boolean |
false |
If true, the mob can stop being tempted if the player moves too fast while close to this mob |
within_radius |
Decimal |
0.0 |
Distance in blocks this mob can get tempted by a player holding an item they like |
minecraft:behavior.trade_interest#
Allows the mob to look at a player that is holding a tradable item.
Parameters
Name | Type | Default Value | Description |
within_radius |
Decimal |
0.0 |
Distance in blocks this mob can be interested by a player holding an item they like |
interest_time |
Decimal |
45.0 |
The max time in seconds that the trader will be interested with showing it's trade items |
remove_item_time |
Decimal |
1.0 |
The max time in seconds that the trader will wait when you no longer have items to trade |
carried_item_switch_time |
Decimal |
2.0 |
The max time in seconds that the trader will hold an item before attempting to switch for a different item that takes the same trade |
cooldown |
Decimal |
2.0 |
The time in seconds before the trader can use this goal again |
minecraft:behavior.peek#
Allows the mob to peek out. This is what the shulker uses to look out of its shell.
minecraft:behavior.play#
Allows the mob to play with other baby villagers. This can only be used by Villagers.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.receive_love#
Allows the villager to stop so another villager can breed with it. Can only be used by a Villager.
minecraft:behavior.take_flower#
Can only be used by Villagers. Allows the mob to accept flowers from Iron Golems.
minecraft:behavior.harvest_farm_block#
Allows the villager to harvest nearby farms. Can only be used by Villagers.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
minecraft:behavior.squid_idle#
Allows the squid to swim in place idly. Can only be used by the Squid.
minecraft:behavior.squid_flee#
Allows the squid to swim away. Can only be used by the Squid.
minecraft:behavior.squid_move_away_from_ground#
Allows the squid to move away from ground blocks and back to water. Can only be used by the Squid.
minecraft:behavior.squid_out_of_water#
Allows the squid to stick to the ground when outside water. Can only be used by the Squid.
minecraft:behavior.squid_dive#
Allows the squid to dive down in water. Can only be used by the Squid.
minecraft:behavior.skeleton_horse_trap#
Allows Equine mobs to be Horse Traps and be triggered like them, spawning a lightning bolt and a bunch of horses when a player is nearby. Can only be used by Horses, Mules, Donkeys and Skeleton Horses.
Parameters
Name | Type | Default Value | Description |
duration |
Decimal |
1.0 |
Amount of time in seconds the trap exists. After this amount of time is elapsed, the trap is removed from the world if it hasn't been activated |
within_radius |
Decimal |
0.0 |
Distance in blocks that the player has to be within to trigger the horse trap |
minecraft:behavior.sleep#
Allows mobs that own a bed to in a village to move to and sleep in it.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
cooldown_time |
Decimal |
0.0 |
Time in seconds the mob has to wait before using the goal again |
sleep_collider_height |
Decimal |
1.0 |
The height of the mob's collider while sleeping |
sleep_collider_width |
Decimal |
1.0 |
The width of the mob's collider while sleeping |
sleep_y_offset |
Decimal |
1.0 |
The y offset of the mob's collider while sleeping |
minecraft:behavior.swell#
Allows the creeper to swell up when a player is nearby. It can only be used by Creepers.
Parameters
Name | Type | Default Value | Description |
start_distance |
Decimal |
10.0 |
This mob starts swelling when a target is at least this many blocks away |
stop_distance |
Decimal |
2.0 |
This mob stops swelling when a target has moved away at least this many blocks |
minecraft:behavior.dragonholdingpattern#
Allows the Dragon to fly around in a circle around the center podium. Can only be used by the Ender Dragon.
minecraft:behavior.dragonlanding#
Allows the Dragon to stop flying and transition into perching mode. Can only be used by the Ender Dragon.
minecraft:behavior.dragonscanning#
Allows the dragon to look around for a player to attack while in perch mode. Can only be used by the Ender Dragon.
minecraft:behavior.dragonflaming#
Allows the dragon to use its flame breath attack. Can only be used by the Ender Dragon.
minecraft:behavior.dragontakeoff#
Allows the dragon to leave perch mode and go back to flying around. Can only be used by the Ender Dragon.
minecraft:behavior.dragonchargeplayer#
Allows the dragon to attack a player by flying fast at them. The player is chosen by the dragonscanning goal. Can only be used by the Ender Dragon.
minecraft:behavior.dragonstrafeplayer#
Allows the dragon to fly around looking for a player and shoot fireballs at them. Can only be used by the Ender Dragon.
minecraft:behavior.dragondeath#
Allows the dragon to go out with glory. This controls the Ender Dragon's death animation and can't be used by other mobs.
minecraft:behavior.enderman_leave_block#
Allows the enderman to drop a block they are carrying. Can only be used by Endermen.
minecraft:behavior.enderman_take_block#
Allows the enderman to take a block and carry it around. Can only be used by Endermen.
minecraft:behavior.leap_at_target#
Allows monsters to jump at and attack their target. Can only be used by hostile mobs.
Parameters
Name | Type | Default Value | Description |
yd |
Decimal |
0.0 |
The height in blocks the mob jumps when leaping at its target |
must_be_on_ground |
Boolean |
true |
If true, the mob will only jump at its target if its on the ground. Setting it to false will allow it to jump even if its already in the air |
minecraft:behavior.guardian_attack#
Allows the guardian to use its laser beam attack. Can only be used by Guardians and Elder Guardians.
minecraft:behavior.slime_float#
Can only be used by Slimes and Magma Cubes. Controls their ability to float in water / lava.
minecraft:behavior.slime_keep_on_jumping#
Can only be used by Slimes and Magma Cubes. Allows the mob to continuously jump around like a slime.
minecraft:behavior.slime_random_direction#
Can only be used by Slimes and Magma Cubes. Allows the mob to move in random directions like a slime.
minecraft:behavior.slime_attack#
Can only be used by Slimes and Magma Cubes. Allows the mob to use a melee attack like the slime's.
minecraft:behavior.raid_garden#
Allows the mob to eat crops out of farms until they are full.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
Distance in blocks the mob will look for crops to eat |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
max_to_eat |
Integer |
6 |
Maximum number of things this entity wants to eat |
full_delay |
Integer |
100 |
Amount of time in seconds before this mob wants to eat again |
eat_delay |
Integer |
2 |
Time in seconds between each time it eats |
blocks |
List |
|
Blocks that the mob is looking for to eat |
minecraft:behavior.inspect_bookshelf#
Allows the mob to inspect bookshelves.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
Distance in blocks the mob will look for books to inspect |
search_height |
Integer |
1 |
The height that the mob will search for bookshelves |
search_count |
Integer |
10 |
The number of blocks each tick that the mob will check within it's search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
minecraft:behavior.player_ride_tamed#
Allows the mob to be ridden by the player after being tamed.
minecraft:behavior.find_mount#
Allows the mob to look around for another mob to ride atop it.
Parameters
Name | Type | Default Value | Description |
within_radius |
Decimal |
0.0 |
Distance in blocks within which the mob will look for a mount |
start_delay |
Integer |
0 |
Time the mob will wait before starting to move towards the mount |
avoid_water |
Boolean |
false |
If true, the mob will not go into water blocks when going towards a mount |
target_needed |
Boolean |
false |
If true, the mob will only look for a mount if it has a target |
mount_distance |
Decimal |
-1.0 |
This is the distance the mob needs to be, in blocks, from the desired mount to mount it. If the value is below 0, the mob will use its default attack distance |
minecraft:behavior.controlled_by_player#
Allows the mob to be controlled by the player.
minecraft:behavior.wither_random_attack_pos_goal#
Allows the wither to launch random attacks. Can only be used by the Wither Boss.
minecraft:behavior.wither_target_highest_damage#
Allows the wither to focus its attacks on whichever mob has dealt the most damage to it.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entity types the wither takes into account to find who dealt the most damage to it
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
minecraft:behavior.float_wander#
Allows the mob to float around like the Ghast.
Parameters
Name | Type | Default Value | Description |
xz_dist |
Integer |
10 |
Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 |
y_dist |
Integer |
7 |
Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1 |
y_offset |
Decimal |
0.0 |
Height in blocks to add to the selected target position |
must_reach |
Boolean |
false |
If true, the point has to be reachable to be a valid target |
random_reselect |
Boolean |
false |
If true, the mob will randomly pick a new point while moving to the previously selected one |
float_duration |
Range [a, b] |
[0.0, 0.0] |
Range of time in seconds the mob will float around before landing and choosing to do something else |
minecraft:behavior.trade_with_player#
Allows the player to trade with this mob.
minecraft:behavior.summon_entity#
Allows the mob to attack the player by summoning other entities.
Parameters
Name | Type | Default Value | Description |
summon_choices |
List |
|
List of spells for the mob to use to summon entities. Each spell has the following parameters:
Name | Type | Default Value | Description |
min_activation_range |
Decimal |
1.0 |
Lower bound of the activation distance in blocks for this spell |
max_activation_range |
Decimal |
-1.0 |
Upper bound of the activation distance in blocks for this spell |
cooldown_time |
Decimal |
0.0 |
Time in seconds the mob has to wait before using the spell again |
weight |
Decimal |
0.0 |
The weight of this spell. Controls how likely the mob is to choose this spell when casting one |
do_casting |
Boolean |
true |
If true, the mob will do the casting animations and render spell particles |
particle_color |
Integer |
0 |
The color of the particles for this spell |
filters |
Minecraft Filter |
|
|
start_sound_event |
String |
|
The sound event to play when using this spell |
sequence |
List |
|
List of steps for the spell. Each step has the following parameters:
Name | Type | Default Value | Description |
shape |
String |
line |
The base shape of this step. Valid values are circle and line |
base_delay |
Decimal |
0.0 |
Amount of time in seconds to wait before this step starts |
delay_per_summon |
Decimal |
0.0 |
Amount of time in seconds before each entity is summoned in this step |
num_entities_spawned |
Integer |
1 |
Number of entities that will be spawned in this step |
entity_type |
String |
|
The entity type of the entities we will spawn in this step |
entity_lifespan |
Decimal |
-1.0 |
Amount of time in seconds that the spawned entity will be alive for. A value of -1.0 means it will remain alive for as long as it can |
size |
Decimal |
1.0 |
The base size of the entity |
target |
String |
self |
The target of the spell. This is where the spell will start (line will start here, circle will be centered here) |
summon_cap |
Integer |
0 |
Maximum number of summoned entities at any given time |
summon_cap_radius |
Decimal |
0.0 |
|
sound_event |
String |
|
The sound event to play for this step |
|
cast_duration |
Decimal |
Total delay of the steps |
Time in seconds the spell casting will take |
|
minecraft:behavior.mingle#
Allows a villager to go to the village bell and mingle with other villagers
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
cooldown_time |
Decimal |
0.0 |
Time in seconds the mob has to wait before using the goal again |
duration |
Decimal |
1.0 |
Amount of time in seconds that the villager will chat with another villager |
minecraft:behavior.send_event#
Allows the mob to send an event to another mob.
Parameters
Name | Type | Default Value | Description |
sequence |
List |
|
List of events to send
Name | Type | Default Value | Description |
base_delay |
Decimal |
0.0 |
Amount of time in seconds before starting this step |
event |
String |
|
The event to send to the entity |
sound_event |
String |
|
The sound event to play when this step happens |
|
cast_duration |
Decimal |
Total delay of the steps |
Time in seconds for the entire event sending process |
minecraft:behavior.charge_attack#
Allows the mob to attack its target by running at it.
minecraft:behavior.vex_random_move#
Allows the mob to move around randomly like the Vex.
minecraft:behavior.vex_copy_owner_target#
Allows the mob to target the same entity its owner is targeting.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entities this mob can copy the owner from
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
minecraft:behavior.pickup_items#
Allows the mob to pick up items on the ground.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
track_target |
Boolean |
false |
If true, this mob will chase after the target as long as it's a valid target |
max_dist |
Decimal |
0.0 |
Maximum distance this mob will look for items to pick up |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
minecraft:behavior.share_items#
Allows the mob to give items it has to others.
Parameters
Name | Type | Default Value | Description |
entity_types |
JSON Object |
|
List of entities this mob will share items with
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
max_dist |
Decimal |
0.0 |
Maximum distance in blocks this mob will look for entities to share items with |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
minecraft:behavior.find_underwater_treasure#
Allows the mob to move towards the nearest underwater ruin or shipwreck.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
The range that the mob will search for a treasure chest within a ruin or shipwreck to move towards. |
stop_distance |
Decimal |
2.0 |
The distance the mob will move before stopping. |
minecraft:behavior.circle_around_anchor#
Allows the mob to move in a circle around a point or a target.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
radius_range |
Range [a, b] |
[5.0, 15.0] |
Range of radius in blocks of the circle to move around. |
radius_change_chance |
Integer |
250 |
A random value to determine when to increase the size of the radius up to the maximum. This has a 1/value chance every tick to do so. |
height_above_target_range |
Range [a, b] |
[0.0, 0.0] |
When the mob finds a target, the range of height in blocks above the target to start the anchor point. |
height_offset_range |
Range [a, b] |
[0.0, 0.0] |
The range of height in blocks offset the mob can have from it's anchor point. |
height_change_chance |
Integer |
350 |
A random value to determine when to change the height of the mob from the anchor point. This has a 1/value chance every tick to do so. |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
minecraft:behavior.swoop_attack#
Allows the mob to move to attack a target. The goal ends if it has a horizontal collision or gets hit. Built to be used with flying mobs.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
delay_range |
Range [a, b] |
[10.0, 20.0] |
Range of time in seconds between uses of this goal. |
minecraft:behavior.pet_sleep_with_owner#
Allows the pet mob to move onto a bed with it's owner while sleeping.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
The distance in blocks from the owner the pet can be to sleep with owner. |
search_height |
Integer |
1 |
Height in blocks from the owner the pet can be to sleep with owner. |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
minecraft:behavior.drop_item_for#
Allows the mob to move near a target and drop an item.
Parameters
Name | Type | Default Value | Description |
speed_multiplier |
Decimal |
1.0 |
Movement speed multiplier of the mob when using this AI Goal |
search_range |
Integer |
0 |
The distance in blocks from the target the mob can be. |
search_height |
Integer |
1 |
Height in blocks from the target the mob can be. |
goal_radius |
Decimal |
0.5 |
Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot |
entity_types |
JSON Object |
|
List of entity types this mob will drop items for.
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
max_dist |
Decimal |
0.0 |
Maximum distance in blocks this mob will look for entities to drop an item for. |
drop_item_chance |
Decimal |
[1.0] |
The probability that the mob will drop an item. |
offering_distance |
Decimal |
[1.0] |
The distance in blocks the mob will try to be away from the entity when it drops the item. |
time_of_day_range |
Range [a, b] |
[0.0, 1.0] |
The valid times of day that this goal can be used. For reference: noon is 0.0, sunset is 0.25, midnight is 0.5, and sunrise is 0.75, and back to noon for 1.0. |
loot_table |
String |
|
Loot table to select items from. |
on_drop_attempt |
String |
|
Event to run when this mob attempts to drop an item. |
minecraft:behavior.sneeze#
Allows the mob to stop and sneeze possibly startling nearby mobs and dropping an item.
Parameters
Name | Type | Default Value | Description |
cooldown_time |
Decimal |
0.0 |
Time in seconds the mob has to wait before using the goal again |
probability |
Decimal |
0.02 |
The probability of sneezing. A value of 1.00 is 100% |
drop_item_chance |
Decimal |
1.0 |
The probability that the mob will drop an item when it sneezes. |
loot_table |
String |
|
Loot table to select dropped items from. |
prepare_sound |
String |
|
Sound to play when the sneeze is about to happen. |
sound |
String |
|
Sound to play when the sneeze occurs. |
loot_table |
String |
|
Loot table to select dropped items from. |
prepare_time |
Decimal |
1.0 |
The time in seconds that the mob takes to prepare to sneeze (while the prepare_sound is playing). |
entity_types |
JSON Object |
|
List of entity types this mob will startle (cause to jump) when it sneezes.
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
max_dist |
Decimal |
16 |
Maximum distance this mob can be away to be a valid choice |
walk_speed_multiplier |
Decimal |
1.0 |
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
sprint_speed_multiplier |
Decimal |
1.0 |
Multiplier for the running speed. A value of 1.0 means the speed is unchanged |
must_see |
Boolean |
false |
If true, the mob has to be visible to be a valid choice |
must_see_forget_duration |
Boolean |
3.0 |
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
|
within_radius |
Decimal |
0.0 |
Distance in blocks that mobs will be startled. |
minecraft:behavior.roll#
This allows the mob to roll forward.
Parameters
Name | Type | Default Value | Description |
probability |
Decimal |
[1.0] |
The probability that the mob will use the goal. |
Filters#
Filters allow data objects to specify test critera which allows their use.For example, a model that includes a filter will only be used when the filter criteria is true.A typical filter consists of four paramters: name: the name of the test to apply. domain: the domain the test should be performed in. An armor slot, for example. This parameter is only used by a few tests. operator: the comparison to apply with the value, such as 'equal' or 'greater'. value: the value being compared with the test.A typical filter looks like the following: { "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" } Which results in the calling entity (self) calculating the moon_intensity at its location and returning true if the result is greater than 0.5.Tests can be combined into groups using the collections 'all_of' and 'any_of'. All tests in an 'all_of' group must pass in order for the group to pass. One or more tests in an 'any_of' group must pass in order for the group to pass.
is_daytime#
Returns true during the daylight hours.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_daytime", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_daytime" }
hourly_clock_time#
Compares the current 24 hour time with an int value in the range[0, 24000]
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Integer |
|
(Required) An integer value. |
Examples
Full..
{ "test": "hourly_clock_time", "subject": "self", "operator": "equals", "value": "0" }
Short (using Defaults)..
{ "test": "hourly_clock_time", "value": "0" }
is_game_rule#
Tests whether a named game rule is active.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
domain |
String |
|
(Required) The Game Rule to test. |
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_game_rule", "subject": "self", "domain": "domobspawning", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_game_rule", "domain": "domobspawning" }
is_underwater#
Returns true when the subject entity is under water. An entity is considered underwater if it is completely submerged in water blocks.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_underwater", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_underwater" }
clock_time#
Compares the current time with a float value in the range (0.0, 1.0).
0.0= Noon
0.25= Sunset
0.5= Midnight
0.75= Sunrise
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Decimal |
|
(Required) A floating point value. |
Examples
Full..
{ "test": "clock_time", "subject": "self", "operator": "equals", "value": "0.00" }
Short (using Defaults)..
{ "test": "clock_time", "value": "0.00" }
moon_intensity#
Compares the current moon intensity with a float value in the range (0.0, 1.0)
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Decimal |
|
(Required) A floating point value. |
Examples
Full..
{ "test": "moon_intensity", "subject": "self", "operator": "equals", "value": "0.00" }
Short (using Defaults)..
{ "test": "moon_intensity", "value": "0.00" }
in_water#
Returns true when the subject entity is in water.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "in_water", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_water" }
moon_phase#
Compares the current moon phase with an integer value in the range (0, 7).
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Integer |
|
(Required) An integer value. |
Examples
Full..
{ "test": "moon_phase", "subject": "self", "operator": "equals", "value": "0" }
Short (using Defaults)..
{ "test": "moon_phase", "value": "0" }
distance_to_nearest_player#
Compares the distance to the nearest Player with a float value.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Decimal |
|
(Required) A floating point value. |
Examples
Full..
{ "test": "distance_to_nearest_player", "subject": "self", "operator": "equals", "value": "0.00" }
Short (using Defaults)..
{ "test": "distance_to_nearest_player", "value": "0.00" }
has_equipment#
Tests for the presence of a named item in the designated slot of the subject entity.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
domain |
String |
any |
(Optional) The equipment location to test
Options | Description |
any |
|
feet |
|
hand |
|
armor |
|
torso |
|
head |
|
leg |
|
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The item name to look for |
Examples
Full..
{ "test": "has_equipment", "subject": "self", "domain": "any", "operator": "equals", "value": "dirt" }
Short (using Defaults)..
{ "test": "has_equipment", "value": "dirt" }
is_underground#
Returns true when the subject entity is underground. An entity is considered underground if there are non-solid blocks above it.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_underground", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_underground" }
in_water_or_rain#
Returns true when the subject entity is in water or rain.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "in_water_or_rain", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_water_or_rain" }
on_ground#
Returns true when the subject entity is on ground.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "on_ground", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "on_ground" }
is_brightness#
Tests the current brightness against a provided value in the range (0.0f, 1.0f).
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Decimal |
|
(Required) The brightness value to compare with. |
Examples
Full..
{ "test": "is_brightness", "subject": "self", "operator": "equals", "value": "0.50" }
Short (using Defaults)..
{ "test": "is_brightness", "value": "0.50" }
is_humid#
Tests whether the Subject is in an area with humidity
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_humid", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_humid" }
in_lava#
Returns true when the subject entity is in lava.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "in_lava", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_lava" }
is_mark_variant#
Returns true if the subject entity is the mark variant number provided.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Integer |
|
(Required) An integer value. |
Examples
Full..
{ "test": "is_mark_variant", "subject": "self", "operator": "equals", "value": "0" }
Short (using Defaults)..
{ "test": "is_mark_variant", "value": "0" }
is_color#
Returns true if the subject entity is the named color.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The Palette Color to test
Options | Description |
white |
|
light_green |
|
orange |
|
silver |
|
magenta |
|
light_blue |
|
yellow |
|
pink |
|
blue |
|
gray |
|
cyan |
|
purple |
|
brown |
|
green |
|
red |
|
black |
|
|
Examples
Full..
{ "test": "is_color", "subject": "self", "operator": "equals", "value": "white" }
Short (using Defaults)..
{ "test": "is_color", "value": "white" }
in_clouds#
Returns true when the subject entity is in the clouds.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "in_clouds", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_clouds" }
on_ladder#
Returns true when the subject entity is on a ladder.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "on_ladder", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "on_ladder" }
has_component#
Returns true when the subject entity contains the named component.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The component name to look for |
Examples
Full..
{ "test": "has_component", "subject": "self", "operator": "equals", "value": "minecraft:explode" }
Short (using Defaults)..
{ "test": "has_component", "value": "minecraft:explode" }
is_family#
Returns true when the subject entity is a member of the named family.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The Family name to look for |
Examples
Full..
{ "test": "is_family", "subject": "self", "operator": "equals", "value": "player" }
Short (using Defaults)..
{ "test": "is_family", "value": "player" }
is_sneaking#
Returns true if the subject entity is sneaking.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_sneaking", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_sneaking" }
has_ability#
Returns true when the subject entity has the named ability.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The Ability type to test
Options | Description |
worldbuilder |
|
invulnerable |
|
flying |
|
instabuild |
|
flySpeed |
|
lightning |
|
walkSpeed |
|
noclip |
|
mayfly |
|
mute |
|
|
Examples
Full..
{ "test": "has_ability", "subject": "self", "operator": "equals", "value": "instabuild" }
Short (using Defaults)..
{ "test": "has_ability", "value": "instabuild" }
has_damage#
Returns true when the subject entity receives the named damage type.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The Damage type to test
Options | Description |
contact |
|
none |
|
lava |
|
attack |
|
override |
|
projectile |
|
suffocation |
|
fall |
|
starve |
|
fire |
|
fatal |
Any damage which kills the subject |
fire_tick |
|
drowning |
|
block_explosion |
|
entity_explosion |
|
void |
|
suicide |
|
magic |
|
wither |
|
anvil |
|
thorns |
|
falling_block |
|
piston |
|
fly_into_wall |
|
|
Examples
Full..
{ "test": "has_damage", "subject": "self", "operator": "equals", "value": "fatal" }
Short (using Defaults)..
{ "test": "has_damage", "value": "fatal" }
is_owner#
Returns true if the subject entity is the owner of the calling entity.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_owner", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_owner" }
is_target#
Returns true if the subject entity is the target of the calling entity.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_target", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_target" }
is_immobile#
Returns true if the subject entity is immobile. An entity is immobile if it lacks AI goals, has just changed dimensions or if it is a mob and has no health.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_immobile", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_immobile" }
is_altitude#
Tests the current altitude against a provided value. 0= bedrock elevation.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Integer |
|
(Required) The altitude value to compare with |
Examples
Full..
{ "test": "is_altitude", "subject": "self", "operator": "equals", "value": "0" }
Short (using Defaults)..
{ "test": "is_altitude", "value": "0" }
is_moving#
Returns true if the subject entity is moving.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_moving", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_moving" }
is_climbing#
Returns true if the subject entity is climbing.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_climbing", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_climbing" }
is_riding#
Returns true if the subject entity is riding on another entity.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_riding", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_riding" }
in_caravan#
Returns true if the subject entity is in a caravan.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "in_caravan", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_caravan" }
is_leashed#
Returns true if the subject entity is leashed.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_leashed", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_leashed" }
is_variant#
Returns true if the subject entity is the variant number provided.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Integer |
|
(Required) An integer value. |
Examples
Full..
{ "test": "is_variant", "subject": "self", "operator": "equals", "value": "0" }
Short (using Defaults)..
{ "test": "is_variant", "value": "0" }
has_tag#
Returns true if the subject entity has the tag provided.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Optional) A string value. |
Examples
Full..
{ "test": "has_tag", "subject": "self", "operator": "equals", "value": "" }
Short (using Defaults)..
{ "test": "has_tag" }
is_difficulty#
Tests the current difficulty level of the game.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The game's difficulty level to test
Options | Description |
peaceful |
|
easy |
|
normal |
|
hard |
|
|
Examples
Full..
{ "test": "is_difficulty", "subject": "self", "operator": "equals", "value": "normal" }
Short (using Defaults)..
{ "test": "is_difficulty", "value": "normal" }
is_biome#
Tests whether the Subject is currently in the named biome.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The Biome type to test
Options | Description |
ice |
|
forest |
|
extreme_hills |
|
beach |
|
jungle |
|
desert |
|
flat |
|
the_nether |
|
mesa |
|
plain |
|
mushroom_island |
|
ocean |
|
river |
|
savanna |
|
stone_beach |
|
swamp |
|
taiga |
|
the_end |
|
|
Examples
Full..
{ "test": "is_biome", "subject": "self", "operator": "equals", "value": "beach" }
Short (using Defaults)..
{ "test": "is_biome", "value": "beach" }
has_biome_tag#
Tests whether the biome the subject is in has the specified tag.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The tag to look for |
Examples
Full..
{ "test": "has_biome_tag", "subject": "self", "operator": "equals", "value": " " }
Short (using Defaults)..
{ "test": "has_biome_tag", "value": " " }
is_snow_covered#
Tests whether the Subject is in an area with snow cover
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Boolean |
true |
(Optional) true or false. |
Examples
Full..
{ "test": "is_snow_covered", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_snow_covered" }
is_temperature_type#
Tests whether the current temperature is a given type.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
String |
|
(Required) The Biome temperature catagory to test
Options | Description |
ocean |
|
cold |
|
mild |
|
warm |
|
|
Examples
Full..
{ "test": "is_temperature_type", "subject": "self", "operator": "equals", "value": "cold" }
Short (using Defaults)..
{ "test": "is_temperature_type", "value": "cold" }
is_temperature_value#
Tests the current temperature against a provided value in the range (0.0, 1.0) where 0.0f is the coldest temp and 1.0f is the hottest.
Parameters
Name | Type | Default | Description |
subject |
String |
self |
(Optional) The subject of this filter test.
Options | Description |
self |
The entity or object calling the test |
other |
The other member of an interaction, not the caller. |
parent |
The caller's current parent. |
player |
The player involved with the interaction. |
target |
The caller's current target. |
|
operator |
String |
equals |
(Optional) The comparison to apply with 'value'.
Options | Description |
>= |
Test for greater-than or equal to the value. |
equals |
Test for equality. |
<> |
Test for inequality. |
== |
Test for equality. |
= |
Test for equality. |
not |
Test for inequality. |
< |
Test for less-than the value. |
!= |
Test for inequality. |
> |
Test for greater-than the value. |
<= |
Test for less-than or equal to the value. |
|
value |
Decimal |
|
(Required) The Biome temperature value to compare with. |
Examples
Full..
{ "test": "is_temperature_value", "subject": "self", "operator": "equals", "value": "0.50" }
Short (using Defaults)..
{ "test": "is_temperature_value", "value": "0.50" }
Example:
This filter group will pass only when the moon_intensity is greater than 0.5 AND the caller's target entity is standing in water.
"all_of" : [
: { "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" },
: { "test" : "in_water", "subject" : "target", "operator" : "equal", "value" : "true" }
: ]
Entities#
Identifier | Full ID | Short ID |
villager_v2 |
16778099 |
115 |
cat |
21323 |
75 |
cow |
4875 |
11 |
turtle |
4938 |
74 |
chicken |
4874 |
10 |
pig |
4876 |
12 |
sheep |
4877 |
13 |
shulker |
2870 |
54 |
wandering_trader |
886 |
118 |
wolf |
21262 |
14 |
villager |
16777999 |
15 |
mooshroom |
4880 |
16 |
squid |
8977 |
17 |
rabbit |
4882 |
18 |
bat |
33043 |
19 |
minecart |
524372 |
84 |
iron_golem |
788 |
20 |
snow_golem |
789 |
21 |
ocelot |
21270 |
22 |
horse |
2118423 |
23 |
llama |
4893 |
29 |
polar_bear |
4892 |
28 |
parrot |
21278 |
30 |
dolphin |
8991 |
31 |
guardian |
2865 |
49 |
panda |
4977 |
113 |
husk |
199471 |
47 |
tropicalfish |
9071 |
111 |
wither_skeleton |
1116976 |
48 |
cod |
9072 |
112 |
zombie_villager |
199468 |
44 |
pufferfish |
9068 |
108 |
witch |
2861 |
45 |
salmon |
9069 |
109 |
donkey |
2118424 |
24 |
mule |
2118425 |
25 |
skeleton_horse |
2186010 |
26 |
zombie_horse |
2186011 |
27 |
hopper_minecart |
524384 |
96 |
zombie |
199456 |
32 |
stray |
1116974 |
46 |
drowned |
199534 |
110 |
creeper |
2849 |
33 |
skeleton |
1116962 |
34 |
spider |
264995 |
35 |
zombie_pigman |
68388 |
36 |
slime |
2853 |
37 |
enderman |
2854 |
38 |
silverfish |
264999 |
39 |
evocation_illager |
2920 |
104 |
cave_spider |
265000 |
40 |
vex |
2921 |
105 |
ghast |
2857 |
41 |
magma_cube |
2858 |
42 |
blaze |
2859 |
43 |
wither |
68404 |
52 |
zombie_villager_v2 |
199540 |
116 |
pillager |
2930 |
114 |
elder_guardian |
2866 |
50 |
ender_dragon |
2869 |
53 |
endermite |
265015 |
55 |
vindicator |
2873 |
57 |
phantom |
68410 |
58 |
illager_beast |
2875 |
59 |
player |
319 |
63 |
tnt_minecart |
524385 |
97 |
chest_minecart |
524386 |
98 |
command_block_minecart |
524388 |
100 |
item |
64 |
64 |
tnt |
65 |
65 |
falling_block |
66 |
66 |
moving_block |
67 |
67 |
xp_bottle |
4194372 |
68 |
xp_orb |
69 |
69 |
eye_of_ender_signal |
70 |
70 |
ender_crystal |
71 |
71 |
shulker_bullet |
4194380 |
76 |
fishing_hook |
77 |
77 |
dragon_fireball |
4194383 |
79 |
arrow |
12582992 |
80 |
snowball |
4194385 |
81 |
egg |
4194386 |
82 |
painting |
83 |
83 |
shield |
117 |
117 |
thrown_trident |
12582985 |
73 |
fireball |
4194389 |
85 |
splash_potion |
4194390 |
86 |
ender_pearl |
4194391 |
87 |
leash_knot |
88 |
88 |
wither_skull |
4194393 |
89 |
wither_skull_dangerous |
4194395 |
91 |
boat |
90 |
90 |
lightning_bolt |
93 |
93 |
small_fireball |
4194398 |
94 |
llama_spit |
4194406 |
102 |
area_effect_cloud |
95 |
95 |
lingering_potion |
4194405 |
101 |
evocation_fang |
4194407 |
103 |
armor_stand |
317 |
61 |
fireworks_rocket |
72 |
72 |
agent |
312 |
56 |
ice_bomb |
4194410 |
106 |
balloon |
107 |
107 |
chalkboard |
78 |
78 |
npc |
307 |
51 |
tripod_camera |
318 |
62 |
Blocks#
Name |
minecraft:tripwire_hook |
minecraft:air |
minecraft:noteblock |
minecraft:gravel |
minecraft:lit_redstone_lamp |
minecraft:stone |
minecraft:golden_rail |
minecraft:gold_block |
minecraft:bedrock |
minecraft:turtle_egg |
minecraft:element_72 |
minecraft:oak_stairs |
minecraft:element_7 |
minecraft:grass |
minecraft:detector_rail |
minecraft:planks |
minecraft:dark_oak_pressure_plate |
minecraft:dirt |
minecraft:coal_ore |
minecraft:diamond_block |
minecraft:cobblestone |
minecraft:element_12 |
minecraft:lava |
minecraft:dark_oak_trapdoor |
minecraft:element_63 |
minecraft:double_stone_slab2 |
minecraft:slime |
minecraft:stonebrick |
minecraft:sapling |
minecraft:cauldron |
minecraft:flowing_water |
minecraft:spruce_pressure_plate |
minecraft:piston |
minecraft:stained_glass |
minecraft:water |
minecraft:flowing_lava |
minecraft:furnace |
minecraft:element_81 |
minecraft:sand |
minecraft:gold_ore |
minecraft:wooden_door |
minecraft:tallgrass |
minecraft:iron_ore |
minecraft:underwater_torch |
minecraft:web |
minecraft:log |
minecraft:element_47 |
minecraft:stripped_oak_log |
minecraft:leaves |
minecraft:ladder |
minecraft:yellow_flower |
minecraft:element_113 |
minecraft:sponge |
minecraft:sweet_berry_bush |
minecraft:birch_fence_gate |
minecraft:standing_sign |
minecraft:monster_egg |
minecraft:glass |
minecraft:conduit |
minecraft:element_43 |
minecraft:lapis_ore |
minecraft:spruce_button |
minecraft:bookshelf |
minecraft:bed |
minecraft:element_79 |
minecraft:powered_comparator |
minecraft:wooden_pressure_plate |
minecraft:lapis_block |
minecraft:element_116 |
minecraft:stripped_acacia_log |
minecraft:spruce_door |
minecraft:dispenser |
minecraft:wheat |
minecraft:diamond_ore |
minecraft:sandstone |
minecraft:obsidian |
minecraft:wool |
minecraft:brick_block |
minecraft:reeds |
minecraft:sticky_piston |
minecraft:deadbush |
minecraft:dried_kelp_block |
minecraft:pistonArmCollision |
minecraft:red_flower |
minecraft:green_glazed_terracotta |
minecraft:brown_mushroom |
minecraft:red_mushroom |
minecraft:spruce_fence_gate |
minecraft:iron_block |
minecraft:stone_slab |
minecraft:double_stone_slab |
minecraft:rail |
minecraft:tnt |
minecraft:mossy_cobblestone |
minecraft:quartz_stairs |
minecraft:torch |
minecraft:mob_spawner |
minecraft:lava_cauldron |
minecraft:element_82 |
minecraft:chest |
minecraft:jungle_standing_sign |
minecraft:element_41 |
minecraft:redstone_wire |
minecraft:crafting_table |
minecraft:element_39 |
minecraft:dark_oak_door |
minecraft:farmland |
minecraft:lit_furnace |
minecraft:stone_stairs |
minecraft:wall_sign |
minecraft:lever |
minecraft:stone_pressure_plate |
minecraft:element_48 |
minecraft:iron_door |
minecraft:redstone_ore |
minecraft:lectern |
minecraft:lit_redstone_ore |
minecraft:unlit_redstone_torch |
minecraft:red_nether_brick_stairs |
minecraft:redstone_torch |
minecraft:stone_button |
minecraft:snow_layer |
minecraft:brown_mushroom_block |
minecraft:ice |
minecraft:snow |
minecraft:cactus |
minecraft:element_88 |
minecraft:command_block |
minecraft:clay |
minecraft:jukebox |
minecraft:fence |
minecraft:pumpkin |
minecraft:acacia_door |
minecraft:nether_brick_stairs |
minecraft:netherrack |
minecraft:log2 |
minecraft:soul_sand |
minecraft:glowstone |
minecraft:portal |
minecraft:lit_pumpkin |
minecraft:beetroot |
minecraft:cake |
minecraft:unpowered_repeater |
minecraft:powered_repeater |
minecraft:invisibleBedrock |
minecraft:coral_fan_hang3 |
minecraft:acacia_stairs |
minecraft:trapdoor |
minecraft:jungle_door |
minecraft:red_mushroom_block |
minecraft:iron_bars |
minecraft:coral |
minecraft:chain_command_block |
minecraft:glass_pane |
minecraft:element_114 |
minecraft:melon_block |
minecraft:coral_fan_hang2 |
minecraft:emerald_block |
minecraft:pumpkin_stem |
minecraft:chemical_heat |
minecraft:melon_stem |
minecraft:vine |
minecraft:element_84 |
minecraft:standing_banner |
minecraft:fence_gate |
minecraft:element_106 |
minecraft:brick_stairs |
minecraft:stone_brick_stairs |
minecraft:mycelium |
minecraft:waterlily |
minecraft:smooth_stone |
minecraft:nether_brick |
minecraft:sandstone_stairs |
minecraft:nether_brick_fence |
minecraft:element_107 |
minecraft:nether_wart |
minecraft:element_94 |
minecraft:enchanting_table |
minecraft:brewing_stand |
minecraft:purpur_block |
minecraft:end_portal |
minecraft:end_portal_frame |
minecraft:element_4 |
minecraft:end_stone |
minecraft:fletching_table |
minecraft:element_13 |
minecraft:dragon_egg |
minecraft:loom |
minecraft:granite_stairs |
minecraft:redstone_lamp |
minecraft:dropper |
minecraft:activator_rail |
minecraft:coral_block |
minecraft:cocoa |
minecraft:wood |
minecraft:emerald_ore |
minecraft:hard_stained_glass_pane |
minecraft:observer |
minecraft:ender_chest |
minecraft:info_update |
minecraft:unpowered_comparator |
minecraft:tripWire |
minecraft:spruce_stairs |
minecraft:birch_stairs |
minecraft:stonecutter_block |
minecraft:jungle_stairs |
minecraft:coral_fan_hang |
minecraft:element_90 |
minecraft:beacon |
minecraft:cobblestone_wall |
minecraft:flower_pot |
minecraft:carrots |
minecraft:potatoes |
minecraft:wooden_button |
minecraft:grindstone |
minecraft:skull |
minecraft:anvil |
minecraft:stone_slab4 |
minecraft:element_21 |
minecraft:trapped_chest |
minecraft:light_weighted_pressure_plate |
minecraft:element_25 |
minecraft:purple_glazed_terracotta |
minecraft:heavy_weighted_pressure_plate |
minecraft:daylight_detector |
minecraft:stripped_jungle_log |
minecraft:redstone_block |
minecraft:quartz_ore |
minecraft:hopper |
minecraft:element_97 |
minecraft:quartz_block |
minecraft:wooden_slab |
minecraft:element_53 |
minecraft:double_wooden_slab |
minecraft:leaves2 |
minecraft:stained_hardened_clay |
minecraft:carved_pumpkin |
minecraft:stained_glass_pane |
minecraft:dark_oak_stairs |
minecraft:iron_trapdoor |
minecraft:prismarine |
minecraft:seaLantern |
minecraft:element_96 |
minecraft:hay_block |
minecraft:element_37 |
minecraft:carpet |
minecraft:hardened_clay |
minecraft:element_44 |
minecraft:coal_block |
minecraft:packed_ice |
minecraft:element_118 |
minecraft:chemistry_table |
minecraft:black_glazed_terracotta |
minecraft:purpur_stairs |
minecraft:double_plant |
minecraft:wall_banner |
minecraft:daylight_detector_inverted |
minecraft:red_sandstone |
minecraft:red_sandstone_stairs |
minecraft:spruce_trapdoor |
minecraft:element_27 |
minecraft:stone_slab2 |
minecraft:jungle_fence_gate |
minecraft:dark_oak_fence_gate |
minecraft:acacia_fence_gate |
minecraft:repeating_command_block |
minecraft:birch_door |
minecraft:grass_path |
minecraft:frame |
minecraft:normal_stone_stairs |
minecraft:element_1 |
minecraft:chorus_flower |
minecraft:jungle_pressure_plate |
minecraft:undyed_shulker_box |
minecraft:element_10 |
minecraft:end_bricks |
minecraft:smoker |
minecraft:frosted_ice |
minecraft:diorite_stairs |
minecraft:structure_block |
minecraft:end_rod |
minecraft:element_16 |
minecraft:blue_glazed_terracotta |
minecraft:end_gateway |
minecraft:magma |
minecraft:bell |
minecraft:stone_slab3 |
minecraft:element_26 |
minecraft:movingBlock |
minecraft:nether_wart_block |
minecraft:red_nether_brick |
minecraft:bone_block |
minecraft:shulker_box |
minecraft:white_glazed_terracotta |
minecraft:orange_glazed_terracotta |
minecraft:magenta_glazed_terracotta |
minecraft:light_blue_glazed_terracotta |
minecraft:colored_torch_bp |
minecraft:yellow_glazed_terracotta |
minecraft:element_59 |
minecraft:lime_glazed_terracotta |
minecraft:pink_glazed_terracotta |
minecraft:barrier |
minecraft:gray_glazed_terracotta |
minecraft:silver_glazed_terracotta |
minecraft:cyan_glazed_terracotta |
minecraft:glowingobsidian |
minecraft:brown_glazed_terracotta |
minecraft:red_glazed_terracotta |
minecraft:concrete |
minecraft:acacia_trapdoor |
minecraft:concretePowder |
minecraft:scaffolding |
minecraft:element_54 |
minecraft:chorus_plant |
minecraft:podzol |
minecraft:stonecutter |
minecraft:netherreactor |
minecraft:element_34 |
minecraft:info_update2 |
minecraft:element_3 |
minecraft:reserved6 |
minecraft:element_31 |
minecraft:prismarine_stairs |
minecraft:bamboo |
minecraft:element_76 |
minecraft:dark_prismarine_stairs |
minecraft:prismarine_bricks_stairs |
minecraft:stripped_spruce_log |
minecraft:stripped_birch_log |
minecraft:cartography_table |
minecraft:stripped_dark_oak_log |
minecraft:blue_ice |
minecraft:fire |
minecraft:hard_glass |
minecraft:acacia_standing_sign |
minecraft:hard_stained_glass |
minecraft:hard_glass_pane |
minecraft:colored_torch_rg |
minecraft:element_0 |
minecraft:element_2 |
minecraft:element_5 |
minecraft:blast_furnace |
minecraft:element_6 |
minecraft:element_8 |
minecraft:element_9 |
minecraft:mossy_cobblestone_stairs |
minecraft:element_11 |
minecraft:andesite_stairs |
minecraft:element_14 |
minecraft:element_15 |
minecraft:element_17 |
minecraft:element_18 |
minecraft:element_19 |
minecraft:element_20 |
minecraft:acacia_button |
minecraft:element_22 |
minecraft:element_23 |
minecraft:element_24 |
minecraft:element_28 |
minecraft:element_29 |
minecraft:element_30 |
minecraft:element_32 |
minecraft:element_33 |
minecraft:element_35 |
minecraft:element_36 |
minecraft:element_38 |
minecraft:element_40 |
minecraft:element_42 |
minecraft:element_45 |
minecraft:smooth_red_sandstone_stairs |
minecraft:seagrass |
minecraft:element_46 |
minecraft:element_49 |
minecraft:element_50 |
minecraft:element_51 |
minecraft:sea_pickle |
minecraft:element_52 |
minecraft:element_55 |
minecraft:element_56 |
minecraft:element_57 |
minecraft:element_58 |
minecraft:element_60 |
minecraft:element_61 |
minecraft:double_stone_slab3 |
minecraft:element_62 |
minecraft:element_64 |
minecraft:double_stone_slab4 |
minecraft:element_65 |
minecraft:element_66 |
minecraft:element_67 |
minecraft:element_68 |
minecraft:element_69 |
minecraft:element_70 |
minecraft:element_71 |
minecraft:element_73 |
minecraft:element_74 |
minecraft:element_75 |
minecraft:bamboo_sapling |
minecraft:element_77 |
minecraft:element_78 |
minecraft:element_80 |
minecraft:element_83 |
minecraft:element_85 |
minecraft:element_86 |
minecraft:jungle_button |
minecraft:element_87 |
minecraft:element_89 |
minecraft:birch_pressure_plate |
minecraft:element_91 |
minecraft:element_92 |
minecraft:element_93 |
minecraft:birch_wall_sign |
minecraft:element_95 |
minecraft:element_98 |
minecraft:element_99 |
minecraft:element_100 |
minecraft:element_101 |
minecraft:element_102 |
minecraft:element_103 |
minecraft:element_104 |
minecraft:element_105 |
minecraft:element_108 |
minecraft:element_109 |
minecraft:jungle_trapdoor |
minecraft:element_110 |
minecraft:element_111 |
minecraft:element_112 |
minecraft:element_115 |
minecraft:element_117 |
minecraft:coral_fan |
minecraft:coral_fan_dead |
minecraft:kelp |
minecraft:birch_button |
minecraft:dark_oak_button |
minecraft:birch_trapdoor |
minecraft:acacia_pressure_plate |
minecraft:bubble_column |
minecraft:polished_granite_stairs |
minecraft:polished_diorite_stairs |
minecraft:polished_andesite_stairs |
minecraft:mossy_stone_brick_stairs |
minecraft:smooth_sandstone_stairs |
minecraft:end_brick_stairs |
minecraft:smooth_quartz_stairs |
minecraft:spruce_standing_sign |
minecraft:spruce_wall_sign |
minecraft:birch_standing_sign |
minecraft:smithing_table |
minecraft:jungle_wall_sign |
minecraft:acacia_wall_sign |
minecraft:darkoak_standing_sign |
minecraft:darkoak_wall_sign |
minecraft:barrel |
minecraft:lantern |
minecraft:campfire |
minecraft:jigsaw |
minecraft:composter |
Geometry#
Blocks#
Parameters
Name | Type | Default Value | Description |
format_version |
String |
0.0.0.0 |
Version of the block geometry being used. This is used to determine if backwards compatibility is needed |
parent |
String |
|
Parent model of this model |
materials |
List |
#0 |
List of materials used by this model |
elements |
List |
|
List of elements that make up the geometry of this block
Name | Type | Default Value | Description |
name |
String |
|
Name of the element |
parent |
String |
|
Name of the parent element of this element. Pivot and box positions are made relative to the parent element's pivot |
rotation |
Vector [a, b, c] |
[ 0.0, 0.0, 0.0 ] |
The rotation of this element about its pivot |
pivot |
Vector [a, b, c] |
[ 0.0, 0.0, 0.0 ] |
Position in model space of the pivot point of the element. This is used as the "center" position of the element, as well as the point around which to rotate |
material |
String |
|
The material of this element if different from the block's |
boxes |
List |
|
List of cubes that make up the geometry of this element
Name | Type | Default Value | Description |
origin |
Vector [a, b, c] |
[ 0.0, 0.0, 0.0 ] |
The position of the center of the box relative to the geometry |
size |
Vector [a, b, c] |
[ 0, 0, 0 ] |
Scale of the box in the x, y and z coordinates. A typical block is of scale 1, 1, 1 |
material |
String |
|
The material of this box if different from the element's |
faces |
List |
|
List of the 6 faces of the box. If specified, there MUST be 6 faces (front, back, left side, right side, top, bottom)
Name | Type | Default Value | Description |
material |
String |
|
The material of this face if different from the box's |
uv |
Vector [a, b, c, d] |
[ 0.0, 0.0, 1.0, 1.0 ] |
Texture coordinates of this face, given as min x, min y, max x, max y withg values between 0.0 and 1.0 |
rotation |
Decimal |
0.0 |
UV Rotation of this face. Only acceptable values are 0, 90 and 270 degrees. This allows reusing a texture and just rotating it for different faces |
|
|
|
Client Entity Documentation#
Client entity definitions are contained within a Resource Pack. To start, create a new folder and name it "entity" inside the root of the Resource Pack. In the entity folder create a JSON file and give it a name.The JSON file needs a format version and minecraft:client_entity information.The minecraft:client_entity section contains the description for the entity. Under description there are a number of things that you can set about an entity. Generally, this file is defining what resources a mob requires and gives a friendly name to each, that the other definition files can use.
identifier#
The identifier is used to register the entity with the server. In the Client Entity Definitions JSON the identifier sets the appearance of the entity(materials, textures, geometry, etc.) The matching identifier in the Entity Behavior JSON in the Behavior Pack is what gives the entity its behaviors.
min_engine_version#
When present, players can set the min version needed to allow the JSON to be parsed. The version in the definition is compared to the engine version for which the top resource pack was built.If a definition's min_engine_version is newer than that pack's engine version then the definition is not parsed.Multiple definition files may use the same identifier, in which case only one of those definitions will be loaded. The definition with the same or closest and not greater min_engine_version, as compared to the top resource pack's engine version, will be parsed; all other definitions with the same identifier will not be parsed.This can be useful for continuing to support an older version of an entity, when an older resource pack is used at the top of the resource pack stack, while also supporting a newer version of the entity in all other cases.
materials, textures, animations#
Players can set the materials, texture and geometry used for the entity in this section. Players can set one or more materials, textures, and geometries that can be used by the mob. Players must set user defined names for them. These names are used in the Render Controllers JSON. Players can reference materials, textures, and geometry from the vanilla Minecraft Resource Pack or create their own. Custom materials, textures, and geometry should be in the corresponding folder at the root of the Resource Pack.
scripts#
Scripts allow players to use MoLang to compute calculations once and store that value. This value than can be used over and over again without the need to constantly recompute the calculations. Scripts currently support pre - animation and scale.More script types will be added later.-Pre-animation scripts are evaluated immediately before animations are processed.-Scale sets the scale of the mob's geometry.
Example pre-animation script for cod
"scripts": {
"pre_animation": [
"variable.ZRot = !query.is_in_water ? Math.cos((query.time_stamp + global.frame_alpha) * 14.32) * 90 : 0.0;",
"variable.AnimationAmountBlend = Math.lerp(variable.AnimationAmountPrev, variable.AnimationAmount, global.frame_alpha);"
]
},
Example scale script for the bat
"scripts": {
"scale": "0.35"
},
animations#
Allows the player to assign names to reference the long name for animations. These names are used by the animation controller JSON. Players can reference animations from the vanilla Minecraft Resource Pack or create their own. Custom animations should be in the animation folder at the root of the Resource Pack.
animation_controllers#
Animation controllers decide which animations to play when. Each Controller contains a list of states that play one or more animations. Allows the player to assign names to reference the long names for animation controllers. Names are required and need to be unique from all other names in the animation controllers for that mob. Players can reference animation controllers from the vanilla Minecraft Resource Pack or create their own. Custom animation controllers should be in the animation_controllers folder at the root of the Resource Pack.
particle#
Allows the player to assign a key to reference the long name for particles. When these are present, the particle is created when the entity is spawned. Keys are required and need to be unique from all other keys in the animation controllers. Players can reference particles from the vanilla Minecraft Resource Pack or create their own. Custom particles should be in the particle folder at the root of the Resource Pack.
render_controllers#
Specifies the names of render controllers. This name needs to match the name of a corresponding JSON located in the Render Controllers folder. Players can reference Render Controllers from the vanilla Minecraft Resource Pack or create their own. Custom Render Controllers should be in the textures folder at the root of the Resource Pack.
locators#
Locator offsets are specified in model space. An example of a locator is the "lead" locator used to specify where the lead will attach to graphically.
"locators": {
"lead": { "head": [ 0.0, 14.0, -6.0 ] }
}
Example client entity definitions JSON for the pig
"format_version": "1.8.0", "minecraft:client_entity": {
"description": {
"identifier": "minecraft:pig",
"min_engine_version": "1.8.0",
"materials": { "default": "pig" },
"textures": {
"default": "textures/entity/pig/pig",
"saddled": "textures/entity/pig/pig_saddle"
},
"geometry": {
"default": "geometry.pig.v1.8"
},
"animations": {
"setup": "animation.pig.setup",
"walk": "animation.quadruped.walk",
"look_at_target": "animation.common.look_at_target",
"baby_transform": "animation.pig.baby_transform"
},
"animation_controllers": [
{ "setup": "controller.animation.pig.setup" },
{ "move": "controller.animation.pig.move" },
{ "baby": "controller.animation.pig.baby" }
],
"render_controllers": [ "controller.render.pig" ],
"locators": {
"lead": { "head": [ 0.0, 14.0, -6.0 ] }
},
"spawn_egg": {
"texture": "spawn_egg",
"texture_index": 2
}
}
}
enable_attachables#
This determines if the entity can equip attachables when this is set to true. This allows the entity to render armor.
"enable_attachables": true
Spawn Egg#
This sets the color or texture used for the entity Spawn Egg. There are 2 ways to do this. The first is to use the hex value for the base color and the overlay color.
Parameters
Example Spawn Egg using hex value
"spawn_egg": {
"base_color": "#53443E",
"overlay_color": "#2E6854"
}
The other way is to specify a texture.Example Spawn Egg specifying a texture. The texture is located in the "items_texture" JSON in the textures folder of the Resource Pack. When there are more than one texture associated with a texture name you can use an index to pick the one that you want. If no index is specified than it is assumed to be 0 and the first texture in the list is used.
Example Spawn Egg specifying a texture
"spawn_egg": {
"texture": "spawn_egg",
"texture_index": 2
}
Server Entity Documentation#
Entity Definition Properties#
These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored.
do_not_upgrade#
Disables all current and future backwards compatibility for this entity. If new components or properties are added or changed to the vanilla version of this entity, they will not be applied.
format_version#
Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.
Code Example
Example
{
"minecraft:entity": {
"format_version": "1.2.0",
"do_not_upgrade": {},
"component_groups": {
...
}
...
}
}
Entity Description Properties#
This section defines properties required to identify and construct the entity
animations#
Sets the mapping of internal animation references to actual animations. This is a JSON Object of name/animation pairs
Parameters
Name | Type | Default Value | Description |
name |
String |
none |
Internal (to the entity) name of this animation entry |
animation |
String |
none |
Actual animation to use |
scripts#
Sets the mapping of internal animation controller references to actual animation controller. This is a JSON Array of name/animation-controller pairs
Parameters
Name | Type | Default Value | Description |
name |
String |
none |
Internal (to the entity) name of this animation entry |
animation controller |
String |
none |
Actual animation to use |
Entity Description Properties#
Parameters
identifier#
Sets the name for this entity's description.
Parameters
Type | Default Value | Description |
String |
|
The identifier for this entity |
runtime_identifier#
Sets the name for the Vanilla Minecraft identifier this entity will use to build itself from.
Parameters
Type | Default Value | Description |
String |
|
The identifier for the class to construct this entity with |
is_spawnable#
Sets whether or not this entity has a spawn egg in the creative ui.
Parameters
Type | Default Value | Description |
Boolean |
false |
Set to determine if this entity has a spawn egg. |
is_summonable#
Sets whether or not we can summon this entity using commands such as /summon.
Parameters
Type | Default Value | Description |
Boolean |
false |
Flag to mark this entity as being summonable or not. |
is_experimental#
Sets whether or not this entity is experimental. Experimental entities are only enabled when the experimental toggle is enabled.
Parameters
Type | Default Value | Description |
Boolean |
false |
Flag to mark this entity as being experimental or not. |
Attributes#
minecraft:attack#
Defines an entity's melee attack and any additional effects on it.
Parameters
Name | Type | Default Value | Description |
damage |
Range [a, b] |
|
Range of the random amount of damage the melee attack deals. A negative value can heal the entity instead of hurting it |
effect_name |
String |
|
Identifier of the status ailment to apply to an entity attacked by this entity's melee attack |
effect_duration |
Decimal |
0.0 |
Duration in seconds of the status ailment applied to the damaged entity |
minecraft:spell_effects#
Defines what mob effects to add and remove to the entity when adding this component.
Parameters
Name | Type | Default Value | Description |
add_effects |
List |
|
List of effects to add to this entity after adding this component
Name | Type | Default Value | Description |
effect |
String |
|
Effect to add to this entity. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible |
|
remove_effects |
String |
|
List of identifiers of effects to be removed from this entity after adding this component |
minecraft:strength#
Defines the entity's strength to carry items.
Parameters
Name | Type | Default Value | Description |
value |
Integer |
1 |
The initial value of the strength |
max |
Integer |
5 |
The maximum strength of this entity |
Properties#
minecraft:ambient_sound_interval#
Sets the entity's delay between playing its ambient sound.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
8.0 |
Minimum time in seconds before the entity plays its ambient sound again |
range |
Decimal |
16.0 |
Maximum time is seconds to randomly add to the ambient sound delay time. |
minecraft:burns_in_daylight#
Specifies if/how a mob burns in daylight.
minecraft:can_climb#
Allows this entity to climb up ladders.
minecraft:can_fly#
Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.
minecraft:can_power_jump#
Allows the entity to power jump like the horse does in vanilla.
minecraft:collision_box#
Sets the width and height of the Entity's collision box.
Parameters
Name | Type | Default Value | Description |
width |
Decimal |
1.0 |
Width and Depth of the collision box in blocks. A negative value will be assumed to be 0 |
height |
Decimal |
1.0 |
Height of the collision box in blocks. A negative value will be assumed to be 0 |
minecraft:color#
Defines the entity's color. Only works on vanilla entities that have predefined color values (sheep, llama, shulker).
Parameters
Name | Type | Default Value | Description |
value |
Integer |
0 |
The Palette Color value of the entity |
minecraft:color2#
Defines the entity's second texture color. Only works on vanilla entities that have a second predefined color values (tropical fish).
Parameters
Name | Type | Default Value | Description |
value |
Integer |
0 |
The second Palette Color value of the entity |
minecraft:default_look_angle#
Sets this entity's default head rotation angle.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
0.0f |
Angle in degrees |
minecraft:is_dyeable#
Allows dyes to be used on this entity to change its color.
Parameters
Name | Type | Default Value | Description |
interact_text |
String |
|
The text that will display when interacting with this entity with a dye when playing with Touch-screen controls |
minecraft:equipment#
Sets the Equipment table to use for this Entity.
Parameters
Name | Type | Default Value | Description |
table |
String |
|
The file path to the equipment table, relative to the behavior pack's root |
slot_drop_chance |
List |
|
A list of slots with the chance to drop an equipped item from that slot |
minecraft:fire_immune#
Sets that this entity doesn't take damage from fire.
minecraft:type_family#
Defines the families this entity belongs to.
Parameters
Name | Type | Default Value | Description |
family |
List |
|
List of family names |
minecraft:floats_in_liquid#
Sets that this entity can float in liquid blocks.
minecraft:flying_speed#
Speed in Blocks that this entity flies at.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
0.02 |
Flying speed in blocks per tick |
minecraft:foot_size#
Sets the number of blocks the entity can step without jumping.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
0.5 |
The value of the size of the entity's step |
minecraft:friction_modifier#
Defines how much does friction affect this entity.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
1.0 |
The higher the number, the more the friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much |
minecraft:hurt_when_wet#
Specifies if an actor is hurt when wet.
minecraft:ground_offset#
Sets the offset from the ground that the entity is actually at.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
0.0 |
The value of the entity's offset from the terrain, in blocks |
minecraft:is_baby#
Sets that this entity is a baby.
minecraft:is_charged#
Sets that this entity is charged.
minecraft:is_chested#
Sets that this entity is currently carrying a chest.
minecraft:is_ignited#
Sets that this entity is currently on fire.
minecraft:is_saddled#
Sets that this entity is currently saddled.
minecraft:is_shaking#
Sets that this entity is currently shaking.
minecraft:is_sheared#
Sets that this entity is currently sheared.
minecraft:is_stackable#
Sets that this entity can be stacked.
minecraft:is_tamed#
Sets that this entity is currently tamed.
minecraft:item_controllable#
Defines what items can be used to control this entity while ridden
Parameters
Name | Type | Default Value | Description |
control_items |
List |
|
List of items that can be used to control this entity |
minecraft:loot#
Sets the loot table for what items this entity drops upon death.
Parameters
Name | Type | Default Value | Description |
table |
String |
|
The path to the loot table, relative to the Behavior Pack's root |
minecraft:push_through#
Sets the distance through which the entity can push through.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
0.0 |
The value of the entity's push-through, in blocks |
minecraft:scale#
Sets the entity's visual size.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
1.0 |
The value of the scale. 1.0 means the entity will appear at the scale they are defined in their model. Higher numbers make the entity bigger |
minecraft:sound_volume#
Sets the entity's base volume for sound effects.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
1.0 |
The value of the volume the entity uses for sound effects |
minecraft:variant#
Used to differentiate the component group of a variant of an entity from others (e.g. ocelot, villager)
Parameters
Name | Type | Default Value | Description |
value |
Integer |
0 |
The ID of the variant. By convention, 0 is the ID of the base entity |
minecraft:mark_variant#
Additional variant value. Can be used to further differentiate variants.
Parameters
Name | Type | Default Value | Description |
value |
Integer |
0 |
The ID of the variant. By convention, 0 is the ID of the base entity |
minecraft:walk_animation_speed#
Sets the speed multiplier for this entity's walk animation speed.
Parameters
Name | Type | Default Value | Description |
value |
Decimal |
1.0 |
The higher the number, the faster the animation for walking plays. A value of 1.0 means normal speed, while 2.0 means twice as fast |
minecraft:wants_jockey#
Sets that this entity wants to become a jockey.
minecraft:input_ground_controlled#
When configured as a rideable entity, the entity will be controlled using WASD controls.
Components#
minecraft:addrider#
Adds a rider to the entity. Requires minecraft:rideable.
Parameters
Name | Type | Default Value | Description |
entity_type |
String |
|
The entity type that will be riding this entity |
minecraft:ageable#
Adds a timer for the entity to grow up. It can be accelerated by giving the entity the items it likes as defined by feedItems.
Parameters
Name | Type | Default Value | Description |
duration |
Decimal |
1200.0 |
Amount of time before the entity grows up, -1 for always a baby. |
feedItems |
List |
|
List of items that can be fed to the entity. Includes 'item' for the item name and 'growth' to define how much time it grows up by |
drop_items |
List |
|
List of items that the entity drops when it grows up. |
grow_up |
String |
|
Event to run when this entity grows up |
minecraft:angry#
Defines the entity's 'angry' state using a timer.
Parameters
Name | Type | Default Value | Description |
duration |
Integer |
25 |
The amount of time in seconds that the entity will be angry |
duration_delta |
Integer |
0 |
Variance in seconds added to the duration [-delta, delta] |
broadcastAnger |
Boolean |
false |
If true, other entities of the same entity definition within the broadcastRange will also become angry |
broadcastRange |
Integer |
20 |
Distance in blocks within which other entities of the same entity definition will become angry |
broadcast_filters |
Minecraft Filter |
|
Conditions that make this entry in the list valid |
calm_event |
String |
|
Event to run after the number of seconds specified in duration expires (when the entity stops being 'angry') |
minecraft:boostable#
Defines the conditions and behavior of a rideable entity's boost
Parameters
Name | Type | Default Value | Description |
duration |
Integer |
3 |
Time in seconds for the boost |
speed_multiplier |
Decimal |
1.0 |
Factor by which the entity's normal speed increases. E.g. 2.0 means go twice as fast |
boost_items |
List |
|
List of items that can be used to boost while riding this entity. Each item has the following properties:
Name | Type | Default Value | Description |
item |
String |
|
Name of the item that can be used to boost |
replaceItem |
String |
|
The item used to boost will become this item once it is used up |
damage |
Integer |
1 |
This is the damage that the item will take each time it is used |
|
minecraft:annotation.break_door#
Allows the actor to break doors assuming that that flags set up for the component to use in navigation
minecraft:breathable#
Defines what blocks this entity can breathe in and gives them the ability to suffocate
Parameters
Name | Type | Default Value | Description |
totalSupply |
Integer |
15 |
Time in seconds the entity can hold its breath |
suffocateTime |
Integer |
-20 |
Time in seconds between suffocation damage |
inhaleTime |
Decimal |
0.0 |
Time in seconds to recover breath to maximum |
breathesAir |
Boolean |
true |
If true, this entity can breathe in air |
breathesWater |
Boolean |
false |
If true, this entity can breathe in water |
breathesLava |
Boolean |
false |
If true, this entity can breathe in lava |
breathesSolids |
Boolean |
false |
If true, this entity can breathe in solid blocks |
generatesBubbles |
Boolean |
true |
If true, this entity will have visible bubbles while in water |
breatheBlocks |
List |
|
List of blocks this entity can breathe in, in addition to the above |
nonBreatheBlocks |
List |
|
List of blocks this entity can't breathe in, in addition to the above |
minecraft:burns_in_daylight#
Specifies if/how a mob burns in daylight.
minecraft:strength#
Defines the entity's strength to carry items.
Parameters
Name | Type | Default Value | Description |
value |
Integer |
1 |
The initial value of the strength |
max |
Integer |
5 |
The maximum strength of this entity |
minecraft:breedable#
Defines the way an entity can get into the 'love' state.
Parameters
Name | Type | Default Value | Description |
requireTame |
Boolean |
true |
If true, the entities need to be tamed first before they can breed. |
blend_attributes |
Boolean |
true |
If true, the entities will blend their attributes in the offspring after they breed. For example, horses blend their health, movement, and jump_strength in their offspring. |
extraBabyChance |
Decimal |
0.0 |
Chance that up to 16 babies will spawn between 0.0 and 1.0, where 1.0 is 100% |
breedCooldown |
Decimal |
60.0 |
Time in seconds before the Entity can breed again |
inheritTamed |
Boolean |
true |
If true, the babies will be automatically tamed if its parents are |
allowSitting |
Boolean |
false |
If true, entities can breed while sitting |
mutation_factor |
JSON Object |
|
Determines how likely the babies are to NOT inherit one of their parent's variances. Values are between 0.0 and 1.0, with a higher number meaning more likely to mutate
Name | Type | Default Value | Description |
variant |
Decimal |
0.0 |
The percentage chance of a mutation on the entity's variant type |
extra_variant |
Decimal |
0.0 |
The percentage chance of a mutation on the entity's extra variant type |
color |
Decimal |
0.0 |
The percentage chance of a mutation on the entity's color |
|
breedItems |
List |
|
The list of items that can be used to get the entity into the 'love' state |
environment_requirements |
List |
|
The list of nearby block requirements to get the entity into the 'love' state.block#
The block types required nearby for the entity to breed.
count#
The number of the required block types nearby for the entity to breed.
radius#
How many blocks radius from the mob's center to search in for the required blocks. Bounded between 0 and 16.
|
breedsWith |
List |
|
The list of entity definitions that this entity can breed with.
Name | Type | Default Value | Description |
mateType |
String |
|
The entity definition of this entity's mate |
babyType |
String |
|
The entity definition of this entity's babies |
breed_event |
String |
|
Event to run when this entity breeds |
|
causes_pregnancy |
Boolean |
false |
If true, the entity will become pregnant instead of spawning a baby. |
minecraft:bribeable#
Defines the way an entity can get into the 'bribed' state.
Parameters
Name | Type | Default Value | Description |
bribe_cooldown |
Decimal |
2.0 |
Time in seconds before the Entity can be bribed again |
bribe_items |
List |
|
The list of items that can be used to bribe the entity |
minecraft:inventory#
Defines this entity's inventory properties.
Parameters
Name | Type | Default Value | Description |
container_type |
String |
none |
Type of container this entity has. Can be horse, minecart_chest, minecart_hopper, inventory, container or hopper |
inventory_size |
Integer |
5 |
Number of slots the container has |
can_be_siphoned_from |
Boolean |
false |
If true, the contents of this inventory can be removed by a hopper |
private |
Boolean |
false |
If true, only the entity can access the inventory |
restrict_to_owner |
Boolean |
false |
If true, the entity's inventory can only be accessed by its owner or itself |
additional_slots_per_strength |
Integer |
0 |
Number of slots that this entity can gain per extra strength |
minecraft:damage_over_time#
Applies defined amount of damage to the entity at specified intervals
Parameters
Name | Type | Default Value | Description |
damagePerHurt |
Integer |
1 |
Amount of damage caused each hurt |
timeBetweenHurt |
Integer |
0 |
Time in seconds between damage |
minecraft:damage_sensor#
Defines what events to call when this entity is damaged by specific entities or items. Can be either an array or a single instance.
Parameters
Name | Type | Default Value | Description |
on_damage |
List |
|
List of triggers with the events to call when taking this specific kind of damage, allows specifying filters for entity definitions and events |
deals_damage |
Boolean |
true |
If true, the damage dealt to the entity will take away health from it, set to false to make the entity ignore that damage |
cause |
String |
|
Type of damage that triggers this set of events |
minecraft:despawn#
Despawns the associated Actor immediately or when the optional filter evaluates to true.
Parameters
Name | Type | Default Value | Description |
filters |
Minecraft Filter |
|
The list of conditions that must be satisfied before the Actor is despawned |
remove_child_entities |
Boolean |
false |
If true, all entities linked to this entity in a child relationship (eg. leashed) will also be despawned |
minecraft:environment_sensor#
Creates a trigger based on environment conditions.
Parameters
Name | Type | Default Value | Description |
on_environment |
List |
|
The list of triggers that fire when the environment conditions match the given filter criteria. |
minecraft:equippable#
Defines an entity's behavior for having items equipped to it
Parameters
Name | Type | Default Value | Description |
slots |
List |
|
List of slots and the item that can be equipped
Name | Type | Default Value | Description |
slot |
Integer |
0 |
The slot number of this slot |
accepted_items |
List |
|
The list of items that can go in this slot |
item |
String |
|
Identifier of the item that can be equipped for this slot |
interact_text |
String |
|
Text to be displayed when the entity can be equipped with this item when playing with Touch-screen controls |
on_equip |
String |
|
Event to trigger when this entity is equipped with this item |
on_unequip |
String |
|
Event to trigger when this item is removed from this entity |
|
minecraft:explode#
Defines how the entity explodes.
Parameters
Name | Type | Default Value | Description |
fuseLength |
Range [a, b] |
[0.0, 0.0] |
The range for the random amount of time the fuse will be lit before exploding, a negative value means the explosion will be immediate |
power |
Decimal |
3.0 |
The radius of the explosion in blocks and the amount of damage the explosion deals |
maxResistance |
Decimal |
Infinite |
A blocks explosion resistance will be capped at this value when an explosion occurs |
fuseLit |
Boolean |
false |
If true, the fuse is already lit when this component is added to the entity |
causesFire |
Boolean |
false |
If true, blocks in the explosion radius will be set on fire |
breaks_blocks |
Boolean |
true |
If true, the explosion will destroy blocks in the explosion radius |
fireAffectedByGriefing |
Boolean |
false |
If true, whether the explosion causes fire is affected by the mob griefing game rule |
destroyAffectedByGriefing |
Boolean |
false |
If true, whether the explosion breaks blocks is affected by the mob griefing game rule |
minecraft:navigation.float#
Allows this entity to generate paths by flying around the air like the regular Ghast.
Parameters
Name | Type | Default Value | Description |
can_path_over_water |
Boolean |
false |
Tells the pathfinder whether or not it can travel on the surface of the water |
can_sink |
Boolean |
true |
Tells the pathfinder whether or not it will be pulled down by gravity while in water |
avoid_sun |
Boolean |
false |
Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths |
can_pass_doors |
Boolean |
true |
Whether a path can be created through a door |
can_open_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door assuming the AI will open the door |
can_break_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door and break it |
avoid_water |
Boolean |
false |
Tells the pathfinder to avoid water when creating a path |
avoid_portals |
Boolean |
false |
Tells the pathfinder to avoid portals (like nether portals) when finding a path |
minecraft:navigation.generic#
Allows this entity to generate paths by walking, swimming, flying and/or climbing around and jumping up and down a block.
Parameters
Name | Type | Default Value | Description |
can_path_over_water |
Boolean |
false |
Tells the pathfinder whether or not it can travel on the surface of the water |
can_sink |
Boolean |
true |
Tells the pathfinder whether or not it will be pulled down by gravity while in water |
avoid_sun |
Boolean |
false |
Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths |
can_pass_doors |
Boolean |
true |
Whether a path can be created through a door |
can_open_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door assuming the AI will open the door |
can_break_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door and break it |
avoid_water |
Boolean |
false |
Tells the pathfinder to avoid water when creating a path |
avoid_portals |
Boolean |
false |
Tells the pathfinder to avoid portals (like nether portals) when finding a path |
minecraft:healable#
Defines the interactions with this entity for healing it.
Parameters
Name | Type | Default Value | Description |
items |
Array |
|
The array of items that can be used to heal this entity
Name | Type | Default Value | Description |
item |
String |
|
Item identifier that can be used to heal this entity |
heal_amount |
Integer |
1 |
The amount of health this entity gains when fed this item |
filters |
Minecraft Filter |
|
The filter group that defines the conditions for using this item to heal the entity |
|
force_use |
Boolean |
false |
Determines if item can be used regardless of entity being at full health |
filters |
Minecraft Filter |
|
The filter group that defines the conditions for this trigger |
minecraft:hurt_when_wet#
Specifies if an actor is hurt when wet.
minecraft:insomnia#
Adds a timer since last rested to see if phantoms should spawn.
Parameters
Name | Type | Default Value | Description |
days_until_insomnia |
Decimal |
3.0 |
Number of days the mob has to stay up until the insomnia effect begins. |
minecraft:genetics#
Defines the way a mob's genes and alleles are passed on to it's offspring, and how those traits manifest in the child. Compatible parent genes are crossed together, the alleles are handed down from the parents to the child, and any matching genetic variants fire off JSON events to modify the child and express the traits.
Parameters
Name | Type | Default Value | Description |
mutation_rate |
Decimal |
0.03125 |
Chance that an allele will be replaced with a random one instead of the parent's allele during birth. |
genes |
List |
|
The list of genes that this entity has and will cross with a partner during breeding.
Name | Type | Default Value | Description |
name |
String |
|
The name of the gene. |
allele_range |
Integer |
|
The range of positive integer allele values for this gene. Spawned mobs will have a random number in this range assigned to them.
Name | Type | Default Value | Description |
range_min |
Integer |
0 |
Lower bound of the allele values for this gene. |
range_max |
Integer |
0 |
Upper bound of the allele values for this gene. |
|
genetic_variants |
List |
|
The list of genetic variants for this gene. These check for particular allele combinations and fire events when all of them are satisfied.
Name | Type | Default Value | Description |
main_allele |
Integer |
-1 |
If this value is non-negative, compare the mob's main allele with this value for a match. Can also be a range of integers. |
hidden_allele |
Integer |
-1 |
If this value is non-negative, compare the mob's hidden allele with this value for a match. Can also be a range of integers. |
either_allele |
Integer |
-1 |
If this value is non-negative, compare both the mob's main and hidden alleles with this value for a match with either. Can also be a range of integers. |
both_allele |
Integer |
-1 |
If this value is non-negative, compare both the mob's main and hidden alleles with this value for a match with both. Can also be a range of integers. |
birth_event |
String |
|
Event to run when this mob is created and matches the above allele conditions. |
|
|
minecraft:giveable#
Defines sets of items that can be used to trigger events when used on this entity. The item will also be taken and placed in the entity's inventory.
Parameters
Name | Type | Default Value | Description |
cooldown |
Decimal |
0.0 |
An optional cool down in seconds to prevent spamming interactions. |
items |
List |
|
The list of items that can be given to the entity to place in their inventory. |
on_give |
String |
|
Event to fire when the correct item is given. |
minecraft:interact#
Defines interactions with this entity.
Parameters
Name | Type | Default Value | Description |
cooldown |
Decimal |
0.0 |
Time in seconds before this entity can be interacted with again |
swing |
Boolean |
false |
If true, the player will do the 'swing' animation when interacting with this entity |
use_item |
Boolean |
false |
If true, the interaction will use an item |
hurt_item |
Integer |
0 |
The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability |
interact_text |
String |
|
Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls |
add_items |
JSON Object |
|
Loot table with items to add to the player's inventory upon successful interaction
Name | Type | Default Value | Description |
table |
String |
|
File path, relative to the Behavior Pack's path, to the loot table file |
|
spawn_items |
JSON Object |
|
Loot table with items to drop on the ground upon successful interaction
Name | Type | Default Value | Description |
table |
String |
|
File path, relative to the Behavior Pack's path, to the loot table file |
|
transform_to_item |
String |
|
The item used will transform to this item upon successful interaction. Format: itemName:auxValue |
play_sounds |
String |
|
List of sounds to play when the interaction occurs |
spawn_entities |
String |
|
List of entities to spawn when the interaction occurs |
on_interact |
String |
|
Event to fire when the interaction occurs |
particle_on_start |
JSON Object |
|
Particle effect that will be triggered at the start of the interactionparticle_type#
The type of particle that will be spawned
particle_y_offset#
Will offset the particle this amount in the y direction
particle_offset_towards_interactor#
Whether or not the particle will appear closer to who performed the interaction
|
minecraft:leashable#
Allows this entity to be leashed and Defines the conditions and events for this entity when is leashed.
Parameters
Name | Type | Default Value | Description |
soft_distance |
Decimal |
4.0 |
Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it |
hard_distance |
Decimal |
6.0 |
Distance in blocks at which the leash stiffens, restricting movement |
max_distance |
Decimal |
10.0 |
Distance in blocks at which the leash breaks |
on_leash |
String |
|
Event to call when this entity is leashed |
on_unleash |
String |
|
Event to call when this entity is unleashed |
can_be_stolen |
Boolean |
false |
If true, players can leash this entity even if it is already leashed to another mob |
minecraft:lookat#
Defines the behavior when another entity looks at this entity.
Parameters
Name | Type | Default Value | Description |
setTarget |
Boolean |
true |
If true, this entity will set the attack target as the entity that looked at it |
searchRadius |
Decimal |
10.0 |
Maximum distance this entity will look for another entity looking at it |
mAllowInvulnerable |
Boolean |
false |
If true, invulnerable entities (e.g. Players in creative mode) are considered valid targets |
look_cooldown |
Range [a, b] |
[0.0, 0.0] |
The range for the random amount of time during which the entity is 'cooling down' and won't get angered or look for a target |
filters |
Minecraft Filter |
player |
Defines the entities that can trigger this component |
look_event |
String |
|
The event identifier to run when the entities specified in filters look at this entity |
minecraft:managed_wandering_trader#
This component is used to implement part of the Wandering Trader behavior
minecraft:tamemount#
Allows the Entity to be tamed by mounting it.
Parameters
Name | Type | Default Value | Description |
minTemper |
Integer |
0 |
The minimum value for the entity's random starting temper |
maxTemper |
Integer |
100 |
The maximum value for the entity's random starting temper |
feed_text |
String |
|
The text that shows in the feeding interact button |
ride_text |
String |
|
The text that shows in the riding interact button |
attemptTemperMod |
Integer |
5 |
The amount the entity's temper will increase when mounted |
feedItems |
JSON Object |
|
The list of items that can be used to increase the entity's temper and speed up the taming process
Name | Type | Default Value | Description |
item |
String |
|
Name of the item this entity likes and can be used to increase this entity's temper |
temperMod |
Decimal |
0.0 |
The amount of temper this entity gains when fed this item |
|
autoRejectItems |
JSON Object |
|
The list of items that, if carried while interacting with the entity, will anger it
Name | Type | Default Value | Description |
item |
String |
|
Name of the item this entity dislikes and will cause it to get angry if used while untamed |
|
tame_event |
String |
|
Event that triggers when the entity becomes tamed |
minecraft:movement.sway#
This move control causes the mob to sway side to side giving the impression it is swimming.
Parameters
Name | Type | Default Value | Description |
max_turn |
Decimal |
30.0 |
The maximum number in degrees the mob can turn per tick. |
minecraft:movement.generic#
This move control allows a mob to fly, swim, climb, etc.
Parameters
Name | Type | Default Value | Description |
max_turn |
Decimal |
30.0 |
The maximum number in degrees the mob can turn per tick. |
minecraft:movement.skip#
This move control causes the mob to hop as it moves.
Parameters
Name | Type | Default Value | Description |
max_turn |
Decimal |
30.0 |
The maximum number in degrees the mob can turn per tick. |
minecraft:movement.fly#
This move control causes the mob to fly.
Parameters
Name | Type | Default Value | Description |
max_turn |
Decimal |
30.0 |
The maximum number in degrees the mob can turn per tick. |
minecraft:movement.amphibious#
This move control allows the mob to swim in water and walk on land.
Parameters
Name | Type | Default Value | Description |
max_turn |
Decimal |
30.0 |
The maximum number in degrees the mob can turn per tick. |
minecraft:nameable#
Allows this entity to be named (e.g. using a name tag)
Parameters
Name | Type | Default Value | Description |
name_actions |
JSON Object |
|
Describes the special names for this entity and the events to call when the entity acquires those names
Name | Type | Default Value | Description |
on_named |
String |
|
Event to be called when this entity acquires the name specified in 'name_filter' |
name_filter |
String |
|
List of special names that will cause the events defined in 'on_named' to fire |
|
default_trigger |
String |
|
Trigger to run when the entity gets named |
alwaysShow |
Boolean |
false |
If true, the name will always be shown |
allowNameTagRenaming |
Boolean |
true |
If true, this entity can be renamed with name tags |
minecraft:navigation.walk#
Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.
Parameters
Name | Type | Default Value | Description |
can_path_over_water |
Boolean |
false |
Tells the pathfinder whether or not it can travel on the surface of the water |
can_sink |
Boolean |
true |
Tells the pathfinder whether or not it will be pulled down by gravity while in water |
avoid_sun |
Boolean |
false |
Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths |
can_pass_doors |
Boolean |
true |
Whether a path can be created through a door |
can_open_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door assuming the AI will open the door |
can_break_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door and break it |
avoid_water |
Boolean |
false |
Tells the pathfinder to avoid water when creating a path |
avoid_portals |
Boolean |
false |
Tells the pathfinder to avoid portals (like nether portals) when finding a path |
minecraft:peek#
Defines the entity's 'peek' behavior, defining the events that should be called during it
Parameters
Name | Type | Default Value | Description |
on_open |
String |
|
Event to call when the entity starts peeking |
on_close |
String |
|
Event to call when the entity is done peeking |
on_target_open |
String |
|
Event to call when the entity's target entity starts peeking |
minecraft:preferred_path#
Specifies costing information for mobs that prefer to walk on preferred paths.
Parameters
Name | Type | Default Value | Description |
max_fall_blocks |
Integer |
3 |
Distance mob can fall without taking damage |
jump_cost |
Integer |
0 |
Added cost for jumping up a node |
default_block_cost |
Decimal |
0 |
Cost for non-preferred blocks |
preferred_path_blocks |
List |
|
A list of blocks with their associated cost |
minecraft:projectile#
Allows the entity to be a thrown entity.
Parameters
Name | Type | Default Value | Description |
gravity |
Decimal |
0.05 |
The gravity applied to this entity when thrown. The higher the value, the faster the entity falls |
particle |
String |
iconcrack |
Particle to use upon collision |
reflectOnHurt |
Boolean |
false |
If true, this entity will be reflected back when hit |
destroyOnHurt |
Boolean |
false |
If true, this entity will be destroyed when hit |
offset |
Vector [a, b, c] |
[0.0, 0.5, 0.0] |
The offset from the entity's anchor where the projectile will spawn |
power |
Decimal |
1.3 |
Determines the velocity of the projectile |
angleoffset |
Decimal |
0.0 |
Determines the angle at which the projectile is thrown |
uncertaintyBase |
Decimal |
0.0 |
The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier |
uncertaintyMultiplier |
Decimal |
0.0 |
Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier |
critParticleOnHurt |
Boolean |
false |
If true, the projectile will produce additional particles when a critical hit happens |
knockback |
Boolean |
true |
If true, the projectile will knock back the entity it hits |
filter |
String |
|
Entity Definitions defined here can't be hurt by the projectile |
semirandomdiffdamage |
Boolean |
false |
If true, damage will be randomized based on damage and speed |
onFireTime |
Decimal |
5.0 |
Time in seconds that the entity hit will be on fire for |
catchFire |
Boolean |
false |
If true, the entity hit will be set on fire |
lightning |
Boolean |
false |
If true, the entity hit will be struck by lightning |
fireAffectedByGriefing |
Boolean |
false |
If true, whether the projectile causes fire is affected by the mob griefing game rule |
potionEffect |
Integer |
-1 |
Defines the effect the arrow will apply to the entity it hits |
splashRange |
Decimal |
4.0 |
Radius in blocks of the 'splash' effect |
splashPotion |
Boolean |
false |
If true, the projectile will be treated like a splash potion |
isdangerous |
Boolean |
false |
If true, the projectile will be treated as dangerous to the players |
shoottarget |
Boolean |
true |
If true, the projectile will be shot towards the target of the entity firing it |
shootSound |
String |
|
The sound that plays when the projectile is shot |
hitSound |
String |
|
The sound that plays when the projectile hits something |
inertia |
Decimal |
0.99 |
The fraction of the projectile's speed maintained every frame while traveling in air |
liquid_inertia |
Decimal |
0.6 |
The fraction of the projectile's speed maintained every frame while traveling in water |
homing |
Boolean |
false |
If true, the projectile homes in to the nearest entity |
shouldbounce |
Boolean |
false |
If true, the projectile will bounce upon hit |
multipletargets |
Boolean |
true |
If true, the projectile can hit multiple entities per flight |
minecraft:rail_sensor#
Defines the behavior of the entity when the rail gets activated or deactivated.
Parameters
Name | Type | Default Value | Description |
check_block_types |
Boolean |
false |
If true, on tick this entity will trigger its on_deactivate behavior |
tick_command_block_on_activate |
Boolean |
true |
If true, command blocks will start ticking when passing over an activated rail |
tick_command_block_on_deactivate |
Boolean |
false |
If false, command blocks will stop ticking when passing over a deactivated rail |
eject_on_activate |
Boolean |
true |
If true, this entity will eject all of its riders when it passes over an activated rail |
eject_on_deactivate |
Boolean |
false |
If true, this entity will eject all of its riders when it passes over a deactivated rail |
on_activate |
String |
|
Event to call when the rail is activated |
on_deactivate |
String |
|
Event to call when the rail is deactivated |
minecraft:rail_movement#
Defines the entity's movement on the rails. An entity with this component is only allowed to move on the rail.
Parameters
Name | Type | Default Value | Description |
max_speed |
Decimal |
0.4 |
Maximum speed that this entity will move at when on the rail |
minecraft:rideable#
Determines whether this entity can be ridden. Allows specifying the different seat positions and quantity.
Parameters
Name | Type | Default Value | Description |
seat_count |
Integer |
1 |
The number of entities that can ride this entity at the same time |
crouching_skip_interact |
Boolean |
true |
If true, this entity can't be interacted with if the entity interacting with it is crouching |
interact_text |
String |
|
The text to display when the player can interact with the entity when playing with Touch-screen controls |
family_types |
List |
|
List of entities that can ride this entity |
controlling_seat |
Integer |
0 |
The seat that designates the driver of the entity |
pull_in_entities |
Boolean |
false |
If true, this entity will pull in entities that are in the correct family_types into any available seats |
rider_can_interact |
Boolean |
false |
If true, this entity will be picked when looked at by the rider |
seats |
List |
|
The list of positions and number of riders for each position for entities riding this entity
Name | Type | Default Value | Description |
position |
Vector [a, b, c] |
[0.0, 0.0, 0.0] |
Position of this seat relative to this entity's position |
min_rider_count |
Integer |
0 |
Defines the minimum number of riders that need to be riding this entity before this seat can be used |
max_rider_count |
Integer |
0 |
Defines the maximum number of riders that can be riding this entity for this seat to be valid |
rotate_rider_by |
Decimal |
0.0 |
Offset to rotate riders by |
lock_rider_rotation |
Decimal |
181.0 |
Angle in degrees that a rider is allowed to rotate while riding this entity. Omit this property for no limit |
|
minecraft:scale_by_age#
Defines the entity's size interpolation based on the entity's age.
Parameters
Name | Type | Default Value | Description |
start_scale |
Decimal |
1.0 |
Initial scale of the newborn entity |
end_scale |
Decimal |
1.0 |
Ending scale of the entity when it's fully grown |
minecraft:sittable#
Defines the entity's 'sit' state.
Parameters
Name | Type | Default Value | Description |
sit_event |
String |
|
Event to run when the entity enters the 'sit' state |
stand_event |
String |
|
Event to run when the entity exits the 'sit' state |
minecraft:movement.jump#
Move control that causes the mob to jump as it moves with a specified delay between jumps.
Parameters
Name | Type | Default Value | Description |
max_turn |
Decimal |
30.0 |
The maximum number in degrees the mob can turn per tick. |
jump_delay |
Range [a, b] |
[0.0, 0.0] |
Delay after landing when using the slime move control. |
minecraft:movement.basic#
This component accents the movement of an entity.
Parameters
Name | Type | Default Value | Description |
max_turn |
Decimal |
30.0 |
The maximum number in degrees the mob can turn per tick. |
minecraft:spawn_entity#
Adds a timer after which this entity will spawn another entity or item (similar to vanilla's chicken's egg-laying behavior).
Parameters
Name | Type | Default Value | Description |
should_leash |
Boolean |
false |
If true, this the spawned entity will be leashed to the parent |
num_to_spawn |
Integer |
1 |
The number of entities of this type to spawn each time that this triggers |
min_wait_time |
Integer |
300 |
Minimum amount of time to randomly wait in seconds before another entity is spawned |
max_wait_time |
Integer |
600 |
Maximum amount of time to randomly wait in seconds before another entity is spawned |
spawn_sound |
String |
plop |
Identifier of the sound effect to play when the entity is spawned |
spawn_item |
String |
egg |
Item identifier of the item to spawn |
spawn_entity |
String |
|
Identifier of the entity to spawn, leave empty to spawn the item defined above instead |
spawn_method |
String |
born |
Method to use to spawn the entity |
spawn_event |
String |
minecraft:entity_born |
Event to call when the entity is spawned |
filters |
Minecraft Filter |
|
If present, the specified entity will only spawn if the filter evaluates to true |
single_use |
Boolean |
false |
If true, this component will only ever spawn the specified entity once |
minecraft:shareables#
Defines a list of items the mob wants to share. Each item must have the following parameters:
Parameters
Name | Type | Default Value | Description |
items |
List |
|
List of items that the entity wants to shareitem#
The name of the item
want_amount#
Number of this item this entity wants to share
surplus_amount#
Number of this item considered extra that the entity wants to share
craft_into#
Defines the item this entity wants to craft with the item defined above. Should be an item name
|
minecraft:shooter#
Defines the entity's ranged attack behavior.
Parameters
Name | Type | Default Value | Description |
def |
String |
|
Entity definition to use as projectile for the ranged attack. The entity definition must have the projectile component to be able to be shot as a projectile |
auxVal |
Integer |
-1 |
ID of the Potion effect to be applied on hit |
minecraft:tameable#
Defines the rules for a mob to be tamed by the player.
Parameters
Name | Type | Default Value | Description |
probability |
Decimal |
1.0 |
The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100% |
tameItems |
List |
|
The list of items that can be used to tame this entity |
tame_event |
String |
|
Event to run when this entity becomes tamed |
minecraft:target_nearby_sensor#
Defines the entity's range within which it can see or sense other entities to target them.
Parameters
Name | Type | Default Value | Description |
inside_range |
Decimal |
1.0 |
Maximum distance in blocks that another entity will be considered in the 'inside' range |
outside_range |
Decimal |
5.0 |
Maximum distance in blocks that another entity will be considered in the 'outside' range |
on_inside_range |
String |
|
Event to call when an entity gets in the inside range. Can specify 'event' for the name of the event and 'target' for the target of the event |
on_outside_range |
String |
|
Event to call when an entity gets in the outside range. Can specify 'event' for the name of the event and 'target' for the target of the event |
minecraft:teleport#
Defines an entity's teleporting behavior.
Parameters
Name | Type | Default Value | Description |
randomTeleports |
Boolean |
true |
If true, the entity will teleport randomly |
minRandomTeleportTime |
Decimal |
0.0 |
Minimum amount of time in seconds between random teleports |
maxRandomTeleportTime |
Decimal |
20.0 |
Maximum amount of time in seconds between random teleports |
randomTeleportCube |
Vector [a, b, c] |
[32.0, 16.0, 32.0] |
Entity will teleport to a random position within the area defined by this cube |
targetDistance |
Decimal |
16.0 |
Maximum distance the entity will teleport when chasing a target |
target_teleport_chance |
Decimal |
1.0 |
The chance that the entity will teleport between 0.0 and 1.0. 1.0 means 100% |
lightTeleportChance |
Decimal |
0.01 |
Modifies the chance that the entity will teleport if the entity is in daylight |
darkTeleportChance |
Decimal |
0.01 |
Modifies the chance that the entity will teleport if the entity is in darkness |
minecraft:tick_world#
Defines if the entity ticks the world and the radius around it to tick.
Parameters
Name | Type | Default Value | Description |
radius |
Positive Integer |
2 |
The area around the entity to tick. Default: 2. Allowed range: 2-6. |
distance_to_players |
Decimal |
128 |
The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Min: 128 blocks. |
never_despawn |
Boolean |
true |
If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn. |
minecraft:timer#
Adds a timer after which an event will fire.
Parameters
Name | Type | Default Value | Description |
looping |
Boolean |
true |
If true, the timer will restart every time after it fires |
randomInterval |
Boolean |
true |
If true, the amount of time on the timer will be random between the min and max values specified in time |
time |
Range [a, b] |
[0.0, 0.0] |
Amount of time in seconds for the timer. Can be specified as a number or a pair of numbers (min and max). Incompatible with random_time_choices. |
time_down_event |
String |
|
Event to fire when the time on the timer runs out |
random_time_choices |
List |
[ ] |
This is a list of objects, representing one value in seconds that can be picked before firing the event and an optional weight. Incompatible with time. |
minecraft:trade_table#
Defines this entity's ability to trade with players.
Parameters
Name | Type | Default Value | Description |
display_name |
String |
|
Name to be displayed while trading with this entity |
table |
String |
|
File path relative to the resource pack root for this entity's trades |
minecraft:transformation#
Defines an entity's transformation from the current definition into another
Parameters
Name | Type | Default Value | Description |
begin_transform_sound |
String |
|
Sound to play when the transformation starts |
transformation_sound |
String |
|
Sound to play when the entity is done transforming |
into |
String |
|
Entity Definition that this entity will transform into |
drop_equipment |
Boolean |
|
Cause the entity to drop all equipment upon transformation |
add |
JSON Object |
|
List of components to add to the entity after the transformation
Name | Type | Default Value | Description |
component_groups |
List |
|
Names of component groups to add |
|
delay |
JSON Object |
|
Defines the properties of the delay for the transformation
Name | Type | Default Value | Description |
value |
Decimal |
0.0 |
Time in seconds before the entity transforms |
block_assist_chance |
Decimal |
0.0 |
Chance that the entity will look for nearby blocks that can speed up the transformation. Value must be between 0.0 and 1.0 |
block_radius |
Integer |
0 |
Distance in Blocks that the entity will search for blocks that can help the transformation |
block_max |
Integer |
0 |
Maximum number of blocks the entity will look for to aid in the transformation. If not defined or set to 0, it will be set to the block radius |
block_chance |
Decimal |
0.0 |
Chance that, once a block is found, will help speed up the transformation |
block_types |
List |
|
List of blocks that can help the transformation of this entity |
keep_owner |
Boolean |
|
If this entity is owned by another entity, it should remain owned after transformation. |
|
minecraft:trusting#
Defines the rules for a mob to trust players.
Parameters
Name | Type | Default Value | Description |
probability |
Decimal |
1.0 |
The chance of the entity trusting with each item use between 0.0 and 1.0, where 1.0 is 100% |
trust_items |
List |
|
The list of items that can be used to get the entity to trust players |
trust_event |
String |
|
Event to run when this entity becomes trusting |
minecraft:navigation.climb#
Allows this entity to generate paths that include vertical walls like the vanilla Spiders do.
Parameters
Name | Type | Default Value | Description |
can_path_over_water |
Boolean |
false |
Tells the pathfinder whether or not it can travel on the surface of the water |
can_sink |
Boolean |
true |
Tells the pathfinder whether or not it will be pulled down by gravity while in water |
avoid_sun |
Boolean |
false |
Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths |
can_pass_doors |
Boolean |
true |
Whether a path can be created through a door |
can_open_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door assuming the AI will open the door |
can_break_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door and break it |
avoid_water |
Boolean |
false |
Tells the pathfinder to avoid water when creating a path |
avoid_portals |
Boolean |
false |
Tells the pathfinder to avoid portals (like nether portals) when finding a path |
minecraft:navigation.swim#
Allows this entity to generate paths that include water.
Parameters
Name | Type | Default Value | Description |
can_path_over_water |
Boolean |
false |
Tells the pathfinder whether or not it can travel on the surface of the water |
can_sink |
Boolean |
true |
Tells the pathfinder whether or not it will be pulled down by gravity while in water |
avoid_sun |
Boolean |
false |
Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths |
can_pass_doors |
Boolean |
true |
Whether a path can be created through a door |
can_open_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door assuming the AI will open the door |
can_break_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door and break it |
avoid_water |
Boolean |
false |
Tells the pathfinder to avoid water when creating a path |
avoid_portals |
Boolean |
false |
Tells the pathfinder to avoid portals (like nether portals) when finding a path |
minecraft:jump.dynamic#
Defines a dynamic type jump control that will change jump properties based on the speed modifier of the mob.
minecraft:item_hopper#
Determines that this entity is an item hopper
minecraft:jump.static#
Gives the entity the ability to jump.
Parameters
Name | Type | Default Value | Description |
jump_power |
Decimal |
0.42 |
The initial vertical velocity for the jump |
minecraft:navigation.fly#
Allows this entity to generate paths in the air like the vanilla Parrots do.
Parameters
Name | Type | Default Value | Description |
can_path_over_water |
Boolean |
false |
Tells the pathfinder whether or not it can travel on the surface of the water |
can_sink |
Boolean |
true |
Tells the pathfinder whether or not it will be pulled down by gravity while in water |
avoid_sun |
Boolean |
false |
Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths |
can_pass_doors |
Boolean |
true |
Whether a path can be created through a door |
can_open_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door assuming the AI will open the door |
can_break_doors |
Boolean |
false |
Tells the pathfinder that it can path through a closed door and break it |
avoid_water |
Boolean |
false |
Tells the pathfinder to avoid water when creating a path |
avoid_portals |
Boolean |
false |
Tells the pathfinder to avoid portals (like nether portals) when finding a path |
minecraft:scaffolding_climber#
Allows the player to detect and manuever on the scaffolding block.
minecraft:scheduler#
fires off scheduled mob events at time of day events.
Parameters
Name | Type | Default Value | Description |
scheduled_event |
List |
|
The list of triggers that fire when the conditions match the given filter criteria. If any filter criteria overlap the first defined event will be picked |
minecraft:annotation.open_door#
Allows the actor to open doors assuming that that flags set up for the component to use in navigation
Triggers#
minecraft:on_death#
Only usable by the Ender Dragon. Adds a trigger to call on this entity's death.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_friendly_anger#
Adds a trigger that will run when a nearby entity of the same type as this entity becomes Angry.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_hurt#
Adds a trigger to call when this entity takes damage.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_hurt_by_player#
Adds a trigger to call when this entity is attacked by the player.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_ignite#
Adds a trigger to call when this entity is set on fire.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_start_landing#
Only usable by the Ender Dragon. Adds a trigger to call when this entity lands.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_start_takeoff#
Only usable by the Ender Dragon. Adds a trigger to call when this entity starts flying.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_target_acquired#
Adds a trigger to call when this entity finds a target.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_target_escape#
Adds a trigger to call when this entity loses the target it currently has.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
minecraft:on_wake_with_owner#
Adds a trigger to call when this pet's owner awakes after sleeping with the pet.
Parameters
Name | Type | Default Value | Description |
event |
String |
|
The event to run when the conditions for this trigger are met |
target |
String |
self |
The target of the event |
filters |
Minecraft Filter |
|
The list of conditions for this trigger |
Built-in Events#
Parameters
Name | Description |
minecraft:entity_transformed |
Event called on an entity that transforms into another entity. |
minecraft:entity_born |
Event called on an entity that is spawned through two entities breeding. |
minecraft:entity_spawned |
Event called on an entity that is placed in the level. |
minecraft:on_prime |
Event called on an entity whose fuse is lit and is ready to explode. |
ID Lists#
Parameters
Entity Description Properties#
Parameters
JSON Name | ID |
animations |
0 |
scripts |
0 |
Attributes#
Parameters
JSON Name | ID |
minecraft:attack |
1651346034 |
minecraft:spell_effects |
523264365 |
minecraft:strength |
648564399 |
minecraft:strength |
648564399 |
Properties#
Parameters
JSON Name | ID |
minecraft:ambient_sound_interval |
-1314051310 |
minecraft:can_climb |
-550459594 |
minecraft:can_fly |
985724318 |
minecraft:can_power_jump |
-763124853 |
minecraft:collision_box |
-1277663508 |
minecraft:color |
1069623177 |
minecraft:color2 |
0 |
minecraft:default_look_angle |
-815556357 |
minecraft:is_dyeable |
1381448355 |
minecraft:equipment |
714661022 |
minecraft:fire_immune |
-1071767182 |
minecraft:type_family |
-255011285 |
minecraft:floats_in_liquid |
179778474 |
minecraft:flying_speed |
-570508595 |
minecraft:foot_size |
1133270874 |
minecraft:friction_modifier |
-714364556 |
minecraft:ground_offset |
-1816881803 |
minecraft:is_baby |
1853172763 |
minecraft:is_charged |
125340337 |
minecraft:is_chested |
-817599379 |
minecraft:is_ignited |
905710223 |
minecraft:is_saddled |
1037901616 |
minecraft:is_shaking |
523951884 |
minecraft:is_sheared |
1154836813 |
minecraft:is_stackable |
1184456737 |
minecraft:is_tamed |
1646421078 |
minecraft:item_controllable |
1868311069 |
minecraft:loot |
1775814032 |
minecraft:push_through |
-138030768 |
minecraft:scale |
77854436 |
minecraft:sound_volume |
937951776 |
minecraft:variant |
-1789583977 |
minecraft:mark_variant |
663621689 |
minecraft:walk_animation_speed |
972393614 |
minecraft:wants_jockey |
1832515141 |
minecraft:input_ground_controlled |
-646415617 |
Components#
Parameters
JSON Name | ID |
minecraft:burns_in_daylight |
1256874605 |
minecraft:hurt_when_wet |
237531867 |
minecraft:addrider |
-1014528905 |
minecraft:ageable |
1092934985 |
minecraft:angry |
725411499 |
minecraft:boostable |
-8316315 |
minecraft:annotation.break_door |
0 |
minecraft:breathable |
-707187232 |
minecraft:burns_in_daylight |
1256874605 |
minecraft:breedable |
-1616430100 |
minecraft:bribeable |
0 |
|
0 |
minecraft:inventory |
1941951218 |
minecraft:damage_over_time |
0 |
minecraft:damage_sensor |
-82616534 |
minecraft:despawn |
0 |
minecraft:environment_sensor |
687748970 |
minecraft:equippable |
-1164142226 |
minecraft:explode |
-1683058581 |
minecraft:navigation.float |
-842998036 |
minecraft:navigation.generic |
0 |
minecraft:healable |
-54247424 |
minecraft:hurt_when_wet |
237531867 |
minecraft:insomnia |
-300455606 |
minecraft:genetics |
-82484670 |
minecraft:giveable |
1739199795 |
minecraft:interact |
-1996861528 |
minecraft:leashable |
893445039 |
minecraft:lookat |
-1329707008 |
minecraft:managed_wandering_trader |
0 |
minecraft:tamemount |
1615660288 |
minecraft:movement.sway |
0 |
minecraft:movement.generic |
0 |
minecraft:movement.skip |
-1828832272 |
minecraft:movement.fly |
-1487316136 |
minecraft:movement.amphibious |
0 |
minecraft:nameable |
-595398763 |
minecraft:navigation.walk |
1909033775 |
minecraft:peek |
-863721039 |
minecraft:preferred_path |
0 |
minecraft:projectile |
1922456869 |
minecraft:rail_sensor |
1273161273 |
minecraft:rail_movement |
-78235634 |
minecraft:rideable |
1656173828 |
minecraft:scale_by_age |
64881972 |
minecraft:sittable |
-1376274106 |
minecraft:movement.jump |
1256268727 |
minecraft:movement.basic |
3354475 |
minecraft:spawn_entity |
1991964333 |
minecraft:shareables |
1301057082 |
minecraft:shooter |
184150118 |
minecraft:tameable |
932870003 |
minecraft:target_nearby_sensor |
1309819882 |
minecraft:teleport |
-1900891127 |
minecraft:tick_world |
-381759296 |
minecraft:timer |
1862095863 |
minecraft:trade_table |
50480315 |
minecraft:transformation |
-457894577 |
minecraft:trusting |
936499892 |
minecraft:navigation.climb |
-1075360945 |
minecraft:navigation.swim |
1908076634 |
|
0 |
minecraft:jump.dynamic |
945664737 |
minecraft:item_hopper |
-447601772 |
minecraft:jump.static |
1064987526 |
minecraft:navigation.fly |
-1997823129 |
minecraft:scaffolding_climber |
169799877 |
minecraft:scheduler |
-684492525 |
minecraft:annotation.open_door |
0 |
Triggers#
Parameters
JSON Name | ID |
minecraft:on_death |
-49357854 |
minecraft:on_friendly_anger |
-1009986313 |
minecraft:on_hurt |
-1028603471 |
minecraft:on_hurt_by_player |
-599009831 |
minecraft:on_ignite |
-1911489054 |
minecraft:on_start_landing |
-555648368 |
minecraft:on_start_takeoff |
426083399 |
minecraft:on_target_acquired |
1063277906 |
minecraft:on_target_escape |
-1373130027 |
minecraft:on_wake_with_owner |
-1543219003 |
Data-Driven Spawning#
Data-Driven spawning allows you to adjust the spawn conditions of mobs, including new mobs added to the game to spawn naturally in biomes, add / remove a mob's spawn egg to the creative inventory and set the mob's spawn egg, and add / remove a to the / summon command
Spawn Rules#
Getting Started#
New Spawn Rules are contained within a Behavior Pack. To begin, create a new folder named "spawn_rules" in the root of the Behavior Pack that you want to add the new biome spawn rules in. In the spawn_rules folder, create a JSON file and give it a name. The JSON file needs a format, description and conditions.Spawn rules contain description and conditionsAll Spawn Rules JSON need to have an ID (located under the description section). Similar to other identifiers, it follows the convention "namespace:name". The minecraft namespace is reserved for the vanilla Minecraft rules.When changing an existing mob use the ID that appears in the entity JSON for that entity. When creating your own mob, make sure the mobs have the same ID in all the entity's JSON files.Spawn Rules also needs to define the pool that is used for population control.Each pool has their own spawn limit, By setting an entity to a pool it will spawn as long as that pool hasn't reached the spawn limit.There are 3 pools that entities can be assigned to :-animal-water_animal-monster
Conditions#
Conditions contain different components that players can use to customize natural biome spawning.
Components#
Name | Description |
minecraft:spawns_on_surface |
This component allows the mob to spawn on the ground. Adding the component cause it to be true, removing it cause the mob to stop spawning on the surface. |
minecraft:spawns_underwater |
This component allows the mob to spawn underwater. Adding the component cause it to be true, removing it cause the mob to stop spawning on the surface. |
minecraft:brightness_filter |
This component allows players to set the light level range that causes the mob to spawn.
Name | Type | Default Value | Description |
min |
Decimal |
0.0 |
This is the minimum light level value that allows the mob to spawn |
max |
Decimal |
15.0 |
This is the maximum light level value that allows the mob to spawn |
adjust_for_weather |
Boolean |
false |
This determines if weather can affect the light level conditions that cause the mob to spawn (e.g. Allowing hostile mobs to spawn during the day when it rains.) |
|
minecraft:weight |
This component allows players to give a priority to how often that mob should spawn. Mobs with lower weight values have a higher chance to spawn than mobs with higher weight values.
Name | Type | Default Value | Description |
default |
Decimal |
0.0 |
This is the priority of the mob spawning |
|
minecraft:difficulty_filter |
This component allows players determine what mobs spawn when certain difficulty levels are set.
Name | Type | Default Value | Description |
min |
String |
|
This is the minimum difficulty level that a mob spawns |
max |
String |
|
This is the maximum difficulty level that a mob spawns |
|
minecraft:herd |
This component allows players to determine the herd size of animals.
Name | Type | Default Value | Description |
min_size |
Decimal |
|
This is the minimum number of mobs that spawn in a herd |
max_size |
Decimal |
|
This is the maximum number of mobs that spawn in a herd |
event |
String |
|
This is an event that can be triggered from spawning |
event_skip_count |
Decimal |
|
This is the number of mobs spawned before the specified event is triggered |
|
minecraft:biome_filter |
This component allows the players to specify which biomes the mob spawns in. Check below to see which Biome Tags exist, and what each biome is tagged as. |
Biome Tags#
Each biome in the game has one or more tags. These are used to determine what biomes mobs spawn in. Here is the list of Biome tags that can be used:
Tag |
monster |
animal |
ocean |
nether |
the_end |
mooshroom_island |
plains |
desert |
jungle |
taiga |
extreme_hills |
savanna |
frozen |
cold |
lukewarm |
warm |
river |
swamp |
beach |
flower_forest |
forest |
birch |
dark_oak |
hills |
mutated |
edge |
lakes |
plateau |
deep |
mesa |
ice_plains |
ice |
mountain |
shore |
stone |
roofed |
mega |
Tagged Biomes#
Biome | Tags |
Plains |
animal, monster, plains |
Desert |
monster, desert |
Mountain |
animal, monster, extreme_hills |
Forest |
animal, monster, forest |
Taiga |
animal, monster, taiga |
Swamp |
animal, monster, swamp |
River |
river |
Nether |
nether |
The End |
the_end |
Frozen Ocean |
ocean, frozen |
Frozen River |
river, frozen |
Snowy Tundra |
frozen, ice_plain, ice |
Snowy Mountains |
frozen, ice, mountain |
Mushroom Fields |
mooshroom_island |
Mushroom Fields Shore |
mooshroom_island, shore |
Beach |
monster, beach, warm |
Desert Hills |
monster, desert, hills |
Forest Hills |
animal, monster, hills |
Taiga Hills |
animal, monster, taiga, hills |
Mountain Edge |
animal, monster, extreme_hills, edge, mountain |
Jungle |
animal, monster, jungle |
Jungle Hills |
animal, monster, jungle, hills |
Jungle Edge |
animal, monster, jungle, edge |
Snowy Beach |
monster, beach, cold |
Stone Shore |
monster, beach, stone |
Birch Forest |
animal, monster, birch, forest |
Birch Forest Hills |
animal, monster, birch, forest, hills |
Dark Forest |
animal, monster, forest, roofed |
Snowy Taiga |
animal, monster, taiga, cold |
Snowy Taiga Hills |
animal, monster, taiga, cold, hills |
Giant Tree Taiga |
animal, monster, taiga, mega |
Giant Tree Taiga Hills |
animal, monster, taiga, mega, hills |
Wooded Mountain |
animal, monster, extreme_hills, forest, mountain |
Savanna |
animal, monster, savanna |
Savanna Plateau |
animal, monster, savanna |
Mesa |
monster |
Mesa Plateau Stone |
monster, plataeu |
Mesa Plateau |
monster, mesa |
Ocean |
ocean, monster |
Deep Ocean |
ocean, monster, deep |
Warm Ocean |
ocean, warm, monster |
Deep Warm Ocean |
ocean, warm, monster, deep |
Lukewarm Ocean |
ocean, lukewarm, monster |
Deep Lukewarm Ocean |
ocean, lukewarm, monster, deep |
Cold Ocean |
ocean, cold, monster |
Deep Cold Ocean |
ocean, cold, monster, deep |
Frozen Ocean |
ocean, frozen, monster |
Deep Frozen Ocean |
ocean, frozen, monster, deep |
Plains M |
animal, monster, plains, mutated |
Swamp M |
animal, monster, swamp, mutated |
Snowy Tundra M |
monster, frozen, ice_plains, mutated |
Cold Taiga M |
animal, monster, taiga, cold, mutated |
Savanna M |
animal, monster, savanna, mutated |
Savanna Plateau M |
animal, monster, savanna, plateau, mutated |
Dark Forest M |
animal, monster, roofed, forest, mutated |
Desert M |
monster, desert, mutated |
Forest M |
monster, flower_forest, forest, mutated |
Taiga M |
animal, monster, taiga, mutated |
Jungle M |
animal, monster, jungle, mutated |
Jungle Edge M |
animal, monster, jungle, edge, mutated |
Mesa M |
animal, monster, mesa, mutated |
Mesa Plateau M |
monster, mesa, plateau, mutated |
Mesa Plateau Stone M |
monster, mesa, plateau, mutated, stone |
Birch Forest M |
animal, monster, forest, birch, mutated |
Birch Forest Hills M |
animal, monster, forest, birch, mutated, hills |
Giant Trees Taiga M |
animal, monster, mutated, mega |
Mountain M |
animal, monster, extreme_hills, mutated |
Mountain + M |
animal, monster, extreme_hills, mutated, forest |
Giant Tree Taiga Hills M |
animal, monster, taiga, mega, hills, mutated |
Example Spawn Rules for the zombie
"format_version": "1.8.0",
"minecraft:spawn_rules": {
"description": {
"identifier": "minecraft:zombie",
"population_control": "monster"
},
"conditions": [
{
"minecraft:spawns_on_surface": {},
"minecraft:brightness_filter": {
"min": 0,
"max": 7,
"adjust_for_weather": true
},
"minecraft:difficulty_filter": {
"min": "easy",
"max": "hard"
},
"minecraft:weight": {
"default": 100
},
"minecraft:herd": {
"min_size": 2,
"max_size": 4
},
"minecraft:permute_type": [
{
"weight": 95
},
{
"weight": 5,
"entity_type": "minecraft:zombie_villager"
}
],
"minecraft:biome_filter": {
"test": "has_biome_tag", "operator": "==", "value": "monster"
}
}
]
}
ID Lists#
Component IDs#
Parameters
Name | Type | Default Value | Description |
minecraft:behavior.avoid_mob_type |
|
|
386517767 |
minecraft:behavior.beg |
|
|
1346418048 |
minecraft:behavior.break_door |
|
|
-1798237626 |
minecraft:behavior.stomp_turtle_egg |
|
|
851839416 |
minecraft:behavior.breed |
|
|
51166360 |
minecraft:behavior.charge_held_item |
|
|
81480366 |
minecraft:behavior.defend_village_target |
|
|
1469600895 |
minecraft:behavior.door_interact |
|
|
-286762735 |
minecraft:behavior.eat_block |
|
|
1972447274 |
minecraft:behavior.explore_outskirts |
|
|
-1955198366 |
minecraft:behavior.flee_sun |
|
|
-617664229 |
minecraft:behavior.float |
|
|
1758503000 |
minecraft:behavior.follow_owner |
|
|
1213259599 |
minecraft:behavior.follow_parent |
|
|
2127040136 |
minecraft:behavior.follow_caravan |
|
|
9936402 |
minecraft:behavior.follow_mob |
|
|
-1524701626 |
minecraft:behavior.go_home |
|
|
-1579225026 |
minecraft.behavior.scared |
|
|
0 |
minecraft:behavior.move_to_water |
|
|
1886139445 |
minecraft:behavior.move_to_land |
|
|
-943551837 |
minecraft.behavior.move_to_poi |
|
|
0 |
minecraft.behavior.work |
|
|
0 |
minecraft:behavior.random_breach |
|
|
928528911 |
minecraft:behavior.nearest_attackable_target |
|
|
-2032255557 |
minecraft:behavior.hurt_by_target |
|
|
-1710404297 |
minecraft:behavior.owner_hurt_by_target |
|
|
530667419 |
minecraft:behavior.owner_hurt_target |
|
|
995655261 |
minecraft:behavior.lay_egg |
|
|
-1207740530 |
minecraft:behavior.look_at_player |
|
|
-1892159379 |
minecraft:behavior.look_at_target |
|
|
-885375871 |
minecraft:behavior.look_at_entity |
|
|
-1735428573 |
minecraft:behavior.look_at_trading_player |
|
|
-2094605693 |
minecraft:behavior.mount_pathing |
|
|
1112137677 |
minecraft:behavior.move_indoors |
|
|
2107078532 |
minecraft:behavior.move_through_village |
|
|
779377630 |
minecraft:behavior.move_towards_restriction |
|
|
1288087401 |
minecraft:behavior.move_towards_target |
|
|
-166537884 |
minecraft:behavior.ocelotattack |
|
|
560197714 |
minecraft:behavior.ocelot_sit_on_block |
|
|
-1327999383 |
minecraft:behavior.lay_down |
|
|
-2074934675 |
minecraft:behavior.offer_flower |
|
|
-885387854 |
minecraft:behavior.open_door |
|
|
-906200433 |
minecraft:behavior.panic |
|
|
-169886247 |
minecraft:behavior.run_around_like_crazy |
|
|
-1390363669 |
minecraft:behavior.restrict_sun |
|
|
-382716017 |
minecraft:behavior.restrict_open_door |
|
|
715583988 |
minecraft:behavior.random_look_around |
|
|
1177762851 |
minecraft:behavior.silverfish_merge_with_stone |
|
|
321908121 |
minecraft:behavior.silverfish_wake_up_friends |
|
|
484391748 |
minecraft:behavior.stay_while_sitting |
|
|
1346980478 |
minecraft:behavior.make_love |
|
|
-1551283431 |
minecraft:behavior.snacking |
|
|
875141064 |
minecraft:behavior.random_sitting |
|
|
1722716662 |
minecraft:behavior.melee_attack |
|
|
1848335663 |
minecraft:behavior.stomp_attack |
|
|
-1851446496 |
minecraft:behavior.ranged_attack |
|
|
-2093407250 |
minecraft:behavior.random_stroll |
|
|
-1643504294 |
minecraft:behavior.random_swim |
|
|
-1465281278 |
minecraft:behavior.random_fly |
|
|
-446385505 |
minecraft:behavior.swim_wander |
|
|
-1576142514 |
minecraft:behavior.tempt |
|
|
422904556 |
minecraft:behavior.trade_interest |
|
|
-574851053 |
minecraft:behavior.peek |
|
|
211304085 |
minecraft:behavior.play |
|
|
-505601580 |
minecraft:behavior.receive_love |
|
|
1156694272 |
minecraft:behavior.take_flower |
|
|
1218648257 |
minecraft:behavior.harvest_farm_block |
|
|
10843010 |
minecraft:behavior.squid_idle |
|
|
1741234679 |
minecraft:behavior.squid_flee |
|
|
1304043261 |
minecraft:behavior.squid_move_away_from_ground |
|
|
892387674 |
minecraft:behavior.squid_out_of_water |
|
|
-1347598607 |
minecraft:behavior.squid_dive |
|
|
1626998843 |
minecraft:behavior.skeleton_horse_trap |
|
|
530952387 |
minecraft:behavior.sleep |
|
|
-1811763 |
minecraft:behavior.swell |
|
|
-1473132493 |
minecraft:behavior.dragonholdingpattern |
|
|
1066617362 |
minecraft:behavior.dragonlanding |
|
|
-152352492 |
minecraft:behavior.dragonscanning |
|
|
-1003941066 |
minecraft:behavior.dragonflaming |
|
|
-865288877 |
minecraft:behavior.dragontakeoff |
|
|
-1912535317 |
minecraft:behavior.dragonchargeplayer |
|
|
1808565780 |
minecraft:behavior.dragonstrafeplayer |
|
|
-1510265153 |
minecraft:behavior.dragondeath |
|
|
-1541162059 |
minecraft:behavior.enderman_leave_block |
|
|
-717580550 |
minecraft:behavior.enderman_take_block |
|
|
-537294220 |
minecraft:behavior.leap_at_target |
|
|
256926956 |
minecraft:behavior.guardian_attack |
|
|
-579215554 |
minecraft:behavior.slime_float |
|
|
-1480876341 |
minecraft:behavior.slime_keep_on_jumping |
|
|
-1844762087 |
minecraft:behavior.slime_random_direction |
|
|
1437515506 |
minecraft:behavior.slime_attack |
|
|
-1315951081 |
minecraft:behavior.raid_garden |
|
|
-1145687602 |
minecraft:behavior.inspect_bookshelf |
|
|
40191182 |
minecraft:behavior.player_ride_tamed |
|
|
603869698 |
minecraft:behavior.find_mount |
|
|
731306871 |
minecraft:behavior.controlled_by_player |
|
|
1633000292 |
minecraft:behavior.wither_random_attack_pos_goal |
|
|
-528895885 |
minecraft:behavior.wither_target_highest_damage |
|
|
-1065562072 |
minecraft:behavior.float_wander |
|
|
-1122048364 |
minecraft:behavior.trade_with_player |
|
|
-2048563493 |
minecraft:behavior.summon_entity |
|
|
-2005850647 |
minecraft:behavior.mingle |
|
|
385775952 |
minecraft:behavior.send_event |
|
|
-823429137 |
minecraft:behavior.charge_attack |
|
|
-1921442265 |
minecraft:behavior.vex_random_move |
|
|
-1117822165 |
minecraft:behavior.vex_copy_owner_target |
|
|
-643459543 |
minecraft:behavior.pickup_items |
|
|
644287189 |
minecraft:behavior.share_items |
|
|
2045906118 |
minecraft:behavior.find_underwater_treasure |
|
|
-1602192311 |
minecraft:behavior.circle_around_anchor |
|
|
-698025586 |
minecraft:behavior.swoop_attack |
|
|
770804235 |
minecraft:behavior.pet_sleep_with_owner |
|
|
1379392240 |
minecraft:behavior.drop_item_for |
|
|
1846615759 |
minecraft:behavior.sneeze |
|
|
1528584076 |
minecraft:behavior.roll |
|
|
817471653 |