SCHEMAS DOCUMENTATION Version: 1.14.30.2
Index#
Overview#
These are the data format schemas for content creators to reference when editing or creating new content.
Schemas#
actor_animation:1.8.0:{
version "format_version"[0,*]
object "animations"[0,*]
{
object "animation.<identifier>"[0,*]
{
bool "loop"[0,*] : opt
molang "anim_time_update"[0,*] : opt
molang "blend_weight"[0,*] : opt
bool "override_previous_animation"[0,*] : opt
object "bones"[0,*] : opt
{
object "<identifier>"[0,*]
{
object "relative_to"[0,*] : opt
{
string "rotation"[0,*] : opt
}
molang "position"[0,*] : opt
object "position"[0,*] : opt
{
object "<time_stamp>"[0,*]
{
enumerated_value "lerp_mode"[0,*] : opt
array "pre"[3] : opt
{
molang "<any array element>"[0,*]
}
array "post"[3] : opt
{
molang "<any array element>"[0,*]
}
}
array "<time_stamp>"[3]
{
molang "<any array element>"[0,*]
}
}
array "position"[0,*] : opt
{
molang "<any array element>"[0,*]
}
molang "rotation"[0,*] : opt
array "rotation"[0,*] : opt
{
molang "<any array element>"[0,*]
object "<any array element>"[0,*]
{
molang "[xyz]"[0,*]
}
}
object "rotation"[0,*] : opt
{
object "<time_stamp>"[0,*]
{
enumerated_value "lerp_mode"[0,*] : opt
array "pre"[3] : opt
{
molang "<any array element>"[0,*]
}
array "post"[3] : opt
{
molang "<any array element>"[0,*]
}
}
array "<time_stamp>"[3]
{
molang "<any array element>"[0,*]
}
}
molang "scale"[0,*] : opt
object "scale"[0,*] : opt
{
object "<time_stamp>"[0,*]
{
enumerated_value "lerp_mode"[0,*] : opt
array "pre"[3] : opt
{
molang "<any array element>"[0,*]
}
array "post"[3] : opt
{
molang "<any array element>"[0,*]
}
}
array "<time_stamp>"[3]
{
molang "<any array element>"[0,*]
}
}
array "scale"[0,*] : opt
{
molang "<any array element>"[0,*]
}
}
}
object "particle_effects"[0,*] : opt
{
array "<time_stamp>"[0,*] : opt
{
object "<any array element>"[0,*] : opt
{
string "effect"[0,*]
string "locator"[0,*] : opt
molang "pre_effect_script"[0,*] : opt
bool "bind_to_actor"[0,*] : opt
}
}
object "<time_stamp>"[0,*] : opt
{
string "effect"[0,*]
string "locator"[0,*] : opt
molang "pre_effect_script"[0,*] : opt
bool "bind_to_actor"[0,*] : opt
}
}
object "sound_effects"[0,*] : opt
{
array "<time_stamp>"[0,*] : opt
{
object "<any array element>"[0,*] : opt
{
string "effect"[0,*]
}
}
object "<time_stamp>"[0,*] : opt
{
string "effect"[0,*]
}
}
object "timeline"[0,*] : opt
{
string "<time_stamp>"[0,*] : opt
array "<time_stamp>"[0,*] : opt
{
string "<any array element>"[0,*] : opt
}
}
float "animation_length"[0,*] : opt
}
}
}
actor_animation_controller:1.10.0:{
version "format_version"[0,*]
object "animation_controllers"[0,*]
{
object "controller.animation.<identifier>"[0,*]
{
object "states"[0,*]
{
object "<identifier>"[0,*]
{
object "variables"[0,*] : opt
{
object "<identifier>"[0,*]
{
molang "input"[0,*]
object "remap_curve"[0,*] : opt
{
float "<time_stamp>"[0,*]
}
}
}
array "animations"[0,*] : opt
{
string "<any array element>"[0,*]
object "<any array element>"[0,*]
{
molang "<identifier>"[0,*]
}
}
array "transitions"[0,*] : opt
{
object "<any array element>" : opt
{
string "<identifier>"[0,*]
}
}
bool "blend_via_shortest_path"[0,*] : opt
object "blend_transition"[0,*] : opt
{
float "<identifier>"[0,*]
}
float "blend_transition"[0,*] : opt
array "particle_effects"[0,*] : opt
{
object "<any array element>"[0,*] : opt
{
string "effect"[0,*]
string "locator"[0,*] : opt
string "pre_effect_script"[0,*] : opt
bool "bind_to_actor"[0,*] : opt
}
}
array "on_entry"[0,*] : opt
{
string "<any array element>"[0,*] : opt
}
array "on_exit"[0,*] : opt
{
string "<any array element>"[0,*] : opt
}
array "sound_effects"[0,*] : opt
{
object "<any array element>"[0,*] : opt
{
string "effect"[0,*]
}
}
}
}
string "initial_state"[0,*] : opt
}
}
}
block_reference:1.10.0:{
string "name"[0,*]
object "states"[0,*]
{
bool "\w*:?\w+"[0,*] : opt
int "\w*:?\w+"[0,*] : opt
string "\w*:?\w+"[0,*] : opt
}
}
actor_resource_definition:1.8.0:{
version "format_version"[0,*]
object "minecraft:(client_entity|attachable)"[0,*]
{
object "description"[0,*]
{
string "identifier"[0,*]
version "min_engine_version"[0,*] : opt
object "materials"[0,*] : opt
{
string "<identifier>"[0,*]
}
object "textures"[0,*] : opt
{
string "<identifier>"[0,*]
}
object "geometry"[0,*]
{
string "<identifier>"[0,*]
}
object "spawn_egg"[0,*] : opt
{
string "texture"[0,*] : opt
string "base_color"[0,*] : opt
string "overlay_color"[0,*] : opt
int "texture_index"[0,*] : opt
}
object "scripts"[0,*] : opt
{
array "pre_animation"[0,*] : opt
{
molang "<any array element>"[0,*]
}
molang "scale"[0,*] : opt
molang "scale[xX]"[0,*] : opt
molang "scale[yY]"[0,*] : opt
molang "scale[zZ]"[0,*] : opt
molang "parent_setup"[0,*] : opt
}
object "particle_effects" : opt
{
string "<identifier>"[0,*] : opt
}
object "particle_emitters" : opt
{
string "<identifier>"[0,*] : opt
}
object "animations" : opt
{
string "<identifier>"[0,*] : opt
}
array "animation_controllers" : opt
{
object "<any array element>"[0,*] : opt
{
string "<identifier>"[0,*] : opt
}
}
array "render_controllers" : opt
{
string "<any array element>"[0,*] : opt
}
object "sound_effects" : opt
{
string "<identifier>"[0,*] : opt
}
bool "enable_attachables"[0,*] : opt
}
}
}
actor_resource_definition:1.10.0:{
version "format_version"[0,*]
object "minecraft:client_entity"[0,*] : opt
{
object "description"[0,*]
{
string "identifier"[0,*]
version "min_engine_version"[0,*] : opt
object "materials"[0,*] : opt
{
string "<identifier>"[0,*]
}
object "textures"[0,*] : opt
{
string "<identifier>"[0,*]
}
object "geometry"[0,*]
{
string "<identifier>"[0,*]
}
object "spawn_egg"[0,*] : opt
{
string "texture"[0,*] : opt
string "base_color"[0,*] : opt
string "overlay_color"[0,*] : opt
int "texture_index"[0,*] : opt
}
object "scripts"[0,*] : opt
{
array "initialize"[0,*] : opt
{
molang "<any array element>"[0,*]
}
array "pre_animation"[0,*] : opt
{
molang "<any array element>"[0,*]
}
molang "scale"[0,*] : opt
molang "scale[xX]"[0,*] : opt
molang "scale[yY]"[0,*] : opt
molang "scale[zZ]"[0,*] : opt
molang "parent_setup"[0,*] : opt
array "animate" : opt
{
string "<any array element>"[0,*] : opt
object "<any array element>" : opt
{
molang "<scope_identifier>"[0,*] : opt
}
}
}
object "particle_effects" : opt
{
string "<identifier>"[0,*] : opt
}
object "particle_emitters" : opt
{
string "<identifier>"[0,*] : opt
}
object "animations" : opt
{
string "<identifier>"[0,*] : opt
}
array "render_controllers" : opt
{
string "<any array element>"[0,*] : opt
object "<any array element>" : opt
{
molang "<scope_identifier>"[0,*] : opt
}
}
object "sound_effects" : opt
{
string "<identifier>"[0,*] : opt
}
bool "enable_attachables"[0,*] : opt
}
}
object "minecraft:attachable"[0,*] : opt
{
object "description"[0,*]
{
string "identifier"[0,*]
version "min_engine_version"[0,*] : opt
object "materials"[0,*] : opt
{
string "<identifier>"[0,*]
}
object "textures"[0,*] : opt
{
string "<identifier>"[0,*]
}
object "geometry"[0,*]
{
string "<identifier>"[0,*]
}
object "spawn_egg"[0,*] : opt
{
string "texture"[0,*] : opt
string "base_color"[0,*] : opt
string "overlay_color"[0,*] : opt
int "texture_index"[0,*] : opt
}
object "scripts"[0,*] : opt
{
array "initialize"[0,*] : opt
{
molang "<any array element>"[0,*]
}
array "pre_animation"[0,*] : opt
{
molang "<any array element>"[0,*]
}
molang "scale"[0,*] : opt
molang "scale[xX]"[0,*] : opt
molang "scale[yY]"[0,*] : opt
molang "scale[zZ]"[0,*] : opt
molang "parent_setup"[0,*] : opt
array "animate" : opt
{
string "<any array element>"[0,*] : opt
object "<any array element>" : opt
{
molang "<scope_identifier>"[0,*] : opt
}
}
}
object "particle_effects" : opt
{
string "<identifier>"[0,*] : opt
}
object "particle_emitters" : opt
{
string "<identifier>"[0,*] : opt
}
object "animations" : opt
{
string "<identifier>"[0,*] : opt
}
array "render_controllers" : opt
{
string "<any array element>"[0,*] : opt
object "<any array element>" : opt
{
molang "<scope_identifier>"[0,*] : opt
}
}
object "sound_effects" : opt
{
string "<identifier>"[0,*] : opt
}
bool "enable_attachables"[0,*] : opt
string "item"[0,*] : opt
object "item" : opt
{
molang "<scope_identifier>"[0,*]
}
}
}
}
render_controller:1.8.0:{
version "format_version"[0,*]
object "render_controllers"[0,*]
{
object "controller.render.<scope_identifier>"[0,*]
{
bool "rebuild_animation_matrices"[0,*] : opt
object "arrays"[0,*] : opt
{
object "geometries"[0,*] : opt
{
array "array.<scope_identifier>"[0,*]
{
string "<any array element>"[0,*]
}
}
object "materials"[0,*] : opt
{
array "array.<scope_identifier>"[0,*]
{
string "<any array element>"[0,*]
}
}
object "textures"[0,*] : opt
{
array "array.<scope_identifier>"[0,*]
{
string "<any array element>"[0,*]
}
}
}
string "geometry"[0,*]
array "part_visibility"[0,*] : opt
{
object "<any array element>"[0,*]
{
molang "[a-zA-Z0-9_.:*]+"[0,*]
}
}
array "materials"[0,*] : opt
{
object "<any array element>"[0,*]
{
molang "[a-zA-Z0-9_.:*]+"[0,*]
}
}
array "textures"[0,*] : opt
{
string "<any array element>"[0,*]
}
object "color"[0,*] : opt
{
molang "r"[0,*] : opt
molang "g"[0,*] : opt
molang "b"[0,*] : opt
molang "a"[0,*] : opt
}
object "overlay_color"[0,*] : opt
{
molang "r"[0,*] : opt
molang "g"[0,*] : opt
molang "b"[0,*] : opt
molang "a"[0,*] : opt
}
object "uv_anim"[0,*] : opt
{
array "offset"[2]
{
molang "<any array element>"[0,*]
}
array "scale"[2]
{
molang "<any array element>"[0,*]
}
}
molang "light_color_multiplier"[0,*] : opt
bool "ignore_lighting"[0,*] : opt
bool "filter_lighting"[0,*] : opt
}
}
}
geometry:1.8.0:{
version "format_version"[0,*]
object "geometry.[a-zA-Z0-9_.'-:]+"[0,*]
{
float "visible_bounds_width"[0,*] : opt
float "visible_bounds_height"[0,*] : opt
array "visible_bounds_offset"[3] : opt
{
float "<any array element>"[0,*]
}
int "texturewidth"[0,*] : opt
int "textureheight"[0,*] : opt
string "cape"[0,*] : opt
array "bones"[0,*] : opt
{
object "<any array element>"[0,*] : opt
{
string "name"[0,*]
bool "reset"[0,*] : opt
bool "neverRender"[0,*] : opt
string "parent"[0,*] : opt
array "pivot"[3] : opt
{
float "<any array element>"[0,*]
}
array "rotation"[3] : opt
{
float "<any array element>"[0,*]
}
array "bind_pose_rotation"[3] : opt
{
float "<any array element>"[0,*] : opt
}
bool "mirror"[0,*] : opt
float "inflate"[0,*] : opt
bool "debug"[0,*] : opt
int "render_group_id"[0,*] : opt
array "cubes"[0,*] : opt
{
object "<any array element>"[0,*] : opt
{
array "origin"[3] : opt
{
float "<any array element>"[0,*]
}
array "size"[3] : opt
{
float "<any array element>"[0,*]
}
array "uv"[2] : opt
{
float "<any array element>"[0,*]
}
float "inflate"[0,*] : opt
bool "mirror"[0,*] : opt
}
}
object "locators"[0,*] : opt
{
array "<identifier>"[0,*] : opt
{
float "<any array element>"[0,*] : opt
}
}
object "poly_mesh"[0,*] : opt
{
bool "normalized_uvs"[0,*] : opt
array "positions"[0,*] : opt
{
array "<any array element>"[3] : opt
{
float "<any array element>"[0,*]
}
}
array "normals"[0,*] : opt
{
array "<any array element>"[3] : opt
{
float "<any array element>"[0,*]
}
}
array "uvs"[0,*] : opt
{
array "<any array element>"[2] : opt
{
float "<any array element>"[0,*]
}
}
array "polys"[0,*]
{
array "<any array element>"[3,4] : opt
{
array "<any array element>"[3]
{
float "<any array element>"[0,*]
}
}
}
string "polys"[0,*]
}
array "texture_meshes"[0,*] : opt
{
object "<any array element>"[0,*]
{
string "texture"[0,*]
array "position"[3] : opt
{
float "<any array element>"[0,*]
}
array "local_pivot"[3] : opt
{
float "<any array element>"[0,*]
}
array "rotation"[3] : opt
{
float "<any array element>"[0,*]
}
array "scale"[3] : opt
{
float "<any array element>"[0,*]
}
}
}
}
}
}
}
geometry:1.12.0:{
version "format_version"[0,*]
array "minecraft:geometry"
{
object "<any array element>"[0,*]
{
object "description"[0,*]
{
string "identifier"[0,*]
float "visible_bounds_width"[0,*] : opt
float "visible_bounds_height"[0,*] : opt
array "visible_bounds_offset"[3] : opt
{
float "<any array element>"[0,*]
}
int "texture_width"[0,*] : opt
int "texture_height"[0,*] : opt
}
string "cape"[0,*] : opt
array "bones"[0,*] : opt
{
object "<any array element>"[0,*] : opt
{
string "name"[0,*]
string "parent"[0,*] : opt
array "pivot"[3] : opt
{
float "<any array element>"[0,*]
}
array "rotation"[3] : opt
{
float "<any array element>"[0,*]
}
bool "mirror"[0,*] : opt
float "inflate"[0,*] : opt
bool "debug"[0,*] : opt
int "render_group_id"[0,*] : opt
array "cubes"[0,*] : opt
{
object "<any array element>"[0,*] : opt
{
array "origin"[3] : opt
{
float "<any array element>"[0,*]
}
array "size"[3] : opt
{
float "<any array element>"[0,*]
}
array "rotation"[3] : opt
{
float "<any array element>"[0,*]
}
array "pivot"[3] : opt
{
float "<any array element>"[0,*]
}
float "inflate"[0,*] : opt
bool "mirror"[0,*] : opt
object "uv"[0,*] : opt
{
object "north"[0,*] : opt
{
array "uv"[2]
{
float "<any array element>"[0,*]
}
array "uv_size"[2] : opt
{
float "<any array element>"[0,*]
}
string "material_instance"[0,*] : opt
}
object "south"[0,*] : opt
{
array "uv"[2]
{
float "<any array element>"[0,*]
}
array "uv_size"[2] : opt
{
float "<any array element>"[0,*]
}
string "material_instance"[0,*] : opt
}
object "east"[0,*] : opt
{
array "uv"[2]
{
float "<any array element>"[0,*]
}
array "uv_size"[2] : opt
{
float "<any array element>"[0,*]
}
string "material_instance"[0,*] : opt
}
object "west"[0,*] : opt
{
array "uv"[2]
{
float "<any array element>"[0,*]
}
array "uv_size"[2] : opt
{
float "<any array element>"[0,*]
}
string "material_instance"[0,*] : opt
}
object "up"[0,*] : opt
{
array "uv"[2]
{
float "<any array element>"[0,*]
}
array "uv_size"[2] : opt
{
float "<any array element>"[0,*]
}
string "material_instance"[0,*] : opt
}
object "down"[0,*] : opt
{
array "uv"[2]
{
float "<any array element>"[0,*]
}
array "uv_size"[2] : opt
{
float "<any array element>"[0,*]
}
string "material_instance"[0,*] : opt
}
}
array "uv"[2] : opt
{
float "<any array element>"[0,*]
}
}
}
object "locators"[0,*] : opt
{
object "<identifier>"[0,*] : opt
{
array "offset"[0,*]
{
float "<any array element>"[0,*] : opt
}
array "rotation"[0,*]
{
float "<any array element>"[0,*] : opt
}
}
array "<identifier>"[0,*] : opt
{
float "<any array element>"[0,*] : opt
}
}
object "poly_mesh"[0,*] : opt
{
bool "normalized_uvs"[0,*] : opt
array "positions"[0,*] : opt
{
array "<any array element>"[3] : opt
{
float "<any array element>"[0,*]
}
}
array "normals"[0,*] : opt
{
array "<any array element>"[3] : opt
{
float "<any array element>"[0,*]
}
}
array "uvs"[0,*] : opt
{
array "<any array element>"[2] : opt
{
float "<any array element>"[0,*]
}
}
array "polys"[0,*]
{
array "<any array element>"[3,4] : opt
{
array "<any array element>"[3]
{
float "<any array element>"[0,*]
}
}
}
string "polys"[0,*]
}
array "texture_meshes"[0,*] : opt
{
object "<any array element>"[0,*]
{
string "texture"[0,*]
array "position"[3] : opt
{
float "<any array element>"[0,*]
}
array "local_pivot"[3] : opt
{
float "<any array element>"[0,*]
}
array "rotation"[3] : opt
{
float "<any array element>"[0,*]
}
array "scale"[3] : opt
{
float "<any array element>"[0,*]
}
}
}
}
}
}
}
}