Version: 1.2.9.1

Index

Entity Definition Properties

Description

These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored.

do_not_upgrade

Description

Disables all current and future backwards compatibility for this entity. If new components or properties are added or changed to the vanilla version of this entity, they will not be applied.

format_version

Description

Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.

Vanilla entities that use this

{ "minecraft:entity": { "format_version": "1.2.0", "do_not_upgrade": {}, "component_groups": {...} ...}


Attributes

minecraft:attack

Description

Defines an entity's melee attack and any additional effects on it.

Parameters

Name Type Default Value Description
damage Range [a, b] Range of the random amount of damage the melee attack deals
effect_duration Decimal 0.0 Duration in seconds of the status ailment applied to the damaged entity
effect_name String Name of the status ailment to apply to an entity attacked by this entity's melee attack

minecraft:spell_effects

Description

Defines what mob effects to add and remove to the entity when adding this component.

Parameters

Name Type Default Value Description
add_effects List List of effects to add to this entity after adding this component
Name Type Default Value Description
effect String Effect to add to this entity. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible
remove_effects String List of names of effects to be removed from this entity after adding this component

minecraft:strength

Description

Defines the entity's strength to carry items.

Parameters

Name Type Default Value Description
max Integer 5 The maximum strength of this entity
value Integer 1 The initial value of the strength



Properties

minecraft:ambient_sound_interval

Description

Sets the entity's delay between playing its ambient sound.

Parameters

Name Type Default Value Description
range Decimal 16.0 Maximum time is seconds to randomly add to the ambient sound delay time.
value Decimal 8.0 Minimum time in seconds before the entity plays its ambient sound again

minecraft:burns_in_daylight

Description

Sets that this entity burns if exposed to daylight.

minecraft:can_climb

Description

Allows this entity to climb up ladders.

minecraft:can_fly

Description

Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.

minecraft:can_power_jump

Description

Allows the entity to power jump like the horse does in vanilla.

minecraft:collision_box

Description

Sets the width and height of the Entity's collision box.

Parameters

Name Type Default Value Description
height Decimal 1.0 Height of the Collision Box in Blocks
width Decimal 1.0 Width and Depth of the Collision Box in Blocks

minecraft:color

Description

Defines the entity's color. Only works on vanilla entities that have predefined color values (sheep, llama, shulker).

Parameters

Name Type Default Value Description
value Integer 0 The Palette Color value of the entity

minecraft:default_look_angle

Description

Sets this entity's default head rotation angle.

Parameters

Name Type Default Value Description
value Decimal 0.0f Angle in degrees

minecraft:equipment

Description

Sets the Equipment table to use for this Entity.

Parameters

Name Type Default Value Description
table String The path to the equipment table, relative to the Behavior Pack's root

minecraft:fire_immune

Description

Sets that this entity doesn't take damage from fire.

minecraft:floats_in_liquid

Description

Sets that this entity can float in liquid blocks.

minecraft:flying_speed

Description

Speed in Blocks that this entity flies at.

Parameters

Name Type Default Value Description
value Decimal 0.02 Flying speed in blocks per tick

minecraft:foot_size

Description

Sets the number of blocks the entity can step without jumping.

Parameters

Name Type Default Value Description
value Decimal 0.5 The value of the size of the entity's step

minecraft:friction_modifier

Description

Defines how much does friction affect this entity.

Parameters

Name Type Default Value Description
value Decimal 1.0 The higher the number, the more the friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much

minecraft:ground_offset

Description

Sets the offset from the ground that the entity is actually at.

Parameters

Name Type Default Value Description
value Decimal 0.0 The value of the entity's offset from the terrain, in blocks

minecraft:hurt_when_wet

Description

Sets that this entity will take damage when it is wet.

minecraft:input_ground_controlled

Description

When configured as a rideable entity, the entity will be controlled using WASD controls.

minecraft:is_baby

Description

Sets that this entity is a baby.

minecraft:is_charged

Description

Sets that this entity is charged.

minecraft:is_chested

Description

Sets that this entity is currently carrying a chest.

minecraft:is_dyeable

Description

Allows dyes to be used on this entity to change its color.

Parameters

Name Type Default Value Description
interact_text String The text that will display when interacting with this entity with a dye when playing with Touch-screen controls

minecraft:is_ignited

Description

Sets that this entity is currently on fire.

minecraft:is_saddled

Description

Sets that this entity is currently saddled.

minecraft:is_shaking

Description

Sets that this entity is currently shaking.

minecraft:is_sheared

Description

Sets that this entity is currently sheared.

minecraft:is_stackable

Description

Sets that this entity can be stacked.

minecraft:is_tamed

Description

Sets that this entity is currently tamed.

minecraft:item_controllable

Description

Defines what items can be used to control this entity while ridden

Parameters

Name Type Default Value Description
control_items List List of items that can be used to control this entity

minecraft:loot

Description

Sets the loot table for what items this entity drops upon death.

Parameters

Name Type Default Value Description
table String The path to the loot table, relative to the Behavior Pack's root

minecraft:mark_variant

Description

Additional variant value. Can be used to further differentiate variants.

Parameters

Name Type Default Value Description
value Integer 0 The ID of the variant. By convention, 0 is the ID of the base entity

minecraft:push_through

Description

Sets the distance through which the entity can push through.

Parameters

Name Type Default Value Description
value Decimal 0.0 The value of the entity's push-through, in blocks

minecraft:scale

Description

Sets the entity's visual size.

Parameters

Name Type Default Value Description
value Decimal 1.0 The value of the scale. 1.0 means the entity will appear at the scale they are defined in their model. Higher numbers make the entity bigger

minecraft:sound_volume

Description

Sets the entity's base volume for sound effects.

Parameters

Name Type Default Value Description
value Decimal 1.0 The value of the volume the entity uses for sound effects

minecraft:type_family

Description

Defines the families this entity belongs to.

Parameters

Name Type Default Value Description
family List List of family names

minecraft:variant

Description

Used to differentiate the component group of a variant of an entity from others (e.g. ocelot, villager)

Parameters

Name Type Default Value Description
value Integer 0 The ID of the variant. By convention, 0 is the ID of the base entity

minecraft:walk_animation_speed

Description

Sets the speed multiplier for this entity's walk animation speed.

Parameters

Name Type Default Value Description
value Decimal 1.0 The higher the number, the faster the animation for walking plays. A value of 1.0 means normal speed, while 2.0 means twice as fast

minecraft:wants_jockey

Description

Sets that this entity wants to become a jockey.



Component IDs

JSON Name ID
0
minecraft:addrider -1014528905
minecraft:ageable 1092934985
minecraft:ambient_sound_interval -1314051310
minecraft:angry 725411499
minecraft:attack 1651346034
minecraft:behavior.avoid_mob_type 386517767
minecraft:behavior.beg 1346418048
minecraft:behavior.break_door -1798237626
minecraft:behavior.breed 51166360
minecraft:behavior.charge_attack -1921442265
minecraft:behavior.controlled_by_player 1633000292
minecraft:behavior.defend_village_target 1469600895
minecraft:behavior.door_interact -286762735
minecraft:behavior.dragonchargeplayer 1808565780
minecraft:behavior.dragondeath -1541162059
minecraft:behavior.dragonflaming -865288877
minecraft:behavior.dragonholdingpattern 1066617362
minecraft:behavior.dragonlanding -152352492
minecraft:behavior.dragonscanning -1003941066
minecraft:behavior.dragonstrafeplayer -1510265153
minecraft:behavior.dragontakeoff -1912535317
minecraft:behavior.eat_block 1972447274
minecraft:behavior.enderman_leave_block -717580550
minecraft:behavior.enderman_take_block -537294220
minecraft:behavior.find_mount 731306871
minecraft:behavior.flee_sun -617664229
minecraft:behavior.float 1758503000
minecraft:behavior.float_wander -1122048364
minecraft:behavior.follow_caravan 9936402
minecraft:behavior.follow_mob -1524701626
minecraft:behavior.follow_owner 1213259599
minecraft:behavior.follow_parent 2127040136
minecraft:behavior.guardian_attack -579215554
minecraft:behavior.harvest_farm_block 10843010
minecraft:behavior.hurt_by_target -1710404297
minecraft:behavior.leap_at_target 256926956
minecraft:behavior.look_at_entity -1735428573
minecraft:behavior.look_at_player -1892159379
minecraft:behavior.look_at_target -885375871
minecraft:behavior.look_at_trading_player -2094605693
minecraft:behavior.make_love -1551283431
minecraft:behavior.melee_attack 1848335663
minecraft:behavior.mount_pathing 1112137677
minecraft:behavior.move_indoors 2107078532
minecraft:behavior.move_through_village 779377630
minecraft:behavior.move_towards_restriction 1288087401
minecraft:behavior.move_towards_target -166537884
minecraft:behavior.nearest_attackable_target -2032255557
minecraft:behavior.ocelot_sit_on_block -1327999383
minecraft:behavior.ocelotattack 560197714
minecraft:behavior.offer_flower -885387854
minecraft:behavior.open_door -906200433
minecraft:behavior.owner_hurt_by_target 530667419
minecraft:behavior.owner_hurt_target 995655261
minecraft:behavior.panic -169886247
minecraft:behavior.peek 211304085
minecraft:behavior.pickup_items 644287189
minecraft:behavior.play -505601580
minecraft:behavior.player_ride_tamed 603869698
minecraft:behavior.raid_garden -1145687602
minecraft:behavior.random_fly -446385505
minecraft:behavior.random_look_around 1177762851
minecraft:behavior.random_stroll -1643504294
minecraft:behavior.ranged_attack -2093407250
minecraft:behavior.receive_love 1156694272
minecraft:behavior.restrict_open_door 715583988
minecraft:behavior.restrict_sun -382716017
minecraft:behavior.run_around_like_crazy -1390363669
minecraft:behavior.send_event -823429137
minecraft:behavior.share_items 2045906118
minecraft:behavior.silverfish_merge_with_stone 321908121
minecraft:behavior.silverfish_wake_up_friends 484391748
minecraft:behavior.skeleton_horse_trap 530952387
minecraft:behavior.slime_attack -1315951081
minecraft:behavior.slime_float -1480876341
minecraft:behavior.slime_keep_on_jumping -1844762087
minecraft:behavior.slime_random_direction 1437515506
minecraft:behavior.squid_dive 1626998843
minecraft:behavior.squid_flee 1304043261
minecraft:behavior.squid_idle 1741234679
minecraft:behavior.squid_move_away_from_ground 892387674
minecraft:behavior.squid_out_of_water -1347598607
minecraft:behavior.stay_while_sitting 1346980478
minecraft:behavior.stomp_attack -1851446496
minecraft:behavior.summon_entity -2005850647
minecraft:behavior.swell -1473132493
minecraft:behavior.take_flower 1218648257
minecraft:behavior.tempt 422904556
minecraft:behavior.trade_with_player -2048563493
minecraft:behavior.vex_copy_owner_target -643459543
minecraft:behavior.vex_random_move -1117822165
minecraft:behavior.wither_random_attack_pos_goal -528895885
minecraft:behavior.wither_target_highest_damage -1065562072
minecraft:boostable -8316315
minecraft:breathable -707187232
minecraft:breedable -1616430100
minecraft:burns_in_daylight 1256874605
minecraft:can_climb -550459594
minecraft:can_fly 985724318
minecraft:can_power_jump -763124853
minecraft:collision_box -1277663508
minecraft:color 1069623177
minecraft:damage_sensor -82616534
minecraft:default_look_angle -815556357
minecraft:environment_sensor 687748970
minecraft:equipment 714661022
minecraft:equippable -1164142226
minecraft:explode -1683058581
minecraft:fire_immune -1071767182
minecraft:floats_in_liquid 179778474
minecraft:flying_speed -570508595
minecraft:foot_size 1133270874
minecraft:friction_modifier -714364556
minecraft:ground_offset -1816881803
minecraft:healable -54247424
minecraft:hurt_when_wet 237531867
minecraft:input_ground_controlled -646415617
minecraft:interact -1996861528
minecraft:inventory 1941951218
minecraft:is_baby 1853172763
minecraft:is_charged 125340337
minecraft:is_chested -817599379
minecraft:is_dyeable 1381448355
minecraft:is_ignited 905710223
minecraft:is_saddled 1037901616
minecraft:is_shaking 523951884
minecraft:is_sheared 1154836813
minecraft:is_stackable 1184456737
minecraft:is_tamed 1646421078
minecraft:item_controllable 1868311069
minecraft:item_hopper -447601772
minecraft:jump.dynamic 945664737
minecraft:jump.static 1064987526
minecraft:leashable 893445039
minecraft:lookat -1329707008
minecraft:loot 1775814032
minecraft:mark_variant 663621689
minecraft:movement.basic 3354475
minecraft:movement.fly -1487316136
minecraft:movement.jump 1256268727
minecraft:movement.skip -1828832272
minecraft:movement.sway 0
minecraft:nameable -595398763
minecraft:navigation.climb -1075360945
minecraft:navigation.float -842998036
minecraft:navigation.fly -1997823129
minecraft:navigation.swim 1908076634
minecraft:navigation.walk 1909033775
minecraft:on_death -49357854
minecraft:on_friendly_anger -1009986313
minecraft:on_hurt -1028603471
minecraft:on_hurt_by_player -599009831
minecraft:on_ignite -1911489054
minecraft:on_start_landing -555648368
minecraft:on_start_takeoff 426083399
minecraft:on_target_acquired 1063277906
minecraft:on_target_escape -1373130027
minecraft:peek -863721039
minecraft:physics 0
minecraft:projectile 1922456869
minecraft:push_through -138030768
minecraft:rail_movement -78235634
minecraft:rail_sensor 1273161273
minecraft:rideable 1656173828
minecraft:scale 77854436
minecraft:scale_by_age 64881972
minecraft:shareables 1301057082
minecraft:shooter 184150118
minecraft:sittable -1376274106
minecraft:sound_volume 937951776
minecraft:spawn_entity 1991964333
minecraft:spell_effects 523264365
minecraft:strength 648564399
minecraft:tameable 932870003
minecraft:tamemount 1615660288
minecraft:target_nearby_sensor 1309819882
minecraft:teleport -1900891127
minecraft:tick_world -381759296
minecraft:timer 1862095863
minecraft:trade_table 50480315
minecraft:transformation -457894577
minecraft:type_family -255011285
minecraft:variant -1789583977
minecraft:walk_animation_speed 972393614
minecraft:wants_jockey 1832515141

Components



minecraft:addrider

Description

Adds a rider to the entity. Requires minecraft:rideable.

Parameters

Name Type Default Value Description
entity_type String The entity type that will be riding this entity

minecraft:ageable

Description

Adds a timer for the entity to grow up. It can be accelerated by giving the entity the items it likes as defined by feedItems.

Parameters

Name Type Default Value Description
duration Decimal 1200.0 Amount of time before the entity grows
feedItems List List of items that can be fed to the entity. Includes 'item' for the item name and 'growth' to define how much time it grows up by
grow_up String Event to run when this entity grows up

minecraft:angry

Description

Defines the entity's 'angry' state using a timer.

Parameters

Name Type Default Value Description
broadcastAnger Boolean false If true, other entities of the same entity definition within the broadcastRange will also become angry
broadcastRange Integer 20 Distance in blocks within which other entities of the same entity definition will become angry
calm_event String Event to run after the number of seconds specified in duration expires (when the entity stops being 'angry')
duration Integer 25 The amount of time in seconds that the entity will be angry

minecraft:boostable

Description

Defines the conditions and behavior of a rideable entity's boost

Parameters

Name Type Default Value Description
boost_items List List of items that can be used to boost while riding this entity. Each item has the following properties:
Name Type Default Value Description
damage Integer 1 This is the damage that the item will take each time it is used
item String Name of the item that can be used to boost
replaceItem String The item used to boost will become this item once it is used up
duration Integer 3 Time in seconds for the boost
speed_multiplier Decimal 1.0 Factor by which the entity's normal speed increases. E.g. 2.0 means go twice as fast

minecraft:breathable

Description

Defines what blocks this entity can breathe in and gives them the ability to suffocate

Parameters

Name Type Default Value Description
breatheBlocks List List of blocks this entity can breathe in, in addition to the above
breathesAir Boolean true If true, this entity can breathe in air
breathesLava Boolean false If true, this entity can breathe in lava
breathesSolids Boolean false If true, this entity can breathe in solid blocks
breathesWater Boolean false If true, this entity can breathe in water
generatesBubbles Boolean true If true, this entity will have visible bubbles while in water
nonBreatheBlocks List List of blocks this entity can't breathe in, in addition to the above
suffocateTime Integer -20 Time in seconds between suffocation damage
totalSupply Integer 15 Time in seconds the entity can hold its breath

minecraft:breedable

Description

Defines the way an entity can get into the 'love' state.

Parameters

Name Type Default Value Description
allowSitting Boolean false If true, entities can breed while sitting
breedCooldown Decimal 60.0 Time in seconds before the Entity can breed again
breedItems List The list of items that can be used to get the entity into the 'love' state
breedsWith List The list of entity definitions that this entity can breed with
Name Type Default Value Description
babyType String The entity definition of this entity's babies
breed_event String Event to run when this entity breeds
mateType String The entity definition of this entity's mate
extraBabyChance Decimal 0.0 Chance that up to 16 babies will spawn between 0.0 and 1.0, where 1.0 is 100%
inheritTamed Boolean true If true, the babies will be automatically tamed if its parents are
mutation_factor JSON Object Determines how likely the babies are to NOT inherit one of their parent's variances. Values are between 0.0 and 1.0, with a higher number meaning more likely to mutate
Name Type Default Value Description
color Decimal 0.0 The percentage chance of a mutation on the entity's color
extra_variant Decimal 0.0 The percentage chance of a mutation on the entity's extra variant type
variant Decimal 0.0 The percentage chance of a mutation on the entity's variant type
requireTame Boolean true If true, the entities need to be tamed first before they can breed.

minecraft:damage_sensor

Description

Defines what events to call when this entity is damaged by specific entities or items. Can be either an array or a single instance.

Parameters

Name Type Default Value Description
cause String Type of damage that triggers this set of events
deals_damage Boolean true If true, the damage dealt to the entity will take off health from it. Set to false to make the entity ignore that damage
on_damage List List of triggers with the events to call when taking this specific kind of damage. Allows specifying filters for entity definitions and events

minecraft:environment_sensor

Description

Creates a trigger based on environment conditions.

Parameters

Name Type Default Value Description
on_environment List The list of triggers that fire when the environment conditions match the given filter criteria.

minecraft:equippable

Description

Defines an entity's behavior for having items equipped to it

Parameters

Name Type Default Value Description
slots List List of slots and the item that can be equipped
Name Type Default Value Description
accepted_items List The list of items that can go in this slot
interact_text String Text to be displayed when the entity can be equipped with this item when playing with Touch-screen controls
item String Name of the item that can be equipped for this slot
on_equip String Event to trigger when this entity is equipped with this item
on_unequip String Event to trigger when this item is removed from this entity
slot Integer 0 The slot number of this slot

minecraft:explode

Description

Defines how the entity explodes.

Parameters

Name Type Default Value Description
breaks_blocks Boolean true If true, the explosion will destroy blocks in the explosion radius
causesFire Boolean false If true, blocks in the explosion radius will be set on fire
destroyAffectedByGriefing Boolean false If true, whether the explosion breaks blocks is affected by the mob griefing game rule
fireAffectedByGriefing Boolean false If true, whether the explosion causes fire is affected by the mob griefing game rule
fuseLength Range [a, b] [0.0, 0.0] The range for the random amount of time the fuse will be lit before exploding. A negative value means the explosion will be immediate
fuseLit Boolean false If true, the fuse is already lit when this component is added to the entity
maxResistance Decimal Infinite Blocks with less resistance than this value will be broken by the explosion
power Decimal 3.0 The radius of the explosion in blocks and the amount of damage the explosion deals

minecraft:healable

Description

Defines the interactions with this entity for healing it.

Parameters

Name Type Default Value Description
items List The list of items that can be used to heal this entity
Name Type Default Value Description
filters Minecraft Filter The list of conditions for this trigger
force_use Boolean false Determines if item can be used regardless of entity being full health
heal_amount Decimal 1.0 The amount of health this entity gains when fed this item
item String Name of the item this entity likes and can be used to heal this entity

minecraft:interact

Description

Defines interactions with this entity.

Parameters

Name Type Default Value Description
add_items JSON Object Loot table with items to add to the player's inventory upon successful interaction
Name Type Default Value Description
table String File path, relative to the Behavior Pack's path, to the loot table file
cooldown Decimal 0.0 Time in seconds before this entity can be interacted with again
hurt_item Integer 0 The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability
interact_text String Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls
on_interact String Event to fire when the interaction occurs
particle_on_start JSON Object Particle effect that will be triggered at the start of the interaction

particle_offset_towards_interactor

Description

Whether or not the particle will appear closer to who performed the interaction

particle_type

Description

The type of particle that will be spawned

particle_y_offset

Description

Will offset the particle this amount in the y direction

play_sounds String List of sounds to play when the interaction occurs
spawn_entities String List of entities to spawn when the interaction occurs
spawn_items JSON Object Loot table with items to drop on the ground upon successful interaction
Name Type Default Value Description
table String File path, relative to the Behavior Pack's path, to the loot table file
swing Boolean false If true, the player will do the 'swing' animation when interacting with this entity
transform_to_item String The item used will transform to this item upon successful interaction. Format: itemName:auxValue
use_item Boolean false If true, the interaction will use an item

minecraft:inventory

Description

Defines this entity's inventory properties.

Parameters

Name Type Default Value Description
additional_slots_per_strength Integer 0 Number of slots that this entity can gain per extra strength
can_be_siphoned_from Boolean false If true, the contents of this inventory can be removed by a hopper
container_type String none Type of container this entity has. Can be horse, minecart_chest, minecart_hopper, inventory, container or hopper
inventory_size Integer 5 Number of slots the container has
linked_slots_size Integer 0 Number of linked slots (e.g. Player Hotbar) the container has
private Boolean false If true, only the entity can access the inventory
restrict_to_owner Boolean false If true, the entity's inventory can only be accessed by its owner or itself

minecraft:item_hopper

Description

Determines that this entity is an item hopper

minecraft:jump.dynamic

Description

Defines a dynamic type jump control that will change jump properties based on the speed modifier of the mob.

minecraft:jump.static

Description

Gives the entity the ability to jump.

minecraft:leashable

Description

Allows this entity to be leashed and Defines the conditions and events for this entity when is leashed.

Parameters

Name Type Default Value Description
hard_distance Decimal 6.0 Distance in blocks at which the leash stiffens, restricting movement
max_distance Decimal 10.0 Distance in blocks at which the leash breaks
on_leash String Event to call when this entity is leashed
on_unleash String Event to call when this entity is unleashed
soft_distance Decimal 4.0 Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it

minecraft:lookat

Description

Defines the behavior when another entity looks at this entity.

Parameters

Name Type Default Value Description
filters String player Defines the entities that can trigger this component
look_cooldown Range [a, b] [0.0, 0.0] The range for the random amount of time during which the entity is 'cooling down' and won't get angered or look for a target
look_event String Event to run when the entities specified in filters look at this entity
mAllowInvulnerable Boolean false If true, invulnerable entities (e.g. Players in creative mode) are considered valid targets
searchRadius Decimal 10.0 Maximum distance this entity will look for another entity looking at it
setTarget Boolean true If true, this entity will set the attack target as the entity that looked at it

minecraft:movement.basic

Description

This component accents the movement of an entity.

Parameters

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.

minecraft:movement.fly

Description

This move control causes the mob to fly.

Parameters

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.

minecraft:movement.jump

Description

Move control that causes the mob to jump as it moves with a specified delay between jumps.

Parameters

Name Type Default Value Description
jump_delay Range [a, b] [0.0, 0.0] Delay after landing when using the slime move control.
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.

minecraft:movement.skip

Description

This move control causes the mob to hop as it moves.

Parameters

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.

minecraft:movement.sway

Description

This move control causes the mob to sway side to side giving the impression it is swimming.

Parameters

Name Type Default Value Description
max_turn Decimal 30.0 The maximum number in degrees the mob can turn per tick.

minecraft:nameable

Description

Allows this entity to be named (e.g. using a name tag)

Parameters

Name Type Default Value Description
allowNameTagRenaming Boolean true If true, this entity can be renamed with name tags
alwaysShow Boolean false If true, the name will always be shown
default_trigger String Trigger to run when the entity gets named
name_actions JSON Object Describes the special names for this entity and the events to call when the entity acquires those names
Name Type Default Value Description
name_filter String List of special names that will cause the events defined in 'on_named' to fire
on_named String Event to be called when this entity acquires the name specified in 'name_filter'

minecraft:navigation.climb

Description

Allows this entity to generate paths that include vertical walls like the vanilla Spiders do.

Parameters

Name Type Default Value Description
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
can_float Boolean false Tells the pathfinder whether or not it can float in water
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door

minecraft:navigation.float

Description

Allows this entity to generate paths by flying around the air like the regular Ghast.

Parameters

Name Type Default Value Description
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
can_float Boolean false Tells the pathfinder whether or not it can float in water
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door

minecraft:navigation.fly

Description

Allows this entity to generate paths in the air like the vanilla Parrots do.

Parameters

Name Type Default Value Description
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
can_float Boolean false Tells the pathfinder whether or not it can float in water
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door

minecraft:navigation.swim

Description

Allows this entity to generate paths that include water.

Parameters

Name Type Default Value Description
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
can_float Boolean false Tells the pathfinder whether or not it can float in water
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door

minecraft:navigation.walk

Description

Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.

Parameters

Name Type Default Value Description
avoid_portals Boolean false Tells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sun Boolean false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_water Boolean false Tells the pathfinder to avoid water when creating a path
can_float Boolean false Tells the pathfinder whether or not it can float in water
can_open_doors Boolean false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
can_pass_doors Boolean true Whether a path can be created through a door

minecraft:peek

Description

Defines the entity's 'peek' behavior, defining the events that should be called during it

Parameters

Name Type Default Value Description
on_close String Event to call when the entity is done peeking
on_open String Event to call when the entity starts peeking
on_target_open String Event to call when the entity's target entity starts peeking

minecraft:physics

Description

Defines the entity's ability to interact with gravity and other entities through collision.

Parameters

Name Type Default Value Description
has_collision Boolean true Whether or not the object collides with things
has_gravity Boolean true Whether or not the entity is affected by gravity

minecraft:projectile

Description

Allows the entity to be a thrown entity.

Parameters

Name Type Default Value Description
angleoffset Decimal 0.0 Determines the angle at which the projectile is thrown
catchFire Boolean false If true, the entity hit will be set on fire
critParticleOnHurt Boolean false If true, the projectile will produce additional particles when a critical hit happens
destroyOnHurt Boolean false If true, this entity will be destroyed when hit
filter String Entity Definitions defined here can't be hurt by the projectile
fireAffectedByGriefing Boolean false If true, whether the projectile causes fire is affected by the mob griefing game rule
gravity Decimal 0.05 The gravity applied to this entity when thrown. The higher the value, the faster the entity falls
hitSound String The sound that plays when the projectile hits something
homing Boolean false If true, the projectile homes in to the nearest entity
inertia Decimal 0.99 The fraction of the projectile's speed maintained every frame while traveling in air
isdangerous Boolean false If true, the projectile will be treated as dangerous to the players
knockback Boolean true If true, the projectile will knock back the entity it hits
liquid_inertia Decimal 0.6 The fraction of the projectile's speed maintained every frame while traveling in water
offset Vector [a, b, c] [0.0, 0.5, 0.0] The offset from the entity's anchor where the projectile will spawn
onFireTime Decimal 5.0 Time in seconds that the entity hit will be on fire for
particle String iconcrack Particle to use upon collision
potionEffect Integer -1 Defines the effect the arrow will apply to the entity it hits
power Decimal 1.3 Determines the velocity of the projectile
reflectOnHurt Boolean false If true, this entity will be reflected back when hit
semirandomdiffdamage Boolean false If true, damage will be randomized based on damage and speed
shootSound String The sound that plays when the projectile is shot
shoottarget Boolean true If true, the projectile will be shot towards the target of the entity firing it
shouldbounce Boolean false If true, the projectile will bounce upon hit
splashPotion Boolean false If true, the projectile will be treated like a splash potion
splashRange Decimal 4.0 Radius in blocks of the 'splash' effect
uncertaintyBase Decimal 0.0 The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier
uncertaintyMultiplier Decimal 0.0 Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier

minecraft:rail_movement

Description

Defines the entity's movement on the rails. An entity with this component is only allowed to move on the rail.

Parameters

Name Type Default Value Description
max_speed Decimal 0.4 Maximum speed that this entity will move at when on the rail

minecraft:rail_sensor

Description

Defines the behavior of the entity when the rail gets activated or deactivated.

Parameters

Name Type Default Value Description
check_block_types Boolean false If true, on tick this entity will trigger its on_deactivate behavior
eject_on_activate Boolean true If true, this entity will eject all of its riders when it passes over an activated rail
eject_on_deactivate Boolean false If true, this entity will eject all of its riders when it passes over a deactivated rail
on_activate String Event to call when the rail is activated
on_deactivate String Event to call when the rail is deactivated
tick_command_block_on_activate Boolean true If true, command blocks will start ticking when passing over an activated rail
tick_command_block_on_deactivate Boolean false If false, command blocks will stop ticking when passing over a deactivated rail

minecraft:rideable

Description

Determines whether this entity can be ridden. Allows specifying the different seat positions and quantity.

Parameters

Name Type Default Value Description
controlling_seat Integer 0 The seat that designates the driver of the entity
crouching_skip_interact Boolean true If true, this entity can't be interacted with if the entity interacting with it is crouching
family_types List List of entities that can ride this entity
interact_text String The text to display when the player can interact with the entity when playing with Touch-screen controls
pull_in_entities Boolean false If true, this entity will pull in entities that are in the correct family_types into any available seats
seat_count Integer 1 The number of entities that can ride this entity at the same time
seats List The list of positions and number of riders for each position for entities riding this entity
Name Type Default Value Description
lock_rider_rotation Decimal 181.0 Angle in degrees that a rider is allowed to rotate while riding this entity. Omit this property for no limit
max_rider_count Integer 0 Defines the maximum number of riders that can be riding this entity for this seat to be valid
min_rider_count Integer 0 Defines the minimum number of riders that need to be riding this entity before this seat can be used
position Vector [a, b, c] [0.0, 0.0, 0.0] Position of this seat relative to this entity's position
rotate_rider_by Decimal 0.0 Offset to rotate riders by

minecraft:scale_by_age

Description

Defines the entity's size interpolation based on the entity's age.

Parameters

Name Type Default Value Description
end_scale Decimal 1.0 Ending scale of the entity when it's fully grown
start_scale Decimal 1.0 Initial scale of the newborn entity

minecraft:shareables

Description

Defines a list of items the mob wants to share. Each item must have the following parameters:

Parameters

Name Type Default Value Description
craft_into String Defines the item this entity wants to craft with the item defined above. Should be an item name
item String The name of the item
surplus_amount Integer -1 Number of this item considered extra that the entity wants to share
want_amount Integer -1 Number of this item this entity wants to share

minecraft:shooter

Description

Defines the entity's ranged attack behavior.

Parameters

Name Type Default Value Description
auxVal Integer -1 ID of the Potion effect to be applied on hit
def String Entity definition to use as projectile for the ranged attack. The entity definition must have the projectile component to be able to be shot as a projectile

minecraft:sittable

Description

Defines the entity's 'sit' state.

Parameters

Name Type Default Value Description
sit_event String Event to run when the entity enters the 'sit' state
stand_event String Event to run when the entity exits the 'sit' state

minecraft:spawn_entity

Description

Adds a timer after which this entity will spawn another entity or item (similar to vanilla's chicken's egg-laying behavior).

Parameters

Name Type Default Value Description
max_wait_time Integer 600 Maximum amount of time to randomly wait in seconds before another entity is spawned
min_wait_time Integer 300 Minimum amount of time to randomly wait in seconds before another entity is spawned
spawn_entity String Identifier of the entity to spawn. Leave empty to spawn the item defined above instead
spawn_event String minecraft:entity_born Event to call when the entity is spawned
spawn_item String egg Name of the item to spawn
spawn_method String born Method to use to spawn the entity
spawn_sound String plop Name of the sound effect to play when the entity is spawned

minecraft:tameable

Description

Defines the rules for a mob to be tamed by the player.

Parameters

Name Type Default Value Description
probability Decimal 1.0 The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%
tameItems List The list of items that can be used to tame this entity
tame_event String Event to run when this entity becomes tamed

minecraft:tamemount

Description

Allows the Entity to be tamed by mounting it.

Parameters

Name Type Default Value Description
attemptTemperMod Integer 5 The amount the entity's temper will increase when mounted
autoRejectItems JSON Object The list of items that, if carried while interacting with the entity, will anger it
Name Type Default Value Description
item String Name of the item this entity dislikes and will cause it to get angry if used while untamed
feedItems JSON Object The list of items that can be used to increase the entity's temper and speed up the taming process
Name Type Default Value Description
item String Name of the item this entity likes and can be used to increase this entity's temper
temperMod Decimal 0.0 The amount of temper this entity gains when fed this item
feed_text String The text that shows in the feeding interact button
maxTemper Integer 100 The maximum value for the entity's random starting temper
minTemper Integer 0 The minimum value for the entity's random starting temper
ride_text String The text that shows in the riding interact button
tame_event String Event that triggers when the entity becomes tamed

minecraft:target_nearby_sensor

Description

Defines the entity's range within which it can see or sense other entities to target them.

Parameters

Name Type Default Value Description
inside_range Decimal 1.0 Maximum distance in blocks that another entity will be considered in the 'inside' range
on_inside_range String Event to call when an entity gets in the inside range. Can specify 'event' for the name of the event and 'target' for the target of the event
on_outside_range String Event to call when an entity gets in the outside range. Can specify 'event' for the name of the event and 'target' for the target of the event
outside_range Decimal 5.0 Maximum distance in blocks that another entity will be considered in the 'outside' range

minecraft:teleport

Description

Defines an entity's teleporting behavior.

Parameters

Name Type Default Value Description
darkTeleportChance Decimal 0.01 Modifies the chance that the entity will teleport if the entity is in darkness
lightTeleportChance Decimal 0.01 Modifies the chance that the entity will teleport if the entity is in daylight
maxRandomTeleportTime Decimal 20.0 Maximum amount of time in seconds between random teleports
minRandomTeleportTime Decimal 0.0 Minimum amount of time in seconds between random teleports
randomTeleportCube Vector [a, b, c] [32.0, 16.0, 32.0] Entity will teleport to a random position within the area defined by this cube
randomTeleports Boolean true If true, the entity will teleport randomly
targetDistance Decimal 16.0 Maximum distance the entity will teleport when chasing a target
target_teleport_chance Decimal 1.0 The chance that the entity will teleport between 0.0 and 1.0. 1.0 means 100%

minecraft:tick_world

Description

Defines if the entity ticks the world and the radius around it to tick.

Parameters

Name Type Default Value Description
distance_to_players Decimal 128 The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Min: 128 blocks.
never_despawn Boolean true If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn.
radius Positive Integer 2 The area around the entity to tick. Default: 2. Allowed range: 2-6.

minecraft:timer

Description

Adds a timer after which an event will fire.

Parameters

Name Type Default Value Description
looping Boolean true If true, the timer will restart every time after it fires
randomInterval Boolean true If true, the amount of time on the timer will be random between the min and max values specified in time
time Range [a, b] [0.0, 0.0] Amount of time in seconds for the timer. Can be specified as a number or a pair of numbers (min and max)
time_down_event String Event to fire when the time on the timer runs out

minecraft:trade_table

Description

Defines this entity's ability to trade with players.

Parameters

Name Type Default Value Description
display_name String Name to be displayed while trading with this entity
table String File path relative to the resource pack root for this entity's trades

minecraft:transformation

Description

Defines an entity's transformation from the current definition into another

Parameters

Name Type Default Value Description
add JSON Object List of components to add to the entity after the transformation
Name Type Default Value Description
component_groups List Names of component groups to add
begin_transform_sound String Sound to play when the transformation starts
delay JSON Object Defines the properties of the delay for the transformation
Name Type Default Value Description
block_assist_chance Decimal 0.0 Chance that the entity will look for nearby blocks that can speed up the transformation. Value must be between 0.0 and 1.0
block_chance Decimal 0.0 Chance that, once a block is found, will help speed up the transformation
block_max Integer 0 Maximum number of blocks the entity will look for to aid in the transformation. If not defined or set to 0, it will be set to the block radius
block_radius Integer 0 Distance in Blocks that the entity will search for blocks that can help the transformation
block_types List List of blocks that can help the transformation of this entity
keep_owner Boolean If this entity is owned by another entity, it should remain owned after transformation.
value Decimal 0.0 Time in seconds before the entity transforms
into String Entity Definition that this entity will transform into
transformation_sound String Sound to play when the entity is done transforming



AI Goals

minecraft:behavior.avoid_mob_type

Description

Allows this entity to avoid certain mob types.

Parameters

Name Type Default Value Description
entity_types JSON Object List of entity types this mob avoids.
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
max_dist Decimal 0.0 Maximum distance to look for an entity
probability_per_strength Decimal 1.0 Determines how likely it is that this entity will stop avoiding another entity based on that entity's strength
sprint_speed_multiplier Decimal 1.0 Multiplier for running speed. 1.0 means keep the regular speed, while higher numbers make the running speed faster
walk_speed_multiplier Decimal 1.0 Multiplier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster

minecraft:behavior.beg

Description

Allows this mob to look at and follow the player that holds food they like.

Parameters

Name Type Default Value Description
items List List of items that this mob likes
look_distance Decimal 8.0 Distance in blocks the mob will beg from
look_time Range [a, b] [2, 4] The range of time in seconds this mob will stare at the player holding a food they like, begging for it

minecraft:behavior.break_door

Description

Allows this mob to break doors.

minecraft:behavior.breed

Description

Allows this mob to breed with other mobs.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.charge_attack

Description

Allows the mob to attack its target by running at it.

minecraft:behavior.controlled_by_player

Description

Allows the mob to be controlled by the player.

minecraft:behavior.defend_village_target

Description

Allows the mob to stay in the village and fight mobs hostile to the villagers.

Parameters

Name Type Default Value Description
entity_types JSON Object List of entity types this mob considers a threat to the village
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged

minecraft:behavior.door_interact

Description

Allows the mob to open and close doors.

minecraft:behavior.dragonchargeplayer

Description

Allows the dragon to attack a player by flying fast at them. The player is chosen by the dragonscanning goal. Can only be used by the Ender Dragon.

minecraft:behavior.dragondeath

Description

Allows the dragon to go out with glory. This controls the Ender Dragon's death animation and can't be used by other mobs.

minecraft:behavior.dragonflaming

Description

Allows the dragon to use its flame breath attack. Can only be used by the Ender Dragon.

minecraft:behavior.dragonholdingpattern

Description

Allows the Dragon to fly around in a circle around the center podium. Can only be used by the Ender Dragon.

minecraft:behavior.dragonlanding

Description

Allows the Dragon to stop flying and transition into perching mode. Can only be used by the Ender Dragon.

minecraft:behavior.dragonscanning

Description

Allows the dragon to look around for a player to attack while in perch mode. Can only be used by the Ender Dragon.

minecraft:behavior.dragonstrafeplayer

Description

Allows the dragon to fly around looking for a player and shoot fireballs at them. Can only be used by the Ender Dragon.

minecraft:behavior.dragontakeoff

Description

Allows the dragon to leave perch mode and go back to flying around. Can only be used by the Ender Dragon.

minecraft:behavior.eat_block

Description

Allows the mob to eat a block (for example, sheep eating grass).

Parameters

Name Type Default Value Description
on_eat Trigger Trigger to fire when the mob eats a block of grass

minecraft:behavior.enderman_leave_block

Description

Allows the enderman to drop a block they are carrying. Can only be used by Endermen.

minecraft:behavior.enderman_take_block

Description

Allows the enderman to take a block and carry it around. Can only be used by Endermen.

minecraft:behavior.find_mount

Description

Allows the mob to look around for another mob to ride atop it.

Parameters

Name Type Default Value Description
avoid_water Boolean false If true, the mob will not go into water blocks when going towards a mount
mount_distance Decimal -1.0 This is the distance the mob needs to be, in blocks, from the desired mount to mount it. If the value is below 0, the mob will use its default attack distance
start_delay Integer 0 Time the mob will wait before starting to move towards the mount
target_needed Boolean false If true, the mob will only look for a mount if it has a target
within_radius Decimal 0.0 Distance in blocks within which the mob will look for a mount

minecraft:behavior.flee_sun

Description

Allows the mob to run away from direct sunlight and seek shade.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.float

Description

Allows the mob to stay afloat while swimming.

minecraft:behavior.float_wander

Description

Allows the mob to float around like the Ghast.

Parameters

Name Type Default Value Description
float_duration Range [a, b] [0.0, 0.0] Range of time in seconds the mob will float around before landing and choosing to do something else
must_reach Boolean false If true, the point has to be reachable to be a valid target
random_reselect Boolean false If true, the mob will randomly pick a new point while moving to the previously selected one
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
y_offset Decimal 0.0 Height in blocks to add to the selected target position

minecraft:behavior.follow_caravan

Description

Allows the mob to follow mobs that are in a caravan.

Parameters

Name Type Default Value Description
entity_count Integer 1 Number of entities that can be in the caravan
entity_types JSON Object List of entity types that this mob can follow in a caravan
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.follow_mob

Description

Allows the mob to follow other mobs.

Parameters

Name Type Default Value Description
search_range Integer 0 The distance in blocks it will look for a mob to follow
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
stop_distance Decimal 2.0 The distance in blocks this mob stops from the mob it is following

minecraft:behavior.follow_owner

Description

Allows the mob to follow the player that owns them.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
start_distance Decimal 10.0 The distance in blocks that the owner can be away from this mob before it starts following it
stop_distance Decimal 2.0 The distance in blocks this mob will stop from its owner while following it

minecraft:behavior.follow_parent

Description

Allows the mob to follow their parent around.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.guardian_attack

Description

Allows the guardian to use its laser beam attack. Can only be used by Guardians and Elder Guardians.

minecraft:behavior.harvest_farm_block

Description

Allows the villager to harvest nearby farms. Can only be used by Villagers.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.hurt_by_target

Description

Allows the mob to target another mob that hurts them.

Parameters

Name Type Default Value Description
alert_same_type Boolean false If true, nearby mobs of the same type will be alerted about the damage
entity_types JSON Object List of entity types that this mob can target when hurt by them
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
hurt_owner Boolean false If true, the mob will hurt its owner and other mobs with the same owner as itself

minecraft:behavior.leap_at_target

Description

Allows monsters to jump at and attack their target. Can only be used by hostile mobs.

Parameters

Name Type Default Value Description
must_be_on_ground Boolean true If true, the mob will only jump at its target if its on the ground. Setting it to false will allow it to jump even if its already in the air
yd Decimal 0.0 The height in blocks the mob jumps when leaping at its target

minecraft:behavior.look_at_entity

Description

Allows the mob to look at nearby entities.

Parameters

Name Type Default Value Description
angle_of_view_horizontal Integer 360 The angle in degrees that the mob can see in the Y-axis (up-down)
angle_of_view_vertical Integer 360 The angle in degrees that the mob can see in the X-axis (left-right)
filters Minecraft Filter Filter to determine the conditions for this mob to look at the entity
look_distance Decimal 8.0 The distance in blocks from which the entity will look at
look_time Range [a, b] [2, 4] Time range to look at the entity
probability Decimal 0.02 The probability of looking at the target. A value of 1.00 is 100%

minecraft:behavior.look_at_player

Description

Allows the mob to look at the player when the player is nearby.

Parameters

Name Type Default Value Description
angle_of_view_horizontal Integer 360 The angle in degrees that the mob can see in the Y-axis (up-down)
angle_of_view_vertical Integer 360 The angle in degrees that the mob can see in the X-axis (left-right)
look_distance Decimal 8.0 The distance in blocks from which the entity will look at
look_time Range [a, b] [2, 4] Time range to look at the entity
probability Decimal 0.02 The probability of looking at the target. A value of 1.00 is 100%

minecraft:behavior.look_at_target

Description

Allows the mob to look at the entity they are targetting.

Parameters

Name Type Default Value Description
angle_of_view_horizontal Integer 360 The angle in degrees that the mob can see in the Y-axis (up-down)
angle_of_view_vertical Integer 360 The angle in degrees that the mob can see in the X-axis (left-right)
look_distance Decimal 8.0 The distance in blocks from which the entity will look at
look_time Range [a, b] [2, 4] Time range to look at the entity
probability Decimal 0.02 The probability of looking at the target. A value of 1.00 is 100%

minecraft:behavior.look_at_trading_player

Description

Allows the mob to look at the player they are trading with.

Parameters

Name Type Default Value Description
angle_of_view_horizontal Integer 360 The angle in degrees that the mob can see in the Y-axis (up-down)
angle_of_view_vertical Integer 360 The angle in degrees that the mob can see in the X-axis (left-right)
look_distance Decimal 8.0 The distance in blocks from which the entity will look at
look_time Range [a, b] [2, 4] Time range to look at the entity
probability Decimal 0.02 The probability of looking at the target. A value of 1.00 is 100%

minecraft:behavior.make_love

Description

Allows the villager to look for a mate to spawn other villagers with. Can only be used by Villagers.

minecraft:behavior.melee_attack

Description

Allows the mob to use close combat melee attacks.

Parameters

Name Type Default Value Description
attack_types String Defines the entity types this mob will attack
random_stop_interval Integer 0 Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance
reach_multiplier Decimal 2.0 Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger)
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
track_target Boolean false If true, this mob will chase after the target as long as it's a valid target

minecraft:behavior.mount_pathing

Description

Allows the mob to move around on its own while mounted seeking a target to attack.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
target_dist Decimal 0.0 The distance at which this mob wants to be away from its target
track_target Boolean false If true, this mob will chase after the target as long as it's a valid target

minecraft:behavior.move_indoors

Description

Can only be used by Villagers. Allows them to seek shelter indoors.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.move_through_village

Description

Can only be used by Villagers. Allows the villagers to create paths around the village.

Parameters

Name Type Default Value Description
only_at_night Boolean false If true, the mob will only move through the village during night time
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.move_towards_restriction

Description

Allows Guardians, Iron Golems and Villagers to move within their pre-defined area that the mob should be restricted to. Other mobs don't have a restriction defined.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.move_towards_target

Description

Allows mob to move towards its current target.

Parameters

Name Type Default Value Description
within_radius Decimal 0.0 Defines the radius in blocks that the mob tries to be from the target. A value of 0 means it tries to occupy the same block as the target

minecraft:behavior.nearest_attackable_target

Description

Allows the mob to check for and pursue the nearest valid target.

Parameters

Name Type Default Value Description
attack_interval Integer 0 Time in seconds between attacks
entity_types JSON Object List of entity types that this mob considers valid targets
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
must_reach Boolean false If true, only entities that this mob can path to can be selected as targets
must_see Boolean false If true, only entities in this mob's viewing range can be selected as targets
must_see_forget_duration Decimal 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reselect_targets Boolean false If true, the target will change to the current closest entity whenever a different entity is closer
within_radius Decimal 0.0 Distance in blocks that the target can be within to launch an attack

minecraft:behavior.ocelot_sit_on_block

Description

Allows to mob to be able to sit in place like the ocelot.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.ocelotattack

Description

Can only be used by the Ocelot. Allows it to perform the sneak and pounce attack.

Parameters

Name Type Default Value Description
sneak_speed_multiplier Decimal 1.0 Multiplier for the sneaking speed. 1.0 means the ocelot will move at the speed it normally sneaks
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed of this mob while using this attack
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed while using this attack

minecraft:behavior.offer_flower

Description

Allows the mob to offer the player a flower like the Iron Golem does.

minecraft:behavior.open_door

Description

Allows the mob to open doors. Requires the mob to be able to path through doors, otherwise the mob won't even want to try opening them.

Parameters

Name Type Default Value Description
close_door_after Boolean true If true, the mob will close the door after opening it and going through it

minecraft:behavior.owner_hurt_by_target

Description

Allows the mob to target another mob that hurts their owner.

Parameters

Name Type Default Value Description
entity_types JSON Object List of entity types that this mob can target if they hurt their owner
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged

minecraft:behavior.owner_hurt_target

Description

Allows the mob to target a mob that is hurt by their owner.

Parameters

Name Type Default Value Description
entity_types JSON Object List of entity types that this entity can target if the potential target is hurt by this mob's owner
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged

minecraft:behavior.panic

Description

Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.

Parameters

Name Type Default Value Description
force Boolean false If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.peek

Description

Allows the mob to peek out. This is what the shulker uses to look out of its shell.

minecraft:behavior.pickup_items

Description

Allows the mob to pick up items on the ground.

Parameters

Name Type Default Value Description
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
max_dist Decimal 0.0 Maximum distance this mob will look for items to pick up
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
track_target Boolean false If true, this mob will chase after the target as long as it's a valid target

minecraft:behavior.play

Description

Allows the mob to play with other baby villagers. This can only be used by Villagers.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.player_ride_tamed

Description

Allows the mob to be ridden by the player after being tamed.

minecraft:behavior.raid_garden

Description

Allows the mob to eat crops out of farms until they are full.

Parameters

Name Type Default Value Description
blocks List Blocks that the mob is looking for to eat
eat_delay Integer 2 Time in seconds between each time it eats
full_delay Integer 100 Amount of time in seconds before this mob wants to eat again
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
max_to_eat Integer 6 Maximum number of things this entity wants to eat
search_range Integer 0 Distance in blocks the mob will look for crops to eat
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.random_fly

Description

Allows a mob to randomly fly around.

Parameters

Name Type Default Value Description
can_land_on_trees Boolean true If true, the mob can stop flying and land on a tree instead of the ground
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1

minecraft:behavior.random_look_around

Description

Allows the mob to randomly look around.

Parameters

Name Type Default Value Description
look_time Range [a, b] [2, 4] The range of time in seconds the mob will stay looking in a random direction before looking elsewhere

minecraft:behavior.random_stroll

Description

Allows a mob to randomly stroll around.

Parameters

Name Type Default Value Description
xz_dist Integer 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_dist Integer 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1

minecraft:behavior.ranged_attack

Description

Allows the mob to use ranged attacks like shooting arrows.

Parameters

Name Type Default Value Description
attack_interval_max Integer 0 Maximum amount of time in seconds the entity will wait after an attack before launching another
attack_interval_min Integer 0 Minimum amount of time in seconds the entity will wait after an attack before launching another
attack_radius Decimal 0.0 Maxmimum distance the target can be for this mob to fire. If the target is further away, this mob will move first before firing
burst_interval Decimal 0.0 Amount of time in seconds between each individual shot when firing multiple shots per attack
burst_shots Integer 1 Number of shots fired every time the mob uses a charged attack
charge_charged_trigger Decimal 0.0 The minimum amount of time in ticks the mob has to charge before firing a charged attack
charge_shoot_trigger Decimal 0.0 The minimum amount of time in ticks for the mob to start charging a charged shot. Must be greater than 0 to enable burst shots
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.receive_love

Description

Allows the villager to stop so another villager can breed with it. Can only be used by a Villager.

minecraft:behavior.restrict_open_door

Description

Allows the mob to stay indoors during night time.

minecraft:behavior.restrict_sun

Description

Allows the mob to automatically start avoiding the sun when its a clear day out.

minecraft:behavior.run_around_like_crazy

Description

Allows the mob to run around aimlessly.

Parameters

Name Type Default Value Description
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.send_event

Description

Allows the mob to send an event to another mob.

Parameters

Name Type Default Value Description
cast_duration Decimal Total delay of the steps Time in seconds for the entire event sending process
sequence List List of events to send
Name Type Default Value Description
base_delay Decimal 0.0 Amount of time in seconds before starting this step
event String The event to send to the entity
sound_event String The sound event to play when this step happens

minecraft:behavior.share_items

Description

Allows the mob to give items it has to others.

Parameters

Name Type Default Value Description
entity_types JSON Object List of entities this mob will share items with
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
goal_radius Decimal 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
max_dist Decimal 0.0 Maximum distance in blocks this mob will look for entities to share items with
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal

minecraft:behavior.silverfish_merge_with_stone

Description

Allows the mob to go into stone blocks like Silverfish do. Currently it can only be used by Silverfish.

minecraft:behavior.silverfish_wake_up_friends

Description

Allows the mob to alert mobs in nearby blocks to come out. Currently it can only be used by Silverfish.

minecraft:behavior.skeleton_horse_trap

Description

Allows Equine mobs to be Horse Traps and be triggered like them, spawning a lightning bolt and a bunch of horses when a player is nearby. Can only be used by Horses, Mules, Donkeys and Skeleton Horses.

Parameters

Name Type Default Value Description
duration Decimal 1.0 Amount of time in seconds the trap exists. After this amount of time is elapsed, the trap is removed from the world if it hasn't been activated
within_radius Decimal 0.0 Distance in blocks that the player has to be within to trigger the horse trap

minecraft:behavior.slime_attack

Description

Can only be used by Slimes and Magma Cubes. Allows the mob to use a melee attack like the slime's.

minecraft:behavior.slime_float

Description

Can only be used by Slimes and Magma Cubes. Controls their ability to float in water / lava.

minecraft:behavior.slime_keep_on_jumping

Description

Can only be used by Slimes and Magma Cubes. Allows the mob to continuously jump around like a slime.

minecraft:behavior.slime_random_direction

Description

Can only be used by Slimes and Magma Cubes. Allows the mob to move in random directions like a slime.

minecraft:behavior.squid_dive

Description

Allows the squid to dive down in water. Can only be used by the Squid.

minecraft:behavior.squid_flee

Description

Allows the squid to swim away. Can only be used by the Squid.

minecraft:behavior.squid_idle

Description

Allows the squid to swim in place idly. Can only be used by the Squid.

minecraft:behavior.squid_move_away_from_ground

Description

Allows the squid to move away from ground blocks and back to water. Can only be used by the Squid.

minecraft:behavior.squid_out_of_water

Description

Allows the squid to stick to the ground when outside water. Can only be used by the Squid.

minecraft:behavior.stay_while_sitting

Description

Allows the mob to stay put while it is in a sitting state instead of doing something else.

minecraft:behavior.stomp_attack

Description

Allows the mob to use the polar bear's melee attack.

Parameters

Name Type Default Value Description
attack_types String Defines the entity types this mob will attack
random_stop_interval Integer 0 Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance
reach_multiplier Decimal 2.0 Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger)
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
track_target Boolean false If true, this mob will chase after the target as long as it's a valid target

minecraft:behavior.summon_entity

Description

Allows the mob to attack the player by summoning other entities.

Parameters

Name Type Default Value Description
summon_choices List List of spells for the mob to use to summon entities. Each spell has the following parameters:
Name Type Default Value Description
cast_duration Decimal Total delay of the steps Time in seconds the spell casting will take
cooldown_time Decimal 0.0 Time in seconds the mob has to wait before using the spell again
do_casting Boolean true If true, the mob will do the casting animations and render spell particles
filters Minecraft Filter
max_activation_range Decimal -1.0 Upper bound of the activation distance in blocks for this spell
min_activation_range Decimal 1.0 Lower bound of the activation distance in blocks for this spell
particle_color Integer 0 The color of the particles for this spell
sequence List List of steps for the spell. Each step has the following parameters:
Name Type Default Value Description
base_delay Decimal 0.0 Amount of time in seconds to wait before this step starts
delay_per_summon Decimal 0.0 Amount of time in seconds before each entity is summoned in this step
entity_lifespan Decimal -1.0 Amount of time in seconds that the spawned entity will be alive for. A value of -1.0 means it will remain alive for as long as it can
entity_type String The entity type of the entities we will spawn in this step
num_entities_spawned Integer 1 Number of entities that will be spawned in this step
shape String line The base shape of this step. Valid values are circle and line
size Decimal 1.0 The base size of the entity
sound_event String The sound event to play for this step
summon_cap Integer 0 Maximum number of summoned entities at any given time
summon_cap_radius Decimal 0.0
target String self The target of the spell. This is where the spell will start (line will start here, circle will be centered here)
start_sound_event String The sound event to play when using this spell
weight Decimal 0.0 The weight of this spell. Controls how likely the mob is to choose this spell when casting one

minecraft:behavior.swell

Description

Allows the creeper to swell up when a player is nearby. It can only be used by Creepers.

Parameters

Name Type Default Value Description
start_distance Decimal 10.0 This mob starts swelling when a target is at least this many blocks away
stop_distance Decimal 2.0 This mob stops swelling when a target has moved away at least this many blocks

minecraft:behavior.take_flower

Description

Can only be used by Villagers. Allows the mob to accept flowers from Iron Golems.

minecraft:behavior.tempt

Description

Allows the mob to be tempted by food they like.

Parameters

Name Type Default Value Description
can_get_scared Boolean false If true, the mob can stop being tempted if the player moves too fast while close to this mob
items List List of items this mob is tempted by
speed_multiplier Decimal 1.0 Movement speed multiplier of the mob when using this AI Goal
within_radius Decimal 0.0 Distance in blocks this mob can get tempted by a player holding an item they like

minecraft:behavior.trade_with_player

Description

Allows the player to trade with this mob.

minecraft:behavior.vex_copy_owner_target

Description

Allows the mob to target the same entity its owner is targeting.

Parameters

Name Type Default Value Description
entity_types JSON Object List of entities this mob can copy the owner from
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged

minecraft:behavior.vex_random_move

Description

Allows the mob to move around randomly like the Vex.

minecraft:behavior.wither_random_attack_pos_goal

Description

Allows the wither to launch random attacks. Can only be used by the Wither Boss.

minecraft:behavior.wither_target_highest_damage

Description

Allows the wither to focus its attacks on whichever mob has dealt the most damage to it.

Parameters

Name Type Default Value Description
entity_types JSON Object List of entity types the wither takes into account to find who dealt the most damage to it
Name Type Default Value Description
filters Minecraft Filter Conditions that make this entry in the list valid
max_dist Decimal 16 Maximum distance this mob can be away to be a valid choice
must_see Boolean false If true, the mob has to be visible to be a valid choice
sprint_speed_multiplier Decimal 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier Decimal 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged



Filters

Description

Filters allow data objects to specify test critera which allows their use.

: For example, a model that includes a filter will only be used when the filter criteria is true.



: A typical filter consists of four paramters:

: name: the name of the test to apply.

: domain: the domain the test should be performed in. An armor slot, for example. This parameter is only used by a few tests.

: operator: the comparison to apply with the value, such as 'equal' or 'greater'.

: value: the value being compared with the test.



: A typical filter looks like the following:

: { "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" }

: Which results in the calling entity (self) calculating the moon_intensity at its location and returning true if the result is greater than 0.5.



: Tests can be combined into groups using the collections 'all_of' and 'any_of'.

: All tests in an 'all_of' group must pass in order for the group to pass.

: One or more tests in an 'any_of' group must pass in order for the group to pass.



: Example:

: "all_of" : [

: { "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" },

: { "test" : "in_water", "subject" : "target", "operator" : "equal", "value" : "true" }

: ]

: This filter group will pass only when the moon_intensity is greater than 0.5 AND the caller's target entity is standing in water.

clock_time

Description

Compares the current time with a float value in the range (0.0, 1.0). 0.0= Noon 0.25= Sunset 0.5= Midnight 0.75= Sunrise

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) A floating point value.

Examples

{ "test": "clock_time", "subject": "self", "operator": "equals", "value": "0" }
{ "test": "clock_time", "value": "0" }

has_ability

Description

Returns true when the subject entity has the named ability.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Ability type to test
Options Description
flySpeed
flying
instabuild
invulnerable
lightning
mayfly
mute
noclip
walkSpeed
worldbuilder

Examples

{ "test": "has_ability", "subject": "self", "operator": "equals", "value": "instabuild" }
{ "test": "has_ability", "value": "instabuild" }

has_component

Description

Returns true when the subject entity contains the named component.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The component name to look for

Examples

{ "test": "has_component", "subject": "self", "operator": "equals", "value": "minecraft:explode" }
{ "test": "has_component", "value": "minecraft:explode" }

has_damage

Description

Returns true when the subject entity receives the named damage type.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Damage type to test
Options Description
anvil
attack
block_explosion
contact
drowning
entity_explosion
fall
falling_block
fatal Any damage which kills the subject
fire
fire_tick
fly_into_wall
lava
magic
none
override
piston
projectile
starve
suffocation
suicide
thorns
void
wither

Examples

{ "test": "has_damage", "subject": "self", "operator": "equals", "value": "fatal" }
{ "test": "has_damage", "value": "fatal" }

has_equipment

Description

Tests for the presence of a named item in the designated slot of the subject entity.

Parameters

Name Type Default Description
domain String any (Optional) The equipment location to test
Options Description
any
armor
feet
hand
head
leg
torso
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The item name to look for

Examples

{ "test": "has_equipment", "subject": "self", "domain": "any", "operator": "equals", "value": "dirt" }
{ "test": "has_equipment", "value": "dirt" }

in_caravan

Description

Returns true if the subject entity is in a caravan.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "in_caravan", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "in_caravan" }

in_clouds

Description

Returns true when the subject entity is in the clouds.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "in_clouds", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "in_clouds" }

in_lava

Description

Returns true when the subject entity is in lava.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "in_lava", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "in_lava" }

in_water

Description

Returns true when the subject entity is in water.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "in_water", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "in_water" }

is_altitude

Description

Tests the current altitude against a provided value. 0= bedrock elevation.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) The altitude value to compare with

Examples

{ "test": "is_altitude", "subject": "self", "operator": "equals", "value": "0" }
{ "test": "is_altitude", "value": "0" }

is_biome

Description

Tests whether the Subject is currently in the named biome.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Biome type to test
Options Description
beach
desert
extreme_hills
flat
forest
ice
jungle
mesa
mushroom_island
ocean
plain
river
savanna
stone_beach
swamp
taiga
the_end
the_nether

Examples

{ "test": "is_biome", "subject": "self", "operator": "equals", "value": "beach" }
{ "test": "is_biome", "value": "beach" }

is_brightness

Description

Tests the current brightness against a provided value in the range (0.0f, 1.0f).

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) The brightness value to compare with.

Examples

{ "test": "is_brightness", "subject": "self", "operator": "equals", "value": "0.5" }
{ "test": "is_brightness", "value": "0.5" }

is_climbing

Description

Returns true if the subject entity is climbing.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_climbing", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_climbing" }

is_color

Description

Returns true if the subject entity is the named color.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Palette Color to test
Options Description
black
blue
brown
cyan
gray
green
light_blue
light_green
magenta
orange
pink
purple
red
silver
white
yellow

Examples

{ "test": "is_color", "subject": "self", "operator": "equals", "value": "white" }
{ "test": "is_color", "value": "white" }

is_daytime

Description

Returns true during the daylight hours.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_daytime", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_daytime" }

is_difficulty

Description

Tests the current difficulty level of the game.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The game's difficulty level to test
Options Description
easy
hard
normal
peaceful

Examples

{ "test": "is_difficulty", "subject": "self", "operator": "equals", "value": "normal" }
{ "test": "is_difficulty", "value": "normal" }

is_family

Description

Returns true when the subject entity is a member of the named family.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Family name to look for

Examples

{ "test": "is_family", "subject": "self", "operator": "equals", "value": "player" }
{ "test": "is_family", "value": "player" }

is_game_rule

Description

Tests whether a named game rule is active.

Parameters

Name Type Default Description
domain String (Required) The Game Rule to test.
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_game_rule", "subject": "self", "domain": "domobspawning", "operator": "equals", "value": "true" }
{ "test": "is_game_rule", "domain": "domobspawning" }

is_humid

Description

Tests whether the Subject is in an area with humidity

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_humid", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_humid" }

is_immobile

Description

Returns true if the subject entity is immobile. An entity is immobile if it lacks AI goals, has just changed dimensions or if it is a mob and has no health.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_immobile", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_immobile" }

is_moving

Description

Returns true if the subject entity is moving.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_moving", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_moving" }

is_owner

Description

Returns true if the subject entity is the owner of the calling entity.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_owner", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_owner" }

is_riding

Description

Returns true if the subject entity is riding on another entity.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_riding", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_riding" }

is_sneaking

Description

Returns true if the subject entity is sneaking.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_sneaking", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_sneaking" }

is_snow_covered

Description

Tests whether the Subject is in an area with snow cover

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_snow_covered", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_snow_covered" }

is_target

Description

Returns true if the subject entity is the target of the calling entity.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_target", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_target" }

is_temperature_type

Description

Tests whether the current temperature is a given type.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value String (Required) The Biome temperature catagory to test
Options Description
cold
mild
ocean
warm

Examples

{ "test": "is_temperature_type", "subject": "self", "operator": "equals", "value": "cold" }
{ "test": "is_temperature_type", "value": "cold" }

is_temperature_value

Description

Tests the current temperature against a provided value in the range (0.0, 1.0) where 0.0f is the coldest temp and 1.0f is the hottest.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) The Biome temperature value to compare with.

Examples

{ "test": "is_temperature_value", "subject": "self", "operator": "equals", "value": "0.5" }
{ "test": "is_temperature_value", "value": "0.5" }

is_underground

Description

Returns true when the subject entity is underground. An entity is considered underground if there are non-solid blocks above it.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_underground", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_underground" }

is_underwater

Description

Returns true when the subject entity is under water. An entity is considered underwater if it is completely submerged in water blocks.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "is_underwater", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "is_underwater" }

is_variant

Description

Returns true if the subject entity is the variant number provided.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

{ "test": "is_variant", "subject": "self", "operator": "equals", "value": "0" }
{ "test": "is_variant", "value": "0" }

moon_intensity

Description

Compares the current moon intensity with a float value in the range (0.0, 1.0)

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Decimal (Required) A floating point value.

Examples

{ "test": "moon_intensity", "subject": "self", "operator": "equals", "value": "0" }
{ "test": "moon_intensity", "value": "0" }

moon_phase

Description

Compares the current moon phase with an integer value in the range (0, 7).

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Integer (Required) An integer value.

Examples

{ "test": "moon_phase", "subject": "self", "operator": "equals", "value": "0" }
{ "test": "moon_phase", "value": "0" }

on_ladder

Description

Returns true when the subject entity is on a ladder.

Parameters

Name Type Default Description
operator String equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
subject String self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
value Boolean true (Optional) true or false.

Examples

{ "test": "on_ladder", "subject": "self", "operator": "equals", "value": "true" }
{ "test": "on_ladder" }



Triggers

minecraft:on_death

Description

Only usable by the Ender Dragon. Adds a trigger to call on this entity's death.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event

minecraft:on_friendly_anger

Description

Adds a trigger that will run when a nearby entity of the same type as this entity becomes Angry.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event

minecraft:on_hurt

Description

Adds a trigger to call when this entity takes damage.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event

minecraft:on_hurt_by_player

Description

Adds a trigger to call when this entity is attacked by the player.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event

minecraft:on_ignite

Description

Adds a trigger to call when this entity is set on fire.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event

minecraft:on_start_landing

Description

Only usable by the Ender Dragon. Adds a trigger to call when this entity lands.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event

minecraft:on_start_takeoff

Description

Only usable by the Ender Dragon. Adds a trigger to call when this entity starts flying.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event

minecraft:on_target_acquired

Description

Adds a trigger to call when this entity finds a target.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event

minecraft:on_target_escape

Description

Adds a trigger to call when this entity loses the target it currently has.

Parameters

Name Type Default Value Description
event String The event to run when the conditions for this trigger are met
filters Minecraft Filter The list of conditions for this trigger
target String self The target of the event



Built-in Events

Name Description
minecraft:entity_born Event called on an entity that is spawned through two entities breeding.
minecraft:entity_spawned Event called on an entity that is placed in the level.
minecraft:entity_transformed Event called on an entity that transforms into another entity.
minecraft:on_prime Event called on an entity whose fuse is lit and is ready to explode.

Entities

Identifier Full ID Short ID
agent 312 56
area_effect_cloud 95 95
armor_stand 317 61
arrow 4194384 80
bat 33043 19
blaze 2859 43
boat 90 90
cave_spider 265000 40
chest_minecart 524386 98
chicken 4874 10
command_block_minecart 524388 100
cow 4875 11
creeper 2849 33
donkey 2118424 24
dragon_fireball 4194383 79
egg 4194386 82
elder_guardian 2866 50
ender_crystal 71 71
ender_dragon 2869 53
ender_pearl 4194391 87
enderman 2854 38
endermite 265015 55
evocation_fang 4194407 103
evocation_illager 2920 104
eye_of_ender_signal 70 70
falling_block 66 66
fireball 4194389 85
fireworks_rocket 72 72
fishing_hook 77 77
ghast 2857 41
guardian 2865 49
hopper_minecart 524384 96
horse 2118423 23
husk 199471 47
iron_golem 788 20
item 64 64
leash_knot 88 88
lightning_bolt 93 93
lingering_potion 4194405 101
llama 4893 29
llama_spit 4194406 102
magma_cube 2858 42
minecart 524372 84
mooshroom 4880 16
moving_block 67 67
mule 2118425 25
ocelot 21270 22
painting 83 83
parrot 21278 30
pig 4876 12
player 319 63
polar_bear 4892 28
rabbit 4882 18
sheep 4877 13
shulker 2870 54
shulker_bullet 4194380 76
silverfish 264999 39
skeleton 1116962 34
skeleton_horse 2186010 26
slime 2853 37
small_fireball 4194398 94
snow_golem 789 21
snowball 4194385 81
spider 264995 35
splash_potion 4194390 86
squid 8977 17
stray 1116974 46
tnt 65 65
tnt_minecart 524385 97
vex 2921 105
villager 783 15
vindicator 2873 57
witch 2861 45
wither 68404 52
wither_skeleton 1116976 48
wither_skull 4194393 89
wither_skull_dangerous 4194395 91
wolf 21262 14
xp_bottle 4194372 68
xp_orb 69 69
zombie 199456 32
zombie_horse 2186011 27
zombie_pigman 68388 36
zombie_villager 199468 44

Blocks

Name ID
acacia_door 196
acacia_fence_gate 187
acacia_stairs 163
activator_rail 126
air 0
anvil 145
beacon 138
bed 26
bedrock 7
beetroot 244
birch_door 194
birch_fence_gate 184
birch_stairs 135
black_glazed_terracotta 235
blue_glazed_terracotta 231
bone_block 216
bookshelf 47
brewing_stand 117
brick_block 45
brick_stairs 108
brown_glazed_terracotta 232
brown_mushroom 39
brown_mushroom_block 99
cactus 81
cake 92
carpet 171
carrots 141
cauldron 118
chain_command_block 189
chest 54
chorus_flower 200
chorus_plant 240
clay 82
coal_block 173
coal_ore 16
cobblestone 4
cobblestone_wall 139
cocoa 127
command_block 137
concrete 236
concretePowder 237
crafting_table 58
cyan_glazed_terracotta 229
dark_oak_door 197
dark_oak_fence_gate 186
dark_oak_stairs 164
daylight_detector 151
daylight_detector_inverted 178
deadbush 32
detector_rail 28
diamond_block 57
diamond_ore 56
dirt 3
dispenser 23
double_plant 175
double_stone_slab 43
double_stone_slab2 181
double_wooden_slab 157
dragon_egg 122
dropper 125
emerald_block 133
emerald_ore 129
enchanting_table 116
end_bricks 206
end_gateway 209
end_portal 119
end_portal_frame 120
end_rod 208
end_stone 121
ender_chest 130
farmland 60
fence 85
fence_gate 107
fire 51
flower_pot 140
flowing_lava 10
flowing_water 8
frame 199
frosted_ice 207
furnace 61
glass 20
glass_pane 102
glowingobsidian 246
glowstone 89
gold_block 41
gold_ore 14
golden_rail 27
grass 2
grass_path 198
gravel 13
gray_glazed_terracotta 227
green_glazed_terracotta 233
hardened_clay 172
hay_block 170
heavy_weighted_pressure_plate 148
hopper 154
ice 79
info_update 248
info_update2 249
invisibleBedrock 95
iron_bars 101
iron_block 42
iron_door 71
iron_ore 15
iron_trapdoor 167
jukebox 84
jungle_door 195
jungle_fence_gate 185
jungle_stairs 136
ladder 65
lapis_block 22
lapis_ore 21
lava 11
leaves 18
leaves2 161
lever 69
light_blue_glazed_terracotta 223
light_weighted_pressure_plate 147
lime_glazed_terracotta 225
lit_furnace 62
lit_pumpkin 91
lit_redstone_lamp 124
lit_redstone_ore 74
log 17
log2 162
magenta_glazed_terracotta 222
magma 213
melon_block 103
melon_stem 105
mob_spawner 52
monster_egg 97
mossy_cobblestone 48
movingBlock 250
mycelium 110
nether_brick 112
nether_brick_fence 113
nether_brick_stairs 114
nether_wart 115
nether_wart_block 214
netherrack 87
netherreactor 247
noteblock 25
oak_stairs 53
observer 251
obsidian 49
orange_glazed_terracotta 221
packed_ice 174
pink_glazed_terracotta 226
piston 33
pistonArmCollision 34
planks 5
podzol 243
portal 90
potatoes 142
powered_comparator 150
powered_repeater 94
prismarine 168
pumpkin 86
pumpkin_stem 104
purple_glazed_terracotta 219
purpur_block 201
purpur_stairs 203
quartz_block 155
quartz_ore 153
quartz_stairs 156
rail 66
red_flower 38
red_glazed_terracotta 234
red_mushroom 40
red_mushroom_block 100
red_nether_brick 215
red_sandstone 179
red_sandstone_stairs 180
redstone_block 152
redstone_lamp 123
redstone_ore 73
redstone_torch 76
redstone_wire 55
reeds 83
repeating_command_block 188
reserved6 255
sand 12
sandstone 24
sandstone_stairs 128
sapling 6
seaLantern 169
shulker_box 218
silver_glazed_terracotta 228
skull 144
slime 165
snow 80
snow_layer 78
soul_sand 88
sponge 19
spruce_door 193
spruce_fence_gate 183
spruce_stairs 134
stained_glass 241
stained_glass_pane 160
stained_hardened_clay 159
standing_banner 176
standing_sign 63
sticky_piston 29
stone 1
stone_brick_stairs 109
stone_button 77
stone_pressure_plate 70
stone_slab 44
stone_slab2 182
stone_stairs 67
stonebrick 98
stonecutter 245
structure_block 252
tallgrass 31
tnt 46
torch 50
trapdoor 96
trapped_chest 146
tripWire 132
tripwire_hook 131
undyed_shulker_box 205
unlit_redstone_torch 75
unpowered_comparator 149
unpowered_repeater 93
vine 106
wall_banner 177
wall_sign 68
water 9
waterlily 111
web 30
wheat 59
white_glazed_terracotta 220
wooden_button 143
wooden_door 64
wooden_pressure_plate 72
wooden_slab 158
wool 35
yellow_flower 37
yellow_glazed_terracotta 224

Items

Name ID Aux Values
acacia_door 430
anvil 145
apple 260
appleEnchanted 466
armor_stand 425
arrow 262
baked_potato 393
banner 446
beacon 138
bed 355
beef 363
beetroot 457
beetroot_seeds 458
beetroot_soup 459
birch_door 428
blaze_powder 377
blaze_rod 369
boat 333
bone 352
book 340
bow 261
bowl 281
bread 297
brewingStandBlock 117
brewing_stand 379
brick 336
brown_mushroom_block 99
bucket 325 0 = Empty Bucket

1 = Milk

10 = Lava

8 = Water
cake 354
carpet 171
carrot 391
carrotOnAStick 398
cauldron 380
chainmail_boots 305
chainmail_chestplate 303
chainmail_helmet 302
chainmail_leggings 304
chest_minecart 342
chicken 365
chorus_fruit 432
chorus_fruit_popped 433
clay_ball 337
clock 347
clownfish 461
coal 263
cobblestone_wall 139
command_block_minecart 443
comparator 404
compass 345
concrete 236
concrete_powder 237
cooked_beef 364
cooked_chicken 366
cooked_fish 350
cooked_porkchop 320
cooked_rabbit 412
cooked_salmon 463
cookie 357
dark_oak_door 431
diamond 264
diamond_axe 279
diamond_boots 313
diamond_chestplate 311
diamond_helmet 310
diamond_hoe 293
diamond_leggings 312
diamond_pickaxe 278
diamond_shovel 277
diamond_sword 276
dirt 3
double_plant 175
double_stone_slab 44
double_stone_slab2 182
dragon_breath 437
dye 351
egg 344
elytra 444
emerald 388
emptyMap 395
enchanted_book 403
end_crystal 426
end_portal_frame 120
ender_eye 381
ender_pearl 368
experience_bottle 384
feather 288
fence 85
fermented_spider_eye 376
fireball 385
fireworks 401
fireworksCharge 402
fish 349
fishing_rod 346
flint 318
flint_and_steel 259
flower_pot 390
frame 389
ghast_tear 370
glass_bottle 374
glowstone_dust 348
gold_ingot 266
gold_nugget 371
golden_apple 322
golden_axe 286
golden_boots 317
golden_carrot 396
golden_chestplate 315
golden_helmet 314
golden_hoe 294
golden_leggings 316
golden_pickaxe 285
golden_shovel 284
golden_sword 283
gunpowder 289
hopper 410
hopper_minecart 408
horsearmordiamond 419
horsearmorgold 418
horsearmoriron 417
horsearmorleather 416
iron_axe 258
iron_boots 309
iron_chestplate 307
iron_door 330
iron_helmet 306
iron_hoe 292
iron_ingot 265
iron_leggings 308
iron_nugget 452
iron_pickaxe 257
iron_shovel 256
iron_sword 267
jungle_door 429
lead 420
leather 334
leather_boots 301
leather_chestplate 299
leather_helmet 298
leather_leggings 300
leaves 18
leaves2 161
lingering_potion 441
log 17
log2 162
magma 213
magma_cream 378
map 358
melon 360
melon_seeds 362
minecart 328
monster_egg 97
mushroom_stew 282
muttonCooked 424
muttonRaw 423
nameTag 421
netherStar 399
nether_wart 372
netherbrick 405
painting 321
paper 339
piston 33
planks 5
poisonous_potato 394
porkchop 319
potato 392
potion 373
prismarine 168
prismarine_crystals 422
prismarine_shard 409
pufferfish 462
pumpkin_pie 400
pumpkin_seeds 361
purpur_block 201
quartz 406
quartz_block 155
rabbit 411
rabbit_foot 414
rabbit_hide 415
rabbit_stew 413
record_11 510
record_13 500
record_blocks 502
record_cat 501
record_chirp 503
record_far 504
record_mall 505
record_mellohi 506
record_stal 507
record_strad 508
record_wait 511
record_ward 509
red_flower 38
red_mushroom_block 100
red_sandstone 179
redstone 331
reeds 338
repeater 356
rotten_flesh 367
saddle 329
salmon 460
sand 12
sandstone 24
sapling 6
seaLantern 169
shears 359
shulker_box 218
shulker_shell 445
sign 323
skull 397 0 = Skeleton

1 = Wither

2 = Zombie

3 = Steve

4 = Creeper

5 = Dragon
slime_ball 341
snow_layer 78
snowball 332
spawn_egg 383
speckled_melon 382
spider_eye 375
splash_potion 438
sponge 19
spruce_door 427
stained_glass 241
stained_glass_pane 160
stained_hardened_clay 159
stick 280
sticky_piston 29
stone 1
stone_axe 275
stone_hoe 291
stone_pickaxe 274
stone_shovel 273
stone_sword 272
stonebrick 98
string 287
sugar 353
tallgrass 31
tnt_minecart 407
totem 450
undyed_shulker_box 205
waterlily 111
wheat 296
wheat_seeds 295
wooden_axe 271
wooden_door 324
wooden_hoe 290
wooden_pickaxe 270
wooden_shovel 269
wooden_slab 158
wooden_sword 268
wool 35
writable_book 386
written_book 387
yellow_flower 37

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